I feel that this product is essentially a gamechanger; Japanese twitter exploded the other day. This robot mimics what robotics competition kits use, only in $500 kit form instead of thousands of dollars in machined metal parts. It puts a conventional hobby RC car to shame.
What this product does essentially, is to make the First Person Shooter into a live genre. I've been wondering why a lot of home robot companies fail – such as Anki – one reason they fail is that the consumer gets bored easily. Imagine a videogame where the location is just one room – your room, and you can only interact or control one character. You'd play back all of the animation sequences, and that's it. It's more like the Extras menu when you finish an RPG and unlock all the viewable models rather than get a full experience. Or its like a basic demo level in a sex game that Illusion makes. But that's what most of the home robots with apps do, so they are very limited.
To enjoy a robot for a longer time, we need it like we need a full game experience… in this case, it can be used as a first person shooter.
So for a waifubot to survive, it needs a good market… as a toy in a real-world videogame-like application. It has to be Dual Use. China is a master in dual-usage… consumer products have military applications as well. In our case, we can make toys that can turn into sex robots. But we have to sell them as harmless toys to get that market.
If an FPV land drone tank is the equivalent of the FPS, then what is a legged Waifubot the equivalent of? How about a fighting game? Imagine a $500-$1000 waifubot kit that turns your house into an open world RPG with augmented reality enemies. Will that be the killer app not just for waifubots, but home robots in general? Some things to ponder.