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Stealth vidya Anonymous 12/08/2019 (Sun) 08:43:33 No.7152
Any of the recent indieshit stealth titles actually any good? I can never filter out quality from stuff journalists are shilling. Also general stealth vidya thread. Metal Gear welcome, MGS can fuck off.
>>16190 >But to me it felt like a large portion of it was a stealth game It doesnt matter what you feel, it is a fact that 90% of the game has nothing to do with stealth >passionate about the genre I just want good stealth games, guess I have to make my own if I dont want casualshit. >>16192 It gets disabled on anything above normal, then it became equipment in latergames with that vibrator replacing it untill the shitty ring in MGS4/PW
>>16176 grr tbh
>>16118 >Th4if The leetspeek they wanted to go with was even dumber, actually: Thi4f. I respect you for remembering it, though. >>16176 What year do you think it is?
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>>15090 >whats the deal with nu hitman and why is it so bad?
>>16178 Easy's still a difficulty offered, so it still counts. I didn't even mention Euro Extreme which gives you a game over if you ever break stealth, which is shit not even Thief does. Also I probably should have said knocked out, which is not only possible but encouraged. >>16194 >it is a fact that 90% of the game has nothing to do with stealth Bullshit, if you cut out the cutscenes of an average playthrough of the good MGS's it'll be more stealth than action.
>>16248 > I didn't even mention Euro Extreme which gives you a game over if you ever break stealth, which is shit not even Thief does. Confirmed for not playing the game.
>>16248 if you cut out the cutscenes you still have more codec calls than actual gameplay >euro extreme >break stealth You only get game over if you get spotted, you can throw grenades around or shoot niggers, you would know this if you were european and not some inferior NTSC mutt
>>16256 You could get spotted in Thief plenty, fuck are you talking about? >confirmed for Confirmed for cuckchan garbage >>16305 >You only get game over if you get spotted >the entire point of stealth
>>16313 >>You only get game over if you get spotted >>the entire point of stealth I disagree. A fun part of stealth games, that an unfortunate amount of people avoid through savescumming is getting detected and getting the fuck out of there without dying.
>>16129 >As opposed to games like Chaos Theory where knocked out guards never wake up? Technically they can be woken up by other guards.
>>16178 They're actually called Normal, Hard and Expert but otherwise true. >>16248 >I didn't even mention Euro Extreme which gives you a game over if you ever break stealth, which is shit not even Thief does. Instant game over on being spotted is terrible game design. It's acceptable for the occasional mission or sub-part of a mission where it makes thematic sense but otherwise it's shit.
>>16313 Stealth isnt just about not being spotted its about leaving no trace you dumb nigger and thats why tranqing everything so you can get to the next cutscene is NOT stealth.
>>16315 I agree with you: being able to adapt and contain an otherwise fucked situation that's gonna send the run down the shitter is part of the fun. However, it is also true that I do want to be able to fully stealth through a mission without having to rely on savescumming or trial and error memorising paths to the objective. That's just boring. And that's the exact reason why the perfect stealth game just doesn't exist yet, and none of the games that are out come even close to realising the full potential. And all this makes me very sad.
>>16315 It'd be an interesting experiment for someone to try to make a pseudorealistic Ironman stealth game. Instead of "game over try again" when the enemy knows you're around, you instead have to get out alive. If you do, you've failed that mission (mission chain?) for that character and don't get another chance at it. If you don't escape, the character gets wiped or, at best, has to be rescued by another character. Naturally you'd have to do at least some anti-scumming tricks like removing the save during the mission, but it'd be sorta up to the dev how hard they wanted to try to make it to game the system. For all the games out there with strict difficulty, it's not hard to imagine why nobody's tried this kind of thing yet--although given just how many games are made these days, I wouldn't be surprised if some anon can contradict me on that.
>>16325 >>16323 why not just make a stealth game about sneaking around some big area like a ship, military base, etc but make it permadeath with no saves?
>>16325 Jagged Alliance 2 actually does what you say and, though it's not a stealth game per se, it does have some stealth mechanics.
>>16320 >thats why tranqing everything so you can get to the next cutscene is NOT stealth So don’t do that?
>>16328 >So don’t do that? No.
The really funny part is beating most of MGS2 by rolling into every guard in your way and leaving the map before they can figure out what to do. At least the sequels have footstep noise.
>>16333 in MGS3 you can silence your footsteps completely if you are holding a grenade
>>16320 >it's not a stealth game unless you Supreme Ghost That sounds like a fun challenge, applying the same rules to MGS and seeing how far you get.
>>16313 >You could get spotted in Thief plenty, fuck are you talking about? <He doesn't know about the missions in Thief 2 where if a guard even hears you you fail <He doesn't know about the FailOnSeen, FailOnKO, and FailOnKill flags in the user.cfg
>>16323 It only exists in multiplayer games where you can try to sneak an objective while the enemy team is distracted or something similar. Even then those experiences are very few and far between.
>>16340 Only played Thief Gold so far and that didn’t force it >user.cfg So you’re admitting that in-game it doesn’t force you to ghost most of the time unless you decide to? >>16330 Then fuck off. Being able to knock out people in a stealth game doesn’t invalidate the stealth portion.
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>>16347 >Being able to knock out people in a stealth game doesn’t invalidate the stealth portion. Yes, yes it does, MGS2 is the only "stealth" game that tries to make it so you cant just knock out everything, if you knock out or kill the goons with radios a person will always be sent to check on them as it should be, because knocking out 10+ people in a tanker only populated by soldiers without the rest of the place going on lockdown or people checking for sneakers is fucking stupid. Untill stealth games become more than just run past a goy when he isnt looking at you then they wont be revived. Knocking people out in hitman completely negates the stealth portion, cant make it look like an accident when you leave obvious signs that someone purposefully made the accident.
>>16347 >So you’re admitting that in-game it doesn’t force you to ghost most of the time unless you decide to? You just admitted that in-game MGS1 doesn't force you to semi-ghost unless you decide to play on Euro Extreme. As opposed to Thief 2 where on ANY settings there are levels you are forced to ghost. I.E. can't be seen, heard or knock anyone out on. And those flags toggle it on for all levels. Those flags aren't a mod you have to download. It's a setting built in the game you can set. Unless you want to nitpick that you need to adjust it in the user.cfg file like this isn't a common thing for early 2000s PC games. >>16354 Dude is just at the point where he's trying to hunt for any little thing to gain an edge. Watch as he tries to somehow argue that a feature programmed in a game isn't valid, because he's too retarded to adjust the user.cfg file. Probably doesn't realize the user.cfg in 99% of games is literally just the options menu settings saved to a file.
>>16354 >Yes, yes it does, MGS2 is the only "stealth" game that tries to make it so you cant just knock out everything It's not the only game: NOLF 2 also tried to counter it by infinitely respawning certain guards. It was extremely obnoxious. Granted you might not count NOLF 2 as a stealth game but it's at least as much of one as MGS2.
>>16362 NOLF2 sucks and its less stealth than the original game which was niggertits hard with many levels failing you if you get spotted or if a guard raised the alarm, the buggy guards made the game even harder than it already was.
>>16365 NOLF2 is inferior to NOLF yes. I was just saying that it also tried to prevent you simply knocking out everyone in the level.
>>16368 too bad they dont get radios or have any indication that they do spawn back
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>>16356 Not talking about Thief 2, I'm talking about the series in general. There are more levels where you're not forced to ghost than you are forced to. >Watch as he tries to somehow argue that a feature programmed in a game isn't valid, because he's too retarded to adjust the user.cfg file And the devs aren't for making it editable from the in-game options menu? Quit making excuses for your shitty arbitrary definition of what a stealth game must be. >>16354 >Yes, yes it does Then by your logic normally played Thief isn't a stealth game.
>>16398 Beat it goober, why dont you stealth yourself out of this thread?
>>16399 I can't, according to you fighting means stealth doesn't exist :^)
>>16400 You wont put up a fight anyway beta male, now beat it yid
>>16401 >2006 internet tough guy talk Fuck off back to voat kike, your e-peen is meaningless here.
>>16403 >instantly starts talking about dicks gb2 >>>/tv/
>>16405 >muh /tv/ boogeyman >>>/8kun/
>>16398 >Not talking about Thief 2, I'm talking about the series in general. The only 2 games that matter is 1 and 2. 3 is mediocre and 4 is an absolute abomination of a game. The ironic thing is the worst game in the series actually has options to force ghosting similar to what you're talking about. >And the devs aren't for making it editable from the in-game options menu? The problem here is you're approaching a PC game with a console mentality. It's like saying the dev commentary level, which can only be accessed by editing the user.cfg, isn't an easter egg. Before 2005 PC games where a completely different animal, after that they essentially became console games on beefier hardware. >Quit making excuses for your shitty arbitrary definition of what a stealth game must be. I didn't even push a definition for what stealth is. I'm just pointing out how full of shit everything you're saying is starting here >>16178 The only thing I've been pointing out is your complete lack of knowledge about Thief.
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>>16409 It really is absolution: lite. >FRAPS The fug? use OBS nigger
it might just be outdated ARMA with ARMA ai but this game has some fantastic stealth missions that feel very tense, not knowing if the BMP you're crawling towards to satchel charge is going to notice you and end 20min worth of effort. It's a relief stealth vidya wise to be easily noticed when you're standing up and running around, even in shadows at a distance, it makes good movement and awareness vital
STEALTH. Hardest difficulty level.
>>17559 >>17558 >>17557 How do we save the stealth genre?
>>17572 It's fine. SA, Contracts and BM also have had their AI or other quirks.
>>17579 Having absolution tier AI is not fine, other games have their quirks but none of them were as retarded as this, not even C47

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