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/agdg/ - Amateur Game Dev General Anonymous 11/24/2019 (Sun) 17:11:38 No.4470
Remember current year games are shit and your dreamgame will never happen unless (You) make it!

Let's see if there is an audience for this here because I don't want to use cakefags board anymore.

Resources:
http://8agdg.wikidot.com/resources
https://github.com/fffaraz/awesome-cpp#game-engine
>tfw every time I end up picking up a game engine and getting far into it I get some serious health issue that makes me forget or drop the engine because I'm in a hospital and I never pick it up again
It's happened three times now and I'm convinced its a sign.
>>4515
Review your patterns. You're probably getting sick from doing or being somewhere wrong:
In an apartment I used to live in, I had nasal and throat problems. It was found during renovations the wall next to bathroom was full of black mold, my immune system was fighting every night just to survive.
Managed to migrate, healthy in tip top shape now.
>>4470
Also, what was wrong with Tenicu's, Miya's, Anon.cafe's, or endchan's /agdg/?
Have you been doing demo day? I don't use cake/v/.
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What is the worst that can happen if you don't use any timestep in your game loop?
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When I grow up I'll be vidya creator
MAKE MY VIDEO GAME FOR ME
>>4516
/agdg/ boards are shit, even the general thread in 8/v/ takes around a week+ to get bumped off the catalog. Much longer in the bunkers, the current one in cake/v/ is half a month old and not even close to bump limit. It's not fast enough to require a board. The only use is for dumping resources or keeping a personal devlog for your game.

>>4524
>any timestep
>any
You mean letting the OS run your game tick whenever it wants? Sounds like a recipe for game that feels like shit to play and completely inconsistent between machines.
>>4470
>because I don't want to use cakefags board anymore.
Thanks anon. the agdg thread was the only reason i even went there but cakekike just became too obnoxious to me so i dropped even that.
>>4535
This, but unironically

Cockfight Simulator
>>4539
>and completely inconsistent between machines.
this. not modulating the system's timesteps to a consistent rate makes things feel inconsistent across machines.
>>4525
I hope you're older than 13, or I will seriously ban you.
>>4534
Risk of Rain devs actually transexual?
>>4539
I didn't say a thing about 🎂🇮🇱's board. I asked what happened with the other generals in the other sites. IIRC, the first general was @ Miya's IB after 8ch shutdown. Dunno how many use Tenicu's.
>>4568
Technically he's correct about one thing: of your line art is not part of the game, you shouldn't really be anime reacting ITT.
/agdg/ is a general, and it should be respected as such.
I'm not sure if I sure if you want strict /agdg/ moderation for this thread.
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>hotpocket should ban the obvious cake/v/ agent provocateur
>instead hotpocket threatens harsher moderation for everyone else
mods are faggots, no exceptions

Here's a riddle for you:
How do you know if someone is a hotpocket?
They will tell you
There's an /agdg/ thread on smug/vg/ too, might as well go there since cartoons are apparently really that triggering to cakevol instead of wasting your time arguing with shit stirrers.
Oh if this thread is going to be frequent enough, I'm going to lurk in this place instead at cake jew. I don't have any new progress to show currently.
>call out the cuckime poster
>he completely loses his shit and spams several other threads
nuff said
>>4637
if all you're going to do is avatarfag without actually providing any on-topic content, don't let the door hit you on the way out
>>4641
I didn't know before that Microtank or Moonman mod is anime themed now.
>>4662
ignore him, this nigger is spamming another thread right now, too, something really upset him. I wonder what that could be
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>>4664
Yes yes.
Dear hotpockets, can you just banforward the off-topic autists in this thread to a containment thread already?
>>4697
>ban everyone who doesn't like cuckime!
wwwwaaaaaahhhhh cry cuckime babby cry
wwwwwwwwwaaaaaaaaaaaaahhh
Is game programming as soul crushing as regular programming?
>>4745
Only if you're programming something you don't like. When it's a passionate project like your game, it doesn't crush your soul.
Work programming non solutions are.
>another thread from someone attempting to leave vch
>low effort bait returns after weeks of nothing
Must be a (((coincidence))), reminder not to take the bait.
>>4573
> Miya's
> Tenicu's
For those of us who don't follow the latest in shitposting e-drama care to spell out who's who? I assume Tenicu is animu bunker?
>>4754
You act as if you're discouraging him from abandoning cakekike's little hellhole. I wonder why that could be friend?
>>4789
Miya is chen2, Tenicu is smugloli.
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>>4470
I know how to model but i don't know how to program. I was having fun progressing along&reading but UV and textures just always felt like cancer to do, and i was too busy at the time to hone it further, in a way it lost purpose for me.

My advice to anyone else is just to start off with programming first, even rudimentary, a balanced approach is a good foundation, but at the same time focus on where your natural talent is, most of the time it will be obvious.
>>4794
I see thanks. Yeah, I kinda figured I was wrong about Tenicu after I posted.
>>4797
>uv mapping
it's just another way to describe two variables just like x & y are. those letters just happened to be picked by the guys describing the direction of the connecting edge between two vertexes. It allows you to describe the direction of the connection, which face normals need to render correctly.

Does that make sense?
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>>4800
Yes it does my friend, i just never cared for it. That and textures that are not obvious.

However seeing how much easier game creation has become, as well as the market/tools being so much better I'm tempted to go back and work hard and study at it again. However actual application for me has always been the driving factor. So for me now its either going back to 3d or learning a relevant language.

I think i have some good game ideas laid out that people would really enjoy in the stale consumerist gaymer cesspool it has become but most likely they'd just die with me since i am not able to realize them. Devs like kingdom come does give one hope though.
>>4790
He's saying that cakefags come out of the woodwork to shit the board up and make it seem unappealing every time someone leaves the kike's bunker and comes here, and he's not wrong.
Either your reading comprehension is shit or you're deliberately being obtuse.
>>4807
Then I'd say dig into a language for development. It won't hurt. Any solid ideas what language you want to pick up yet?
>Devs like kingdom come does give one hope though.
Glad to hear it. I'm not familiar with him tbh.
>>4808
>Either your reading comprehension is shit or you're deliberately being obtuse.
Could be. I don't follow your little dramas, but it's not hard to pick up on the cakejew's (((antics))) friend.
>>4815
Just admit you misinterpreted the post man, it's not a big deal, don't be a fucking woman about it.
>>4817
lel, you sound like a woman. i believe you're the one bitching and moaning friend.
>>4830
Please use the meta thread so anons discussing game development don't have to shift through meta discussion.
Anyone need a programmer?
>>4470
Literally nobody here has a game. A agdg isn't needed.
>>4832
Again, woman logic. I would direct the exact same comment towards yourself. :^)
>>4797
A...Are you me? I'm pretty much in the same boat you are in m8, to compensate for my skills gap I tend to make tonk mods for other games because that's what I'm best at doing it. So far I have made Panzerstahl (Springas RTS), Microtank (GZDoom), EstoniaReich (OpenRA), ARWM (Factorio)
>Start with programming first
Yeah, I kinda wish I had listened to this advice instead of fucking around with Wings 3D a decade ago, welp. But I wasn't in any /agdg/ community either previously. For now I will be finishing Microtank at least there is one project I am proud of.
>>4800 (checked)
I know how UV maps work, it's just awfully discouraging for me to work with it when I know when my "texturing" work is gonna look like crap anyway so I tried to find alternatives to this method. So far I have found Ptex (3D coat only, Blender is DOA), per-polygon texture (Total Annihilation .3do model format).
>>4862
Have you seen this one anon who made a tonk game from scratch? Looked pretty good too
>>4863
You mean the chibi abomination? If you're the dev you should be ashamed of yourself.
>>4864
What? No. It was a normal tonk game.
Just looked up unity and tanks, no that is not the game i was thinking of. Anon made a game like those old tank games. Can't remember the name of it tho. It was pretty much done so people got angry at him for having a game and told him to fuck off.
>>4863
I can recall there was another anon that made some tank models but he wants to make a dwarf-ish RTS game in OpenRA.
>>4867
>Just looked up unity and tanks, no that is not the game i was thinking of. Anon made a game like those old tank games.
Hmm, well I did tried fiddling around with Godot to make a 2D tonk game first but looking at the documentation it causes me more confusing then it answers question so I abandoned this idea, It is very very far from being finished in such current "state". I guess I should try making some basic bitch games first such as pong or uhh tetris and such sort of thing, just to get familiar with the engine first before making the main-ish 2D tank project and then slowly moving on to 3D. But for me as it is I already settled to polish micro tank more first so it makes for me little sense to jump ship again. To make the move to godot faster I will cut out quite a few ideas what I had in mind in microtank. For example I had written down ideas for 16 weapon types but I will probably only implement those what I kind of have in WiP already. I try to organize the list of issues in my Gitgud page to prioritize more important features first. At least with the hiatus of any tonk project I was also trying to fiddle around more with Python so that should help me understand more how ACS works in GZDoom.
>>4871
>
I can recall there was another anon that made some tank models but he wants to make a dwarf-ish RTS game in OpenRA.

that guy's a cool guy tbh.
>>4867
Shimapanzer Strike?
>>4874
no, it was realistically looking
What's a good engine for C++ that is usable with only code. Something like irrlicht but not irrlicht.
>>5155
If you just want 2D you can't beat SFML anon.
>>5156
sorry forgot to mention it should be for 3d
>>5156
is there something like sfml but for 3d? that'd be rad
>>5158
>>5157
Raylib may be what you're after: https://www.raylib.com/
>>5163
looks good except it's written in c but meh
did you work with this before?
>>5164
I've used for a few toy things and it was fine from what I remember.
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>see premake
>this looks nice, finally no more manual makefile creation
>it doesnt export to cmake
>it doesnt support ninja
Finding a decent build system is hard
How many of you have invested real effort into learning level design and gameplay loops based around it? I think a lot of anons in game dev would benefit from trying to make a handful of Sonic levels. Figure out how to make them satisfying and flow well. Then you can apply that to other games you make.
>>5569
I don't think anyone has gone so far in development that they're thinking about level design.
>>5569
I replayed a bunch of games and due to my background as a minor draftsman okay, fine, a shitty CAD drafter i found that i can bypass that by only making interesting floor plans and geometry, at least for a Hitman rip-off.
Yet i have seen it doesn't work that well at times, and i'm trying to map loops i did when i was a kid, trying to understand what made them special. Goldeneye, for example, had tons of it in various levels were you could psychologically torture the guards by shooting their hats or a door behind them, in my opinion regarding stealth games these loops depend very heavily on the AI and liberty to move inside the level. Interconnectivity as some would say.

Regarding other kind of games like scrollers, that's another story. My plan would be to draw levels you like and have a good time analyzing what you normally do and what makes it good, this includes playing the level in your mind while holding the piece of paper.
Haven't even made the menu so i might be just talking prematurely.
WhyTF are there ids now??
>>5555
checked and *sighed* anon. i feel your pain tbh.
>>5649
To make samefagging spammers more obvious, but with the drawback being that any non-shitstirrer who uses tor or a VPN will now be accused of samefagging and told to fuck off no matter the content of their posts.
It's a vicious cycle.
>>5555
Have you considered meson? I don't have enough experience with this language to know if it's MIT nigger shit, but it works okay for my simple needs.
>>5163
Raylib is a great tool for prototyping, I have never gotten off the ground so fast with 3D graphics.
Only problem I had with it was no vulkan support, so the moment you need to step outside the walled garden you get to enjoy opengl in all its splendor. Eventually I just gave up an went back to eternal enginedev.
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>>6485
>eternal enginedev
anon, no!
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First off I'm sorry for asking stupid questions but I am going into this blind. So I have some basic questions I'm sure would probably be answered if I took a second to read something.
1: I have no talent but an Idea. I'm sure that puts me squarely in the IdeaGuy™ department but how do I get out of that? I could maybe get a team but if I had the funds to just hire people I would probably be further than just brainstorming. How do I go about gaining competence?
2: I'm trying to puzzle out a design document but I'm not really sure what I'm supposed to be doing here? Just write down the ideas of what I want the game to be so I have a guide? Go into detail? Keep it vague? I'm lost, but that's obvious.
3: the Op has resources but is there any "So you want to make a game" primer I could read to get my head in the right space?
4: Is it a bad idea to discuss ideas here? What are the chances of thieving faggotry happening? I want to talk about ideas but at the same time I feel like it'd be the worst feeling to be working on something and see your project stolen by some shitter.

I have the idea, like I said earlier, and a basic idea of the "gameplay loop" but it's all in really ambiguous terms. I also have ideas for the look and feel I want to go for as well.
>>7193
Before you go anywhere at all I want you to forget the idea of a "team" or coworkers entirely. You shouldn't even think of asking others to help before you're familiar with the process of making at least a small finished game (making, not looking or reading or hearing about it), or otherwise have lots of development experience or endless pockets.

>What are the chances of thieving faggotry happening
Literally zero. There isn't a single person on this earth who doesn't have ideas of their own. Plus other people aren't going to be able to interpret your idea the same way that you are imagining it anyway, at worst they'll get inspired by some specific part of it and do something with some vaguely similar detail.

>design document
Most likely you'll realize too late that there was no way you, with no experience making a game, could have actually known all the details that you should or shouldn't have in the game. And more importantly, if you need a "design document", then you're starting too big. From personal experience if you want to start with a big project right away (which I'm not going to tell you is wrong), it's going to take you so long to learn to do it that in the process you'll change your mind about most/all of the ideas you had at the start.

On the flip side though, if you enjoy doing it and don't feel guilty about doing that instead of working on the game, then there's no harm doing it. Having a plan you feel excited about might also give you motivation to work on it, and even give you a better idea of what the game actually should be while you work on it (or give you an idea for a better game).

TL;DR the design document itself will probably be ultimately useless, but it's not necessarily useless to make one.

>puts me squarely in the IdeaGuy™ department but how do I get out of that?
>"So you want to make a game" primer I could read to get my head in the right space?
There's so many different ways of making games that it's hard to get someone started without asking some questions first. I also recommend reading this section from the wiki ("What should I use?" and "...so what DO I use?"); http://8agdg.wikidot.com/programming#toc0
It puts pretty nicely the different ways of making a game, and gives a rough idea of what you might want to go with. If you're not particularly enthusiastic about programming, then it's recommended to use an engine like Unity. Unity gets a bad rap but it's popular because of how easy it is to get into, though you'll still need to learn some C# programming. It's still not "easy" to make games with an engine, but the amount of depth you'll have to go with programming is low compared to other options.
>>7193
>>7193
>What are the chances of thieving faggotry happening?
100% If you're worried about keeping your ideas private then do just that anon. IBs aren't about muh sekrit club any more than say lebbit or twatter.
>>7193
>if I took a second to read something
Including replies? What is this, a blog post?
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>>7193
don't do what I almost did three times and force your way into taking over someone else project and or make them do your idea.
>>7193

>>7207
Well Diablo for example started with a design document from a couple of devs who sold their idea to blizzard back in the day, however now that the business has become less of a kind hobbyist sector thing and more of a ruthless profit industry most likely what will happen is your idea will just get stolen if you do not have means to at least barebones realize it yourself untill you can get other people on board with your barebones with you and people you trust being IP holder.

Unity as you said is also a really good engine, the only reason why it gets called bad is because retards just see people that keep making bad games on it and ignore the few that were actually good and not mediocre turds.
>>7348
Story time, anon. Tell us what happened.
I am thinking of making a scriptable Touhou engine as a programming exercise. I just haven't decided on the logo yet so I can't start.
Also kinda busy with work stuffs
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>get hospitalized for melancholic depression >still don't feel any better and the (((caretakers))) treat me like a stupid little toddler for fuck sake, I just want to work on my projects already.
>>7349 >unity is a really good engine lololololoolol
>>8534 >get hospitalized for depression What shithole do you live in anon? And if you actually want to cure depression, the last thing you want to do is take "anti-depressants" or do anything your "doctors" tells you to do. The best medicine is food not pills, and just not eating junk food or carbs with only water as a drink will make you feel way better in no time. If you still feel like shit, just take the cold shower meme and do some daily running or some daily calisthenics, doesn't have to be crazy just some light exercise for 30 minutes a day.
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>>8534 Heh common mistake. Simply never seek any medical counsel and you will never be diagnosed with anything!
>>8541 > and just not eating junk food or carbs with only water as a drink will make you feel way better in no time. Stop eating bread, that'll fix a lot of shit first-off. Processed shit and bread are some of the first things you should cut from your diet if you actually want to cure "depression".
>>8608 To add to this: stop spending so much time on screens (TV/phone/Computer). They're raping your eyes and cause all sorts of mental problems. People are not supposed to live like we do in modern times. Going outside and disconnecting does wonders for depression. You don't have to deal with normalfags if you go places where you can avoid them like far off hiking routes. Sitting and thinking without distraction does a mind good. Just realize that at first you'll feel worse because you are no longer distracting yourself with things like video games. You have to actually work on the things that bother you once you figure out what they are.
>>8608 american bread maybe, eurobread is really good but american food in general is shit
>cakefag Huh?
>>4470 Did Anon's Bizarre Adventure ever get finished?
Most of these games where made in unity: http://edelweiss.skr.jp/info/c97pv/index.html Only interested in プラネットルーラー & Magic Potion Millionaire: https://www.denneko.com/uniuni https://artifacts.xii.jp/products/mpmillionaire.html 4日目(火曜日) 南ム-31a & 南メ-08a「マジックポーション・ミリオネア」
>>8810 I have to say amerifood is really good, but only the upper-echelons of it. For example their cheese is great, but only the ones that cost 3 to 5 times more than the normal ones. Same with good milk and vegetables, they are easy enough to find but cost just as much as meat. Good food that won't turn you gay or give you cancer is widely available but will fuck your wallet up, or at least make you drive 30 minutes more.
>>8898 >I have to say amerifood is really good, but only the upper-echelons of it. For example their cheese is great, but only the ones that cost 3 to 5 times more than the normal ones. Same with good milk and vegetables, they are easy enough to find but cost just as much as meat. >Good food that won't turn you gay or give you cancer is widely available but will fuck your wallet up, or at least make you drive 30 minutes more. Mostly due to weird taxes and subsidies that make healthy food and raw ingredients way more expensive than processed shit. It's a shame because like you say the small scale production burger food is really good like eurofag shit without the pretentious history and backwards farming tech holding it back.
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>>8541 >What shithole do you live in anon? On the germany. So does that mean I have to cut down with coffee drinking as well? I like drinking coffee, welp looks like I have to stock up on a lot of uncarbonized water then to piss away all the shit medicine. >>8561 I guess using strong alcoholic beverage is a very bad idea to get hospitalized for, since now muh microtank project is semi-jeopardized because of this shit, don't have internet connection either so I wouldn't be able to manage all the files properly let alone uploading .wings/.blend source files I used to make the models. It fucking sucks because I was about to get more familiar with ACS side of things so that I can do more advanced shit and eventually even persistent local account system. >and you will never be diagnosed with anything! how the fug do I secure my sonbasket bucks then so that I can maintain my project in peace?
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Somebody made a Spellcross monster pack mod for ZDoom, sadly the author didn't bothered with random spawners actor to replace vanilla doom monster rooster. I made a quick and dirty mod that does just that, it needs a lot of tweaking before I bother releasing it. I really enjoyed Spellcross as it's almost nearly perfect, too bad there isn't a worthy sequel to this game either for the better or worse. Used wads: MT_ProvingGround.wad (private) Rpl_Ns.wad (replace Wolfenstein SS enemy, private) dbzone_v7rmk_k.wad dbzone_rmk_adv_v3.pk3 Spellcross Arena V1.04.wad https://forum.zdoom.org/viewtopic.php?f=19&t=49873&hilit=spellcross&sid=2ea2d7a8d751407b5708cd997eaf601a Spellcross_Monster_Replacer_v1.pk3 (private) Microtank development directory
>>9016 >>8541 >>8534 Enjoy being on a watch/warninglist for the rest of your life and never getting funs. Also guaranteed to show up in any accusation of domestic abuse, child custody or related court case where you'll be painted as entirely insane.
>>9016 >On the germany. lol, wo?
>>9043 >Enjoy being on a watch/warninglist for the rest of your life fugg >Also guaranteed to show up in any accusation of domestic abuse, child custody or related court case where you'll be painted as entirely insane. H-having a w-waifu will protect me from this court case, r-right? On a other note, reworking my particle system should be a worthy endeavor so that I can do better finer control how each effect looks like, currently only the HE Shell/Medium Explosion particle effects uses this change, I am really a sucker for good looking particle effects so it will happen soon-ish, but first I still need to do the weapon/tank ACS/Decorate related stuff working and then some additional weapons that uses the refactored decorate code.
>>9061 >H-having a w-waifu will protect me from this court case, r-right? Until feminists succeed in the recreation of a single male tax sure.
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What is the best way to do directional collision detection for an arkanoid style game? Considering it is possible for the ball to hit a brick from 4 different sides and depending on the side the angle of reflection is different.
>>9061 >>9061 I think I remember you when I was in Latvia.
>>9127 I'm not going to claim it's the best approach, but it werks: https://pastebin.com/E6QJwA37 (line 29 onward is the relevant part) Basically determine which cardinal direction the ball is approaching before handling collision logic. The direction can easily be determined by finding the largest distance from the centers of the block and ball. (line 34) Then you just have to reset the ball's position and reflect the velocity along the directional axis that you found. Assuming the ball is smaller than a block, you should only need to check four blocks per frame. There are of course some edge cases. Double collisions aren't a huge deal, as the ball will collide two blocks on the same face no matter what, however, make sure to only handle one of the collisions or else you'll double invert the ball's velocity, and it'll fly right through. Aside from that, if the ball travels too quickly (say one block height per frame,) it will clip through the blocks and not collide properly. If that is a problem just apply the algorithm to all the blocks in the ball's trajectory.
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I have come to grips with the fact that I will never be able to make the game I want while being a wage slave. I put my game on the shelf and I now spend every moment thinking of ways to break out of my wage slave cage.
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>>11306 >as the ball will collide two blocks on the same face no matter what That's incorrect, pic related. >Aside from that, if the ball travels too quickly (say one block height per frame,) it will clip through the blocks and not collide properly. If that is a problem just apply the algorithm to all the blocks in the ball's trajectory. You should do swept checks to avoid tunnelling. Line-circle collision detection isn't that hard and learning how to do it properly is a very helpful skill for a variety of game types.
>>11449 rent a room out.
>>7193 >4: Is it a bad idea to discuss ideas here? What are the chances of thieving faggotry happening? I want to talk about ideas but at the same time I feel like it'd be the worst feeling to be working on something and see your project stolen by some shitter. To be bluntly honest, yes, you really shouldn't share your best ideas anywhere. A well executed idea can potentially reward you with millions, billions, or even trillions of dollars depending on how amazing it is. The problem is that you don't have the means to execute these great ideas, but other people lurking here might. How remember how facebook started? I know the post is old, but I'm saying this for anyone else who might be reading. It's just stupid to go around running your mouth and hoping that everyone else is just as incapable or unimaginative as you are, placing your bets on the fact that they "won't" and not that they "can't" steal your ideas. I personally know some very ambitious people who only gain pleasure from working hard, earning money, and winning at life at all costs, they are extremely boring, robotic, and unimaginative, but what they lack in original ideas, they make up for it with intensive research and education, so they won't have any problems "stealing" the great ideas that people leave so publicly on the internet.
>>11565 People stealing ideas from /agdg/ and making millions is something that literally never fucking happens, stop being so fucking conceited.
>>11659 Remember? https://web.archive.org/web/*/https://8ch.net/gamerfruit/* -Yandere simulator -Not 3D Dwarf Fortress Frontend -Anton and Coopler -Giga Maidens -Vivian man Good times.
>>11660 >Yandere simulator was stolen What? >Anton and Coopler What exactly was stolen from that? The idea of putting pants on a snake? Never heard of any of the other shit.
the idea isn't enough. you have to actually put effort into it inorder for it to be stolen. that said I'm surprised >>11660 didn't list off the poor slav that put so much work into his game that was going to save him from his shit life, only for nier automata to come out and crush his hopes.
>>11663 I'm agreeing with >>11659, retard. >Never heard of any of the other shit Sad. This means you're not a 8ch regular. >>11664 You have to admit that was funny. Like if 横尾 太郎 wasn't reinspired from his preceding games to make yetanother slicendice. Devil May cry set the formula decades ago, prior to his demo.
>>11666 yeah satan would find that funny.
>>11666 8ch is dead, you should have used past tense.
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>>11671 Seeing that image makes me depressed. I know I probably shouldn't be feeling nostalgic for 8chan but an image like that really makes me feel sad. I know there were autistic slap fights between all the boards but I kind of felt like the anons on 8chan were friends, to some extentexpect /leftpol/ and /leftypol/.
>>11664 lolwat? What's this about? Anymore details?
>>11762 tldr >anon was working on a pretty cool looking game with a hot rawbutt protagonist >yoko taro visits 8chan >nier automata later has a hot rawbutt protagonist >anon loses his shit, claims his idea was stolen and quits forever when people laugh at him He was also being harassed by the slav mafia because of his father's debts or something.
>>11671 you miss the sun. we entered three years of a long winter.
>>11671 Could you post the original of that? I'd like to save something happy for the memories of when shit was good.
>>11882 SHIT WAS NEVER GOOD
>>11882 here >>11853 the sun wasn't a board unless I'm an idiot.
>>11847 What a blast from the past.
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>>9061 The planned A_Warp rewrite is not going well as I hoped it would be, I think I have to shelve this idea for a while and work on other parts instead. At least I managed to pull off having different coax guns so I could try making new design soon, it kinda sucks with the A_Warp because I want to have different tank classes + 1-2 MBT line (One Japanese and one German MBT) soon too. >>11664 I don't even bother anymore when my ideas get "stolen" what matters to me more is that I enjoy developing mods and sharing it with other anons.

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