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Bug Fables Anonymous 01/10/2020 (Fri) 23:45:43 No.10957
Bug Mario is a Paper Mario ripoff made because Nintendo refuses to make another Paper Mario RPG game and would probably fuck it up anyways if they tried. It came out around the tail end of last year and has had a demo out for a long while. While I'd say it's significantly shorter and less visually polished than Paper Mario, it makes up for it with gameplay. To differentiate itself from Paper Mario's combat the partner system is replaced with a three bug party where positioning, front, middle, or back, matters. The bug in front gets +1 attack, the back gets +1 defense, and there are a couple badges medals that boost defense for the front or back. However, the order of your bugs cannot be changed, and they must be rotated circularly. There is no defending option, only "do nothing", unless you equip the badge medal for it, and there's only two of that badge. You can relay turns to other bugs, however for each extra attack they make in the same turn their attack is reduced by 1 and each bug can only relay once per turn. The party is clearly divided into a tank, attacker, and buff/debuffer, but you're not strictly limited to using them this way and badges medals can easily change your strategy. The first few enemies in the game are those that are most clearly ripped off from Paper Mario as they were made early on before the devs got more original. The seedling is clearly a goomba and has a headbonk attack; the jellyshroom is clearly a blooper and floats in the same way; the inichas is clearly a koopa, has a rolling attack, and can be flipped on it's back to lower it's defense. A difference you might notice to increase the games difficulty is that the Inichas flips back over and attacks in the same turn, unlike koopas who would waste a turn flailing. There are some quality of life improvements from the Paper Mario games. The warps are centralized to one area, and after a while there will be a shortcut NPC that allows you warp from that central area to a few nearby areas you may frequent. You have a list of accepted quests so you don't forget them, and while many are acceptable from quest boards anywhere there are a bunch that are started without the quest boards. There is a boss rush accessible mid way through the game where you can fight all bosses beaten thus far and you can access the hardest versions of bosses through it even if you haven't chosen to play on the hardest difficulty. However you can only rush either mini-bosses or regular bosses. Sadly, there are only a couple unique rewards from it for beating a few bosses in a row, and after that it's all currency and no trophy items. The badge medal shops have an option to reroll the available medals instead of having to leave town to reroll them. Berries are capped at 999, but there is a bank where you can store up to 10000 berries. Interest accrues every half hour by 3% and 6% once you first reach 500 berries in the bank. Fair warning, the game is publised by Dangen Entertainment. Dangen's co-founder once went on Resetera to lament the presence of loli in Japan after spending time working there, though I have no archive. Despite this, there's one moment in the post-game that has me convinced it's a lolicon undertone. The game is only $20. There was a link to the game in the bunker share thread, but the thread is gone now. The game, version 1.0.3b, is on the vola for now. It's fairly small, a little over 200MB, just like an actual Gamecube game and was made in Unity. The latest patch out a few days ago, 1.0.4, has several gameplay affecting bugfixes. Saves are easily transferable
The game includes three difficulties. >Normal(Easy) >Basic enemy seedling deals 2 damage >Blocking reduces this by 1 and super blocking allows you to entirely negate it >Hard(Normal) >The game is balanced for this >Accessed by equipping a zero cost medal that's given to you at the beginning of the game >The medal also increases exp gained, berries dropped, and items dropped >Basic enemy seedling deals 3 damage, so perfectly blocking without block medals can only reduce its damage, not negate it >Most enemies have increased health and attack, some increased defense, and some lowered health >Some enemies have new behaviors, like fake-out attacks >Hardest(Hard) >Accessed and locked in by using a code when inputting your file name >Exp, berry, and item benefits of the Hard Mode medal >Basic seedling deals 4 damage, so perfectly super blocking can only reduce it's damage to that of what you'd take in Easy mode without blocking at all >Most enemies have further increased health and attack >Superblocking timing might be harder unsure >Hard Mode medal and Hard Hits medal (which increases berries gain in exchange for -1 defense) become cosmetic gag medals >Hard Mode medal is not required for rewards from Artis or Hard Mode achievements There are several codes you can input when naming your file that can greatly increase replayability, if only you could entirely skip cutscenes instead of just fast forwarding text. Most, possibly all of them, can be found in the game, but you can use them immediately on a first playthrough. Caps are important and you can input multiple codes, up to all of them, at once. >HARDEST >Play on the game's real hard mode >MYSTERY? >Medals are randomized save for the Hard Mode medal and possibly the freeze extending medal >RUIGEE >"Luigi" mode >Start with 4 MP and all medals cost 1MP to equip >Gain no experience and must rank up by paying berries to Eetl once you start chapter 2, but berry gains are doubled >Gain 1MP per rank and do not gain the few stat bonuses normally granted at some ranks >FRAMEONE >Superblocking only, regular timed blocks have no effect >MOREFARM >EXP required to rank up is increased significantly >Synergizes with Luigi mode by slightly increasing the cost of ranking up >PUSHROCK >All PCs, NPCs, and enemies are Tangerin >While cosmetic only at first glance, the effect this has on animations makes blocking significantly harder I've ripped all the game's sprites and made a few hundred394 apng animations with them, which I have put on the vola as a zip and will post a sampling of here. I will also put the zip(s) here as (a) hidden archive(s). Not all of them are great and some sprites had miscolored areas in the original sprites, not all of which I could be bothered to fix for animation. I was extremely biased in which sprites I animated and which animations I chose, and may make new animations if requested not that this is even hard or very time consuming. I don't know how to do any animations with 3D elements and avoided anything with multiple moving parts. MAGNET LINK: magnet:?xt=urn:btih:873f2758f371b33ce8a9d3b9fd2a8797190ff20f&dn=Bug.Fables.The.Everlasting.Sapling-DARKZER0&tr=http%3a%2f%2fbt3.t-ru.org%2fann%3fmagnet
Edited last time by Muses on 01/15/2020 (Wed) 02:11:36.
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Here's a sample of the animations.
I remember this, I kinda wanted to try it. There's a link on torrentz2 from two months ago, but I'm too busy to download/play it at the moment and it doesn't list a version number. da37242ec8e09fce1ad644624ebf6f84f5776d02
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>>10963 >There's a link on torrentz2 from two months ago, but I'm too busy to download/play it at the moment and it doesn't list a version number. Read the OP. >>10957 >The game, version 1.0.3b, is on the vola for now. It's fairly small, a little over 200MB, just like an actual Gamecube game and was made in Unity. The latest patch out a few days ago, 1.0.4, has several gameplay affecting bugfixes. Saves are easily transferable
>>10964 Ah, I glazed over it. That's what I get for being in a rush.
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Here's an archive of the last Bug Mario thread from cakechan. archive.is/udJmU
>To differentiate itself from Paper Mario's combat the partner system is replaced with a three bug party where positioning, front, middle, or back, matters. So in other words this finally addresses the shallow downgrade from Super Mario RPG that the series has always suffered from? Sign me up, 2 party members has always sucked.
>>10980 Even through they're both Mario JRPGs, I don't consider Super Mario RPG and the Paper Mario games to be the same series. Super Mario RPG was made by Square, while the Paper Mario games were made by Intelligent Systems.
I hate the lower detail hollow knight art style tbh.
>girl characters >its the female body + abdomen with big oval eyes kind of bug style thats supposed to be cute >when in doubt just resort to a cutesy artstyle Bad game for weebs Guess its worth a look, although i feel like the battle mechanics weren't the only things that made a paper Mario game. Hows the story?
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>>10985 The game was supposedly made on a shoestring budget and it shows. I wouldn't say it's very large. Not as much as TTYD and maybe not even as much as the first Paper Mario. It does have more enemy variety though. It has 90 enemies including bosses with no pallette swaps and some variations on types. TTYD has 120ish enemies with tons of low effort pallette swapping and tattle log padding through repeated bosses/minibosses and shit like seperate tattle info for different segments of large bosses. >>10986 Story is okay. Ending is anticlimactic. Leif's optional backstory is interesting, but ultimately the way it's handled at the very end seems poor.
>literally just copy-pasting your autistic thread from kike/v/ Couldn't you have at least taken the hint and pared it down? If you're making a thread for a game like this, you should give a few gameplay hooks to get people's attention, then go into more detail. Infodumping like this doesn't help anyone. >animations Firstly, is there something I'm missing? I have an APNG extension for my browser (Iridium), but none of what you've made appears to animate. Secondly, you should upload these to Mega or Imgur and share a link to the album instead of copy-pasting however many hundred of them you've made five at a time. I suppose it's good to have a thread, though. I've been playing it heavily the last couple weeks and really enjoying myself. I'd almost completely resigned myself to this game having some fatal flaw, but aside from poison tanking the combat has been a rewarding challenge and exploration has also been fun. The number of explorable areas, most of which have at least one meaningful reward, has surprised me. The writing is obvious ESL fare, sadly, which means there are many things like "as though it was new" and "that's stored in the honey storage," or a royal guard referring to his king and queen as "the royals." I've been compiling typos whenever I encounter them, and I'll be sending a thorough list to the devs once I'm finished. >>10985 >tbh Kill yourself. >>10986 >it's the [art style that has nothing to do with japan] >weebs What?
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>>10993 >Couldn't you have at least taken the hint and pared it down? This issue in the first thread was dumping apngs, not the information I gave about the game. >I have an APNG extension for my browser (Iridium), but none of what you've made appears to animate. Get a not shit browser. >you should upload these to Mega or Imgur and share a link to the album instead of copy-pasting however many hundred of them you've made five at a time. See >>10959 >I have put on the vola as a zip and will post a sampling of here. I will also put the zip(s) here as (a) hidden archive(s). All of them are already available in this very thread as the first Madeleine image. I'm just posting some with my posts because I want to. >The number of explorable areas, most of which have at least one meaningful reward, has surprised me. This reminds me. >Finally unlock the ability that lets you return to Snakemouth >Another locked door behind the initial locked door >Oh well, guess I'll check out the dungeon to see if anything's changed >Go all the way through the dungeon >Most area descriptions by pressing select are the same as before >Reach the artifact chamber >It's completely unchanged from the flood >No reward for returning >Just a new area description >Shortly following this get a sidequest that requires you to go halfway back through the dungeon again >but aside from poison tanking the combat has been a rewarding challenge Have you started Hardest yet? Or Luigi or Mystery modes?
>>10998 The only reason I know anything about 8kunt is because someone posted the deleted thread in the video game recommendation chart thread (why, I have no idea). Continue to kill yourself. >>10999 >This issue in the first thread was dumping apngs, not the information I gave about the game. I'm sure the image dump was what got the thread deleted, but it was hardly the only issue. >image archive So you chose the most asinine and temporary way possible to preserve the information. Wonderful. At least I have the .zip file now, so thank you for going to all the trouble to recreate the in-game animations. I do like the game's art style, even if it's totally derivative. >additional modes I haven't finished the game yet. I'm just about to embark for the rubber prison in the submarine so I'm going to dedicate my next few sessions to quests, boss hunting, and combat trials. >browser What's wrong with Iridium, and what do you use? Firefox is a memory whore that looks like shit, and all its forks inherit the same problems. Chromium forks also inherited the godawful flat design Chromium rolled out half a year ago, too.
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>>11009 >So you chose the most asinine and temporary way possible to preserve the information. Yes, just like posting anything on an imageboard. >Chromium forks also inherited the godawful flat design >What's wrong with Iridium Iridium is Chromium fork, and apparently it doesn't support apngs despite Chromium supporting apngs. I use Ungoogled Chromium and haven't updated in quite some time. Most browsers support apngs and have for years except a small handful, including Microsoft Edge I believe.
>>10993 I use Iridium (2019.04) and APNGs are animated.
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I just finished the game today, and I have to say the final boss was a bit different from what I expected, but not bad. He did the standard JRPG two-phase thing, but the second phase was a drawn-out war of attrition rather than a more story-focused gimmick fight as JRPG final bosses often are. In fact, I was honestly surprised that this game omitted a scene where we zoomed in on every character who gave us their energy to fight on. Even after stocking up on cherry/tangy healing and TP-restoring items, the final boss took me a few tries, but now that I'm thinking about it in full, I did enjoy fighting him a lot. I really thought there would be some form of gimmick, but it was just a long, challenging fight that tested my ability to manage resources and turn order. As with most of the fights with my configuration (poison tank Kabbu + Back Support), I was doing very well until I ran low on TP, at which point I needed to be more economical and think more about how I was dealing damage and setting up subsequent turns. There are a few postgame fights I have left to do, but I think I'll only do Maki's group if I do any of them. The recycled enemies in the hologram fights don't appeal to me, since I have enough money to buy effectively infinite cherries/tangy berries and just nuke everything to death with Leif using Hard Charge, Ice Rain, and Berry Smoothies. I'm glad that I didn't cheat and leave my game on overnight, because for the majority of the game the balance of currency and buyable items has been pretty good. I've also documented close to 100 typos and instances of bad phrasing in the game, which I hope to annotate and submit to the devs sometime soon. The majority of the writing has been fine (even good, frankly), but the ESL influence is obvious. I may have missed some near the start of the game I began to document them, but I'm happy with what I have and I doubt I'll be replaying the game any time soon.
Edited last time by Muses on 01/15/2020 (Wed) 02:09:49.
It was pretty fun playing this game together with other anons. I found that the lore in this game was especially neat.
I like to chase bugs~! Does this game allow me to chase bugs? A bugchaser like me needs to catch bugs and these bugs look awful cute (and deadly)!
Here's the Dev's https://discordapp.com/invite/bsyVDUE They seem nice.
Edited last time by Muses on 01/15/2020 (Wed) 19:37:18.
>>11624 It has coop?
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you can wash away the stains but the autism shall remain.
>>11639 >he's posting discord invite links come the fuck on
>>11644 What, you want to make an IRC?
>>11639 >diskike links Dude, no. >>11646 If you want to discuss the game, just do it here. No need to run to normalfag social media or chatrooms. >>11640 I think he's referring to playing through the game concurrently with other anons. I also enjoyed sharing and giving strategic advice, although most of my advice was "poison defender is nuts, use it as much as you can." I had built my party to be pretty one-dimensional, so perhaps on a subsequent playthrough I'll make the characters more versatile.
>>11647 I'm pretty sure >>11639 just wanted to link the developer's discord: https://twitter.com/PaperBugDev/status/1087041833618804736
>>11649 And he should fuck off for linking to discuck at all.
Hold up, wasn't this thread like 100+ posts earlier?
>>11652 the anon complaining about getting reported for an opinion reported everyone who held an opinion against him.
>>11650 Why? Don't you want to get to know how the developer made the game and what drove him? You don't have to use discord, but I don't think he looks at his emails.
>>11652 The /v/ meta thread on /meta/ has a more thorough description. Long story short, one anon shat it up so much that the majority of the thread was just autists spitting cuckchan-level posts back and forth. They were removed because the thread was totally derailed. >>11654 >him I don't know what you gain by pretending to be retarded, but if you're going to defend people linking to NSA spyware you could at least do your research. If I needed to talk to the devs, I could use a Twitter account or send them an email. >but he doesn't check his emails I would love to hear you explain why you believe this.
>>11655 >I would love to hear you explain why you believe this It's funny how obvious these slip ups are. Regardless, I might pirate if I can find an IGG-free version.
Why do all the indie devs use discord nowadays? Even for some shitty mod that could be on some mod site instead they put everything on discord and make everything complicated so you have to interact with them to make any sense of things, why must they force people to use discord?
>>11694 Because everyone uses Discord and indie game devs and modders have to validate their games through their circlejerk server.
>>11714 Twitter and e-mail list could have prevented this.
>>11733 There goes every freeware, open source, and trial demo that ever existed, because there are no benevolent developers that just want to have fun. Figures you're a narcissist. >>11734 It's rhetorical, if you're two digit IQ. >>11735 Great then. This game features bugs fighting each other to solve a quest. How was Hollow Knight btw?
>>11716 RSS feeds could have prevented social media in general, frankly.
>>11739 True, that way developers can ignore any feedback since it's a one way protocol.
It seems that I have to explain myself about what has happened here. Apparently, this thread was getting derailled so I thought the best idea was to ultimately clean it up to the point it as only discussion about the game itself. I know about whole controversy behind OP and the devs of this game, but there comes a point when people are talking about off-topic things like who's the shill, Brenton, etc. All I want to see is on-topic discussion, you can deviate a little via the discussion about the dev team or even giving your criticisms about the game and the dev team. However, APNG posts should be saged and don't turn this thread into a pseudo-meta thread about how I run the board. If you have any grievances with me, talk to me on the meta thread >>>/meta/1986 From now on, before I delete posts I'll make an archive and post it on the meta thread.
Edited last time by Muses on 01/15/2020 (Wed) 19:37:03.
I love Paper Mario but I would never touch this game with a 10 foot pole because I hate fucking bugs. Gross.
>>13665 Super milk chan sprite replacements when?

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