>Why aren't their libre alternatives to that middleware?
There are, you retard. Look through a game's credits and readme file and, if they list what libraries and frameworks the devs used especially if it's an indie game with a custom engine
, most of them will be open source. You just don't know about them because they don't make the devs slap a stupid logo all over everything like GameWorks or SpeedTree.
>Why isn't there a functional libre engine?
Same as above, retard. Most (aside from very specialized engines and Godot) aren't Unity or Game Maker-tier tard friendly so they attract a very different kind of developer, the kind who looks beyond the usual meme engines and either picks something that fits his game or his software architecture/programming language tastes.
>Adventure Game Studio
Supposedly this thing is really big with point and click adventure game devs. Guess why?
Meme engine? Yes. Still used for a bunch of freeware and really small steam games, along with some Steam top seller from last year called Dicey Dungeons.
Fucktons of game jam and freeware stuff Lately I've been playing a breddy gud Love2D bullet hell game called Blue Revolver and I could find others if I got off my ass and looked.
Those 2D games Double Fine shat out last decade? They used this. I remember hearing Invisible Inc used it too but I have no idea if it's any good either.
Anyone that used XNA back in the day has moved on to one of these two.
Yeah, as janky as it is apparently people like the Torchlight devs, the Kenshi guy, and whoever made Hob use it.
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