mostly agree tbh
although i think this problem would be much less of one if more indie studios were able to muster up any sort of competence
these issues you point out are very real, but they mostly only effect publicly traded companies. those
are the ones that need to worry about shareholders, that need to "swing for the fences" with every pitch ie shit out generic bullshit """"games""""
, or fill their games with gambling mechanics, in order to put up increasingly large numbers each quarter.
same reason we also see many of these studios like blizz sucking chinese cock: in order to keep up with their growth of the last decade, theyve been desperately trying to appeal to foreign countries.
why? to gain access to a whole new country of suckers
smaller studios do not have these problems, and are able to develop for exponentially less money, and under far less pressure.
additionally, smaller studios would be able to circumvent the disorganization that comes from these intercontinental AAA studios, as i was saying in >>11386
the problem other than the fact that most indie studios are fucking pozzed shit
lies with the fact that, should some indie studio come along and make a great game, and devote all their budget to making it as best as they can, that leaves nil
left for marketing. and without that
, or some serious word of mouth, its like pissin in the ocean. it will just get covered in a mountain of shit
i think it would be much less of a problem if the industry wasnt so corporate, and had more private studios, and thus more competition