My intention was to represent the board, so yeah they can come in and probably that's part of the part, taste and knowledge represented. /vg/ carries on in spirit but there's a new roof over us. I'm a little distracted because a friend gave me a USB with Kingdom Come Deliverance and i got hooked with it, great stuff but the stealth aspect/routing is half-baked, has many options but the insistence of trying to make everything balanced because muh realism makes everything a pain and a chore. Still it gives me my dose of house-breaking, disguising, trespassing and thieving i wanted.
The point of adding shit like Assassin's Creed and Dishonored was because i forgot to mention a "Historical" tab alongside "Optional Run". I wanted to make 2 charts, one with all the shit we interpret (knowledge) and another with the stuff we actually like (taste). While AC is utter shit it has its spot in the genre timeline, and in my playthroughs only the first one can be seen as having a semblance of wanting to be a stealth game, but it fought with the action sequences and mechanics, ultimately losing to them to cater to a wider audience in AC2. Haven't played anything after AC3 so i cannot comment. Plot-wise i would also think AC1 is a good experience, it shat the table with the ridiculousness of Ezio and rampant chronological revisionism (let alone ideological) but that's another story.
Same with Dishonored and Deus Ex HR, an interesting but somewhat failed attempt at a stealth game due to too many action-oriented interruptions (in Deus Ex's defense is just a failed route). Imagine the Historical chart as a "General view" or "Try it if you are really desperate"
Contemporary Clancy games have the peculiarity of having side-modes more interesting than the main campaign. Blacklist and Conviction had standalone levels to clear up, which was great fun, same with Rainbow Six Vegas games having small Urban Warfare levels not attempting at all to be considered tactical, just plain street war in an isolated building/street.
How the hell did i forget Alien Isolation. But yes, thanks for the heads up with the rest, i don't know many recent stuff so i cannot judge or mention them. New Hitman games are bizarre to me, i have a very bad experience with the James Bond reboot and seeing it applied to Hitman just sours my mouth up.
About AC, well, now you know the reasons, but we can add Unity as an "anomaly". It's a board-wide chart after all.
I personally prefer Contracts, it's the right balance between mechanics, levels, atmosphere and music, but probably a bit easy. Blood Money is perhaps the best one mechanically, but the plot (which dictates the level and atmosphere consistency, that's what plot is in video game world) is crap with a few level exceptions, and the gunplay from the previous game (Contracts/Freedom Fighters) was ditched and only had customizable weapons as a pro. A very shaky boat Blood Money is, but it still is mad fun.
Also considering that it seems many dislike or have grudges with the genre in general, that's what it is in a genre not developed enough due to the audience preferring other things, and the creators trying to polish the old instead of creating new ways. And about everything being shit in the genre, well what can we do about it? why do we even play them then?