/v/ - Vidya Games

Vidya games and vidya accessories

Winner of the JulayWorld Attention-Hungry Games™, Week 5

/retro/ - 1990s ans[sic] 2000s nostalgia

Nominations for week 6 coming soon.


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New Pokemons 11/04/2019 (Mon) 16:43:14 ID: 120d90 No.3212 [Reply] [Last]
/vp/ was leaks central when fags got a copy early. What do you think?

I like the ice cube penguin, it's a **cool
idea**
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>>12715 Inspired but simple.
>>12735 I await your next notPokémon ROM.
Alright does anyone want to make a fool of themselves by roleplaying autistically.
>>12724 Terraria is on that list? That's sort of a surprise for me. >>12939 What the hell are you talking about? nya~ :3c
>>12946 Use a random number generator to pick the pokemon we roleplay as you don't have too but it would be funner if you did. we roll a dice to do an action i.e roll a 3 means enter into a pokemon battle. A pokemon battle will take place on pokemon showdown. All pokemon regardless of what you get will be level 10 at the beginning. But you can use any available move in it's movepool. I haven't bought or played gen 8 so I don't know any of the pokemon in it so maybe we used up to gen 5 for a safe spot. If you get a legendary reroll the number until you get a non legendary. Legendaries count as boss events. Something like this obviously this is just the concept most will probably change.

Vidya related PDFs Anonymous 12/11/2019 (Wed) 04:39:49 No.7536 [Reply] [Last]
Any more of the early design/pitch documents would be good, even for shit games. It lets you see what was originally intended.
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Dirty Bomb released one that's meant to be good. It is however 316 pages and 140MB so can't upload it here. They also released an artbook and soundtrack you can download. https://www.dirtybomb.com/news/the-design-of-dirty-bomb/
>>12768 >>12769 Might be easily possible to turn it into a pdf as well.

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Intellivision Amico Anonymous 01/13/2020 (Mon) 06:56:17 No.11325 [Reply] [Last]
Recent interview with the CEO Tommy Tallarico. http://archive.li/mLHb0 Some excerpts >The buttons light up. The gyroscope is working. You can see all the fun stuff there, the touch screen. The disc, which I don’t think you’ve seen working yet–a normal D-pad is eight positions. Up, down, left, right, and diagonals. We have 64 positions. We have pressure on it as well. >We decided to go with a capacitive touch screen, which bumped our build and materials up. This is a resistive touch, but we’re going with the glass touch as well. It’s just more responsive. >We’re appealing–the whole idea is to bring families together. We’re not necessarily appealing to the hardcore gamer. Our go-to-market strategy is to go after moms who have young kids. >In regards to a home console, Xbox and PlayStation are more for teenagers. They start to get the Switch around eight, 10 years old. Even Roblox and Minecraft are seven, eight, nine. A lot of our strategy is, let’s also have games–yes, we have the retro reimagined stuff we’re doing. Yes, we have tons of sports and recreational games. Not only baseball, football, soccer, but cornhole and bowling and darts and pool(...) Tons of board games, whether it’s Yahtzee or Farkle or Wheel of Fortune or things like that. >Let’s take a game like Texas Hold ‘Em for example, where everyone has their two cards on the controller and the flop is on the screen. This is the kind of stuff that’s never been before. What if you have dice in a Farkle game? You see the dice and shake it when it’s your turn. You throw it and it goes up on the screen. Every game we’re making is unique to our controller. They cannot be put on a PlayStation or Xbox or Switch or mobile. >There’s going to be about 40 games at launch. Then every 10 to 14 days we’ll come out with one game at a time. We’re never going to release two games at once. Keep in mind, it’s a closed system. We’re going to be announcing, at E3, all of our licenses(...) Not only for kids, but for adults. There’s a lot of stuff that people are going to be delightfully surprised by. >We’re launching in North America, Europe, and potentially the Middle East, all at the same time. That’s our plan right now. We’re also talking to Australia, that area. I was in China for a week. We met with the Chinese government, some big players over there, about potentially–over in China they’re very family-oriented. If you think we have problems over here with mobile screen time, over there it’s a whole other level. When we were talking to them about our solution, they flipped out. They loved it. >We have about 35 people in-house. Last time we talked it was probably around 20 or so. We have more than 300 people in development working on games for us. >We got $1 million from the Bavarian government over in Germany. That’s where our European home office is, in Nuremberg. They give us $1 million because they loved the idea and the concept so much. We have to spend that money on development in Germany. We’re working on seven games for that money. That gives you an idea–again, you’re talking about seven to 10 people working for nine months. Our budgets are $150,000, $200,000, maybe $250,000 on the high end. It’s a completely different business model. >Everything on the system is exclusive. That doesn’t mean that–if we’re doing a game like our version of Breakout, it doesn’t mean there won’t be another Breakout. But our Breakout that we’re doing, that we’re paying for, that we’re designing, that we’re making for couch co-op, that we’re using our screen and gyroscope to do, that version cannot be played–not that it won’t be, but it can’t be. The way we’re designing all our games, it’s specific to this. You’ll either like it or not. A hardcore gamer might be turned off. A lot of people hated motion controls on the Wii, and a lot of people loved it. >We’re going to stay in our lane. We know what we’re good at. We know what we can accomplish. We don’t feel that anyone else is doing it like we’re doing it.
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>>11808 Yeah I fully agree
>>11791 >I disagree with the notion that another company couldn't undercut Nintendo in the family market. I mean, it's not impossible, but they will not get any attention if that's their angle. They've dug themselves in too deep to get out of this. The only way I could see them getting any footing is if they offer multiplat games at a reduced cost. Nothing demanding that would require hardware that would require hardware that much better than a Switch, but a still recently released game priced 25% less than competitors. Framing it as a more economical alternative to the Switch will do much more for the family-friendliness image rather than convincing people that they need to be playing Yahtzee, not even considering that you'll be wanting them to play Yahtzee with a $200 router and a first generation iPod.
>>11815 >The only way I could see them getting any footing is if they offer multiplat games at a reduced cost. In their advertising, one of the big things they have been pushing is that every title for the machine will be an exclusive. The cheap games (I've seen numbers between $5-$10) are a solid plus though.
Why would you want a nostalgia box with touchscreens and pressure pads? They're like Steam controllers. >moms who have young kids Then make simple, indestructible controllers like the NES/SNES/PSX to go with the simple games.
Night Stalker footage. Says it's a first look. This came would be great for about a nickel but ten cents would be too much https://youtube.com/watch?v=i0TW1KlIYDA

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GAMENIGHT: SWAT 4 Anonymous 12/28/2019 (Sat) 22:32:55 No.9064 [Reply] [Last]
ARE YOU READY OPERATORS? >What is this? SWAT 4 is a cooperative tactical first person shooter where you play as a member of a SWAT team. This time, we're using the Elite Forces mod. >What does this mod add to multiplayer? I'm glad you asked. >adjustments to enemy AI >introduces booby traps >iron sight >players now have weight and bulk >40+ new weapons, expanding both lethal and non-lethal options >game is now 10% more TACTICOOL than before, bringing it up to 120% TACTICOOLNESS >Sounds fucking sick. When can I play? We're playing right now, fucko. IP ADDRESS IS 81.101.102.176. CONNECT DIRECTLY

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Edited last time by Muses on 12/29/2019 (Sun) 01:04:19.
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>>12464 offer is still on the table.
>>12474 >be yuro >feelin the swat >server up in the middle of the night only welp
>>12480 whos up for some VIDYA GAMES?
So is this it? Swat with /v/ is now nothing but a distant memory?

Why is BethesTRASH still in fucking business? Anonymous 09/13/2019 (Fri) 13:12:16 No.970 [Reply] [Last]
>Fallout 76 is an utterly buggy mess on release with one of the advertised features of the game somehow able to crash servers consistently, so bad that some guy on his lonesome has encountered 1000+ bugs in it, the collector edition scamming and other associated scams and the absolutely horrid handling of their player base
>RAGE 2 was not only also a disgustingly buggy mess but a disgustingly dull shooter that makes Borderlands look better in comparison
>Nu-Wolfenstein who really should just have it's plugged pull at New Order at this point still keeps on shambling along for some god forsaken reason and get worse games every time somehow
Are Skyrim copies really just all it takes to keep this absolute garbage heap of a company afloat? They're EA in everything but name at this point.
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>>970 >Why is BethesTRASH still in fucking business? Money laundering.
>>12517 Art community I get but how the fuck do you launder money with a vidya company?
>>12585 I'd say investor give money. Bethesda take some of it, and give it back as some dividend or something. Or in accounting, pay some other company for "services"
>>12585 Microsoft gets enormous tax write-offs due to "investing money in research" and similar flimsy reasons related to the Xbox brand. I wouldn't be surprised if Zionmax does the same thing with Bethesda and its associated corporate entities. Here's a thread from 2018 discussing it: https://archive.fo/p85rg. Scroll down a bit and you'll see the posts covering Microsoft, R&D, and the Xbox.
>>12600 At first I thought it was just because Microsoft's a more "important" company but apparently those tax breaks were being used by EA and many other companies. It's not new either, it's a loophole from the 70's.

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E3 is about to become a helluva lot cringier Anonymous 09/19/2019 (Thu) 18:02:36 No.1070 [Reply] [Last]
Which is good I guess seeing how E3 cringewatching is the main event of the summer that brings us all together.
https://web.archive.org/web/20190919175927/https://screenrant.com/e3-2020-fan-festival-influencer-media/
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>>12352 Again, how new are you?
>>12357 As new as the cumstains on your mattress.
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Does anyone have the Squilliam video for 2019? I could have sworn I saved it, but I haven't been able to find it.
>>12618 >tfw there were at least a dozen fighting game characters >tfw two contributions are there and I'm probably the only one who will ever recognize them It's a good feeling. Thanks.

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Anonymous 01/19/2020 (Sun) 01:04:42 No.12150 [Reply] [Last]
>open world for no reason >ps3 era graphics >pointless busywork out the ass >buttons changed from xenoverse for no reason >combat is even worse than xenoverse somehow >dust and explosions constantly in your face, mashing and occassionally popping supers wins every fight >no character creation, just revisit the dbz story for the hundredth time >constant tutorials >retarded skill tree that's completely locked down and offers no creativity/individuality If you're not a DBZ fan don't get this game. The open world is empty, the combat is stale, and 90% of the game is padding. For an example of how the game is: there's a system called "Community" which is a menu board where you can place emblems to get things like "melee atk +4%" or "meal effect duration +50%". You get emblems by doing fetch sidequests for characters, and the game gives you several tutorials on how character friendship levels interact and putting some characters on the cooking board will give a bigger boost than if you put them on the z warrior board depending on what rank it is. If that sounds like fun this game is for you. If you prefer fighting in a DBZ game give this one a miss.
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>>12533 Spics have been way into The Simpsons since the early seasons and easily would have kept it afloat with or without boomers, you're wrong in this specific case.
>>12584 >brainlet cuckchan alert
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>>12584 <Be poor south'merican <Can't afford to make game <Loved dragonball to bits, can't replicate my own comics <Sees new game abusive toy maker company that exploited my imprinting age, get excited <CODEX cracks game, download and play in my high end PC capable instead of creating games for free <Want to vent about what displeased me, go to julayworld <Go to /any/, ask, no answer, make thread <Still want loli saiyan in my dream open world gayme Big brain
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>>12150 >finished Frieza saga and deleted the game >unresponsive special attacks >dodging is absolutely fucking pointless and your best bet is to just block all attacks >enemies can stunlock you >enemies swarm your and stunlock your ass >fights are either piss easy or 10 minute slogs >enemies spam special attacks with no interruption >once they fart red beans around them you're fucked >ki blast carpet bombing can be spammed >ki blast carpet bombing is easy mode >the game is a bout Kakarot >you spent more time as Gohan than Kakarot >side quests are a joke >the open world is pointless and barren >the game doesn't show what Kakarot did to learn Instant Transmission >the community boards are an absolute shit mechanic that isn't worth investing time in

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>>12599 i instantly dropped the game around the cell and android arc when i realized how shitty every sidequest was. every goddamn one is either go pick these items and return them or fight these enemies. not to mention the dragon ball collecting was also shit. basically find dragonball warp to another area and repeat except the enemy encounter rate is so goddamn high that it makes it a chore. and don't get me started on the shitty compendium and those fucking memorial things. asking that old bitch where a picture from the OG dragonball anime is and then seeing if theres aother in the same area only to get told i'm done remembering and the compendium which makes you fight enemy 5 times to get it registered. not to forget they had the big brained idea to make a shit ton of things permanently missable. Whats that? you can't get off the cloud or fought raditz in chapter 2 too early guess what bucko you missed 2 side-quests and cant do them again. and hearing your character say shit like we have to do this over and over while i'm trying to explore was evven more annoying. and the battle system is just lol lets copypaste xenoverses. and the fact they shoehorn mira and android 21 in. but i just decided to drop it when my compendium showed nothing but a blank wide screen because i received too many entries

Vidya advertising Anonymous 12/01/2019 (Sun) 16:15:51 ID: 0d4924 No.5851 [Reply] [Last]
We had a good thread for this back on 8/vg/. Post vidya adverts, preferable older non-cucked ones.
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>>5944 something like that happened to me once, but it was at home and i only fell on the floor
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Might as well dump some ads here, since something thinks bumping dead threads is funny.
>>12329 >The last and most brutal Doom there will ever be It's like they knew.
>>12317 >What's with all the old threads being bumped by one line posts lately? People bumping old thread with one line. Not everyone has a great post up and ready but wants to see the thread active.

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Anonymous 08/20/2019 (Tue) 20:40:15 No.241 [Reply] [Last]
Banners
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Came up with some more designs, some better than others
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Anonymous 09/14/2019 (Sat) 01:19:46 No.975 [Reply] [Last]
What is the best Digimon game?
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>>10990 Nigger I don't fucking buy video games, are you high?
The one where you get to fuck Nokia
Tell me how this sounds >A digimon game >Based around Etemon >The story is that the tamer of Etemon has turned into a mega digimon who is threatening the digital world and Etemon simply wants to put his tamer out of her misery and goes on a quest to defeat the fusion digimon his tamer has become.
>>11067 >unplayable no, you just suck at videogames. >DW3 was much better debatable, the backtracking in that game is just brutal. but i still love it. i hope you at least played the european version that has a postgame instead of the shitty amerimutt version that just ends and thats it.
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I've only played Rumble Arena and the first Cyber Sleuth game, but I enjoyed both of them. Gonna start Hackers Memory when I'm done with some of the other games I'm playing. Numemon is my nigga

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