Bug Mario is a Paper Mario ripoff made because Nintendo refuses to make another Paper Mario RPG game and would probably fuck it up anyways if they tried. It came out around the tail end of last year and has had a demo out for a long while. While I'd say it's significantly shorter and less visually polished than Paper Mario, it makes up for it with gameplay. To differentiate itself from Paper Mario's combat the partner system is replaced with a three bug party where positioning, front, middle, or back, matters. The bug in front gets +1 attack, the back gets +1 defense, and there are a couple
badges medals that boost defense for the front or back. However, the order of your bugs cannot be changed, and they must be rotated circularly. There is no defending option, only "do nothing", unless you equip the badge medal for it, and there's only two of that badge. You can relay turns to other bugs, however for each extra attack they make in the same turn their attack is reduced by 1 and each bug can only relay once per turn. The party is clearly divided into a tank, attacker, and buff/debuffer, but you're not strictly limited to using them this way and badges medals can easily change your strategy. The first few enemies in the game are those that are most clearly ripped off from Paper Mario as they were made early on before the devs got more original. The seedling is clearly a goomba and has a headbonk attack; the jellyshroom is clearly a blooper and floats in the same way; the inichas is clearly a koopa, has a rolling attack, and can be flipped on it's back to lower it's defense. A difference you might notice to increase the games difficulty is that the Inichas flips back over and attacks in the same turn, unlike koopas who would waste a turn flailing.
There are some quality of life improvements from the Paper Mario games. The warps are centralized to one area, and after a while there will be a shortcut NPC that allows you warp from that central area to a few nearby areas you may frequent. You have a list of accepted quests so you don't forget them, and while many are acceptable from quest boards anywhere there are a bunch that are started without the quest boards. There is a boss rush accessible mid way through the game where you can fight all bosses beaten thus far and you can access the hardest versions of bosses through it even if you haven't chosen to play on the hardest difficulty. However you can only rush either mini-bosses or regular bosses. Sadly, there are only a couple unique rewards from it for beating a few bosses in a row, and after that it's all currency and no trophy items. The badge medal shops have an option to reroll the available medals instead of having to leave town to reroll them. Berries are capped at 999, but there is a bank where you can store up to 10000 berries. Interest accrues every half hour by 3% and 6% once you first reach 500 berries in the bank.
Fair warning, the game is publised by Dangen Entertainment. Dangen's co-founder once went on Resetera to lament the presence of loli in Japan after spending time working there, though I have no archive. Despite this, there's one moment in the post-game that has me convinced it's a lolicon undertone. The game is only $20. There was a link to the game in the bunker share thread, but the thread is gone now. The game, version 1.0.3b, is on the vola for now. It's fairly small, a little over 200MB, just like an actual Gamecube game and was made in Unity. The latest patch out a few days ago, 1.0.4, has several gameplay affecting bugfixes. Saves are easily transferable
36 posts and 36 images omitted.