/v/ - Vidya Games

Vidya games and vidya accessories

Winner of the JulayWorld Attention-Hungry Games™, Week 5

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Goodnight, sweet purinsu Anonymous 11/08/2019 (Fri) 06:57:10 ID: 592b8a No.3425 [Reply] [Last]
Though it's been known for some time now, Playstation is officially not a Japanese brand anymore. Now headed by some gaijin from some shitty studio. Press F
https://archive.is/8Efth
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>>13667 >>13668 I don't know a thing about Dragon Quest, why did fans not like XI?
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>>14290 I'm a "fan" I suppose, my first JRPG was Dragon Warrior NES, and I like XI, I don't get it either. All Draconian Quests on is actually challenging for most of the game, an extreme rarity in JRPGs. All of the complaints seem to be coming from storyfags. There's a whole forum about how gay storyfags are when discussing anything.
>>14317 >an extreme rarity in JRPGs not really, unless all you play is mainstream shit
>>3531 >it's becoming Sonic stopped being gud after 2 tho
>>16045 hotheads pls go back

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Xonotic Thread Anonymous 01/29/2020 (Wed) 04:41:55 No.13220 [Reply] [Last]
/vg/ remains dead on 8kun. The discussion of what to do with these threads is still open. Rogue shitposters huddled up on xonotic's IRC channel to varying results from the developers and community. Game Servers /v/ Pacific Server Status http://dpmaster.deathmask.net/?game=xonotic&server=98.176.139.219:26000 /v/ Atlantic Server Status http://dpmaster.deathmask.net/?game=xonotic&server=144.202.27.82:26000 Server(s) send match notifications to this IRC channel. irc.quakenet.org #xonotic.na The server config is available for those who wish to host their own servers. http://git.teknik.io/antares/infinity_xonotic_server_config

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>>13492 Either way this is a small board and xonotic can get kind of boring. No real reason not to open the discussions up wider.
>>13503 I'd love to help the board community, but doesn't it help to make new threads and prevent the board catalog from getting stagnant? I know individual threads will take longer to reach bump limit, but new threads and varied topics is what /v/ had over /vg/ and other alternates.
>>13512 I'd argue that on smaller boards thread health is a little more nuanced. The more consolidated things are the more active things tend to get since people are exposed to conversations that might have taken place in threads they would otherwise never have bothered to open up. I'm not trying to rain on anyone's parade or say this thread shouldn't exist, don't get me wrong. Generally speaking Xonotic threads haven't had much of any discussion and have been pretty stagnant for years now, so it just seems more logical to have a sort of classical FPS umbrella thread. Like with fighting games there's pretty substantial overlap between the player base, and the games themselves aren't really different enough to warrant individual threads. I'm mostly just thinking out loud I suppose, not trying to condemn this threads existence.
>>13516 >Generally speaking Xonotic threads haven't had much of any discussion and have been pretty stagnant for years now You are right in that the threads have been going steady for 3 years and some anons came and went over time. In terms of thread history, a bunch of us have gone through a progression of skill and understanding of game mechanics, and what's left is any new content that either the developers or the community provides. But a broad AFPS general (and to some extent, Quake threads) isn't promising based on what I've seen from them over the years. A lot of posters have done and said some utterly retarded things on both mark/v/ and /vg/. From what I've seen on /vg/, catalog stagnation was an issue, even though the board was smaller than /v/ and each thread had ample posts to it. Not everyone fit in with a "general", and that's understandable. There's also no "main" metric in which a game in a genre diverges from it's parent thread (which I think should happen), but compared to the other games in /afps/ and /lv/, the Xonotic servers have anons hosting persistent servers. I can't easily say there's a substantial overlap of players with Xonotic and other AFPS games. From what I've seen, the UT, CPMA+Reflex, Warsow, Quake Live, VQ3, Xonotic scenes are different niches, and a lot are hard stuck to their flavor of AFPS.
What did he mean by this? [09:29:52] <infinitybot> v-pacific + join: N★GG★R pornstar-killua [1/16] [09:30:14] <infinitybot> v-pacific - part: N★GG★R pornstar-killua [0/16]

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MMOs Anonymous 12/05/2019 (Thu) 21:37:03 No.6755 [Reply] [Last]
Why are all MMOs so shit? How do we save this genre? There's so much potential being missed because everyone is so busy trying to become the next WoW.
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>>15784 So basically small/indie MMOs will save everything. >>15786 You could make the same argument for all online multiplayer games.
>>15729 >There is virtually no such thing as true difficult in a traditional MMO. There is only artificial difficulty. It would be possible to make a (more) challenging MMO if the group pve encounters were more dynamic in nature, forcing everyone to adapt on the fly and use all of their class abilities at the right time. As it is, all pve combat gives players the illusion of challenge, which may or may not eventually wear off, depending on the level of illusion a given player has. What follows is the illusion of actually being good at video games, and that is what caters to the hardcore elite pvp crowd. These are the people who couldn't fight their way out of a wet paper sack in any other type of game that has a pvp mode.
>>15791 >You could make the same argument for all online multiplayer games. Not every online multiplayer game takes millions of dollars to create dumbass
>>15794 You think Heaven and Hearth or RotMG or Runescape Classic did?
>>15784 it's impossible to survive without them. mmos are insanely expensive to produce.

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Favorite weapon in vidya Anonymous 01/27/2020 (Mon) 04:39:52 No.12988 [Reply] [Last]
What's your favorite weapon, from which game and why? >G36 base >S.T.A.L.K.E.R, F.E.A.R and FarCry >Top tier weapons in the first and the last games >Mid tier weapon in the middle game >Transparent mags contrast extremely well with the reds of the fire selector and the black/grey of the weapon >Dual optical sight built into the carrying handle makes it look unique as fuck >It's a fishe It's my raifu
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>>15739 I unironically didn't notice that until you called it out.
>>15739 if she bleeds she can breed
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>>15745 Don't worry about it, we'll just send your FBI handler to make sure you haven't taken any victims again, and wrap it up. If we do find evidence you did, well, back in jail for you.
>>15745 she has to be like 30 now with multiple kids. plus instagram is the new place to get those kind of pics. single mother whoring out their daughter > odd creep pic from primejailbate
>>15602 The only time I actually appreciate human suffering is when I get to listen to gun spergs be triggered about nomenclature. It's not about the guns, as I enjoy them as much as the next not-/k/ anon can; it's about how agonized they get all out of proportion to the problem. Not even furries angst so thoroughly. I would never deliberately blow sand into a sperg's sperg-cunt, because that's petty, but when it happens naturally it's a beautiful gift.

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Dwarf Fortress thread Anonymous 12/07/2019 (Sat) 08:04:41 No.7008 [Reply] [Last]
Hey nerds I got into DF again and my dwarfs are retarded as usual. How do I get them to haul stone? I have a stone stock pile, and a couple levels under them there is a bunch of stone. I have ~30 idle dorfs and I'm pretty sure every single one has hauling enabled by default.
Idk what happened they were hauling and stockpiling them before and then just stopped. Pick related shows all the stones. You can see they cleared the right side area up until a point where they just stopped.
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>>7018
what version of the game? are you using any mods?
>>7019
The latest and no mods. From now on I'm going to save when ever it says traders are coming.
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This dorf has seen the great goblin war that nearly wiped his fort out.
He was among the last defenders of his people.
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REEEEEEEEEEEEEEEEEE
the villains update is out!

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Joint Ops + RADmod Gamenight Anonymous 02/08/2020 (Sat) 20:22:20 No.14689 [Reply] [Last]
GET READY TO GET RADICAL >What is Joint Ops? I'm sure most of you remember that Joint Ops is a frantic first person shooter where you and your team blow the hell out of anything that moves. Land a helicopter on top of a jeep that's parked on a boat. We'll be using RADmod. It adds more weapons and overall improvements. >How many players is it? Up to 64 players. DOWNLOADS The base game and the mod we're using are both here: https://mega.nz/#!sptExSaQ!C3KmzMtF3UR9ok_Nwdq3sF8Y5hBdImsZ7OJ4MKS1Wm0 https://mega.nz/#!ts8xmC7b!GEii_DhxEATLDPrT80QSk7OMuEJxZfVskDk78S1XG-w

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>>14830 whats your yt account?
>just found out there was a mass shooting in Thailand Why is it that every time Radmod get a little popular there is a mass shooting or terrorist attack?
>>15227 Same reason there's a war or plague every time someone revises the Bible: total coincidence.
>>15229 Is that what happened to Stalin & Mohammed, wait, Jews?
Гунт

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Nostalgiafag thread Anonymous 09/22/2019 (Sun) 21:14:46 No.1136 [Reply] [Last]
Does anyone remember playing Timesplitters? That game was an underrated shooter, smh.
Plan on getting a copy someday again.
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>>1524
No, I never played the first game and never tried the single-player mode in the second one.
>>1535
>never tried the single-player mode in the second one.
Don't. It's fucking terrible, only liked by /leftypol/ of all people.
>>1549
The only FPS games I really play in single-player mode are ones like Doom that are completely straightforward.
>>1588
I like GoldenEye's as far as more mission-based gameplay goes. Quake was pretty to the point from what I played of it.
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for me its the really massive games with epic environments and heaps of things to do.

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/lv/ - Libre Vidya Anonymous 10/01/2019 (Tue) 04:45:00 ID: c263eb No.1493 [Reply] [Last]
For all games free and open source. What are you playing today in honor of Stallman? Poor guy got the shaft recently.

Anyone play Super Tux Party yet?

Links:
https://libregamewiki.org/Main_Page
http://crawl.develz.org/
https://www.wesnoth.org/
https://supertuxkart.net/Main_Page
https://anti.itch.io/super-tux-party
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>>14267 that didn't which hasn't*
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I was playing Alien Vendetta megawad in Chocolate Doom this morning. It's comfy, but gets really hard in the later levels though. Otherwise it's mostly older roguelikes or other simple games. A lot of the more recent games don't run good on my hardware (it's an ARM SBC with Allwinner A20 SoC, i.e. dual-core 32-bit Cortex-A7 @ 1 GHz). But I don't care that those newer games don't work since my interest is old stuff, and I mostly just use emulators for 8 and 16 bit systems (computers and consoles). Oh, I also found out there's a Chocolate Duke Nukem 3D. I built that and it runs mostly fine. There was a bug with the cranes not working in the warehouse level (the one where you leave the submarine) but it's not a big deal because you can strafe-jump to the ledge the crane would have dropped you on. So I played all the way to E2L3, where I found myself constantly running out of ammo and getting ganked by those exploding flying drones. So I kinda quit playing there, since it just wasn't fun. At some point I'll try again on a lower skill level, or maybe just cheat or skip that level or something. Anyway this engine doesn't work as good as Chocolate Doom for me. Turning with the keyboard is more jerky and less precise. And I don't own (or want) a mouse, so that's not even an option. I also downloaded the Chocolate Keen port (handles Commander Keen 1-3), and the Reflection Keen port (Keen Dreams, Catacomb 3-D, Catacomb Adventure Series), but haven't tried to build those yet.
>>14439 >A lot of the more recent games don't run good on my hardware (it's an ARM SBC with Allwinner A20 SoC, i.e. dual-core 32-bit Cortex-A7 @ 1 GHz). I was about to sperg about how 2D engines never include a software renderer these days unless they're based off SDL (and even then SDL 2.x's software renderer is apparently an afterthought and much slower than SDL 1.2's), but it looks like your board has an iGPU with OpenGL ES 2 support. So have you tried any hardware accelerated games yet? There's a chance you could run some LÖVE games, id Tech vidya, and maybe 2D Godot games on your machine too. Muh software rendering is probably more relevant to 9front autists and other guys using weird hobbyist operating systems these days.
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>>14731 The A20 GPU requires you to load a driver blob to use OpenGL. I did try it just to see, and yeah it can run *some* OpenGL ES games fine, like for example supertux2 (mario-style platformer). But I'm not impressed at all by this, because the older supertux game (pic) didn't require OpenGL at all, and it runs fine in just a software framebuffer. I've seen the same happen with some emulators, where it used to run fine with just software framebuffer, but someone made a stupid decision to enforce OpenGL and remove the software framebuffer option. This happened with FS-UAE, so I don't use that emulator and stick with older versions of E-UAE and its forks. What's even worse is that FS-UAE doesn't even function properly with OpenGL ES, it requires the full OpenGL implementation. So even if I used this driver blob, it wouldn't help at all here. As for SDL, yeah I noticed that the v2 is not so great, especially if you want to avoid using X altogether. I have stuck with v1.2 which runs my stuff just fine in the console framebuffer, which means I'm free of even more dependencies. I really don't like the direction that Linux is going in, with piling on tons of dependencies and stuff when before none of them were needed. A lot of this stuff requires more hardware resources, and that's just a way to get you stuck in their hardware botnet. My ARM SBC doens't even do speculative execution, so in addition to not having and Intel ME or AMD PSP equivalent, it doesn't suffer from any of the Meltdown, Spectre, and related flaws. Well that's why I bought it, because I wanted to get away from the x86 botnet, so I went all the way. And I'm also deliberately avoiding the GPU because I may well end up moving to another OS in the future. I also want to write my own OS at some point too. So it's better to not be trapped with complicated hardware support requirements.
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>>15162 >But I'm not impressed at all by this, because the older supertux game (pic) didn't require OpenGL at all, and it runs fine in just a software framebuffer. I remember that. As a kid I installed Ubuntu on a computer, only to find that it didn't have any drivers for my wireless adapter. For whatever fucking reason I downloaded Windows builds of FOSS games onto it through a family computer and ran them through Wine, and after beating the stable SuperTux I tried running a development build. It usually ran at 1FPS and I somehow beat the entire fucking thing at that abysmal framerate. The only good thing about nuSuperTux is the hidden baneposting room.

6th Gen Thread Anonymous 09/03/2019 (Tue) 13:09:55 No.823 [Reply] [Last]
What have you been playan recently, anons? What's your favorite vidya?
100 posts and 23 images omitted.
>>13788 >Was there supposed to be a sequel that was never made and Sev just symbolizes that sequel we never got? Yes. You were going to be Stormtroopers and Sev was going to go (((Rebel))).
>>10314 Play 2 and get the opposite problem of grew being muh mary sue.
>>13806 grey*
I love the soundtrack to ratchet deadlocked, and it's cheesy as hell being able to mod your starting guns into firing so fast they shoot more rapidly than the game can render bullets...what happened to the fun, anons? something like that would never happen today, even though the game would probably ship even more broken...
>>15141 >what happened to the fun, anons? Fun is not allowed, it got replaced with soy. You have to play politically motivated AAA games of the three approved genres.

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Anonymous 02/08/2020 (Sat) 02:18:55 No.14581 [Reply] [Last]
Have you taken the bozoe pill lads? What are the best games to play while boozepilled? FUCK YOU MARK RI DATE YOU TO DELETE THIS CAKE KIKE
39 posts and 14 images omitted.
>>14845 The OP bitched about it being locked over in the meta thread.
>>14851 Actually it wasn't me, just some other anonymous hero. I'm glad it got unlocked to watch the spergouts though.
ROLF thread?
>>15095 HOLD THE FUCKING PHONE!!! This improperly archived edited snapshot isn't even complete. I RECOGNIZE THAT CUCKCHAN THREAD! It's from a website sold to a nip! POST THE ENTIRE THREAD! https://archived.moe/v/thread/181873869/#181875672 https://board.fireden.net/v/thread/181873869/#181875672
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>>15095 I don't get it.

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