>Whenever this game got brought up on 8/v/, it was one of the few games I'd ever see referred to as "too long" and "exhausting".
Arcadeanon here, that was probably me. The problem with Sin and Punishment 2 is that it wants to be an arcade game, but you should never make a game designed to be beaten in a single sitting too long. It's a problem already in 50-60 minute epics like Gradius III and Metal Slug 3, but Sin and Punishment 2 takes it to a whole other level at somewhere around three times that length. The game is the poster child of an arcade game too long for its own good. It's a shame because it really does have a lot of great ideas, Treasure should have split it up into two games.