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Leanna is for faggots Anonymous 09/05/2019 (Thu) 23:47:27 No.881
DMoMM thread I guess.
Arkane have been a long story of getting worse with every game.

Arx Fatalis > DMoMM > Dishonored. Also there's nowhere near enough porn.
>>5850
well after getting fucked afew times over and then finally becoming the bitch of zenimax. you'd also be making worse and worse games.

prey was some shit with a neat concept without any kinda proper figuring out.
>>5853
I completely forgot about nuPrey.
>>5850 >Arx Fatalis With Arx being open source, I was surprised it never got any new content.
Friendly reminder that Xana's "human" form is infinitely hotter than her demon form. Leanna can go die in a fire though.
>>14799 >Friendly reminder that Xana's "human" form is infinitely hotter than her demon form. Gay.
>>14800 I'm not seeing an arguement, faglord. >Just the right shade of olive skin >fat ass >big tits >great personality and doesn't bitch at you every second >loves you no matter what >probably has sex with you in the missionary position and will have a giant family with you regardless of whether or not you freed your nigger of a dad.
>>14798 >With Arx being open source, I was surprised it never got any new content. It actually has a complete fangame in the Doom 3 engine, of all things. https://www.moddb.com/mods/arx-end-of-sun
>>14807 >it's a standalone mod This looks so neat. Thank you anon.
>>14799 >>14800 >>14803 No images; can't decide.
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>>14803 >great personality and doesn't bitch at you every second Xana does bitch, but in an endearing bratty/jealous way. And why wouldn't you want horns and a tail? >>14832
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>choosing Leanna >ever Those holy weapons you get aren't even that good, I mean sure the entire last part of the game is mostly just against undead with a few of the necromancer mooks and vampire knights thrown in but it's nothing that the fire sword you forged can't handle you did forge that sword didn't you anon? I also hope you faggots didn't give your deadbeat dad the skull and instead ruled the world yourself with your demon waifu at your side.
>>14807 Also sorry for the double post but how much do you wanna bet that this free mod is better than that Ultima Underworld "successor"? That kikestarted shit looks like it was made with Unity asset store assets and probably still plays just as well even after all this time.
>>14869 >but it's nothing that the fire sword you forged can't handle you did forge that sword didn't you anon? You actually get two opportunities to forge it. Way early on if you get into that cabin in the boat.
>>14871 >Underworld Ascendant I heard the game was even buggier than release date Dungeoneering.
>>14832 Endgame shots.
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>it is once again my responsibility to be the sole source of light and good taste in a Dark Messiah thread Consorting with demons is heresy, and you'll all burn. Repent while there's still time, brothers. Jokes aside, are there any games that scratch this itch which Arkane themselves didn't make? >Arx Fatalis >Dark Messiah >Dishonored >Dishonored 2 >nu-Prey I know the Shock games have some similarities, but they focus mostly on shooting and puzzles, which isn't really the same thing. I was reading about a spiritual successor to Dark Messiah in the spiritual successor thread, and apparently it's just as mediocre as it looks. I just want an immersive first-person action game focused on melee combat with some magic/gadgets to complement things. >>881 I had no idea you could turn back after the fire appeared, or that you could thank her. That's a really neat detail. It speaks volumes about Zionmax that Arkane went from scenes like this to the "you can't go upstairs" section in Dishonored.
>>14871 Probably better if you don't mind janky character models and questionable English.
>>14922 >or that you could thank her *or that she would thank you fug
>>14922 >I know the Shock games have some similarities, but they focus mostly on shooting and puzzles, which isn't really the same thing. I was reading about a spiritual successor to Dark Messiah in the spiritual successor thread, and apparently it's just as mediocre as it looks. I just want an immersive first-person action game focused on melee combat with some magic/gadgets to complement things. I don't think there's many other ones. You could try Thief, which was part of the inspiration for DMoMM, but it's obviously not so much about melee.
>>14922 I can tell you to avoid Elderborn since it'll sour you hard if you read about it and think "Wow a new Dark Messiah!".
>>14849 Both versions look nice.
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I wish Ubishaft hadn't advertised this like shit, it's truly one of my favorite games just due to the setting atmosphere and gameplay combo. It tries to do several things at once and accomplishes most of them extremely well.
>>5856 >>14922 >nuPrey Don't even bother. The game was basically WE WUZ ASTRONAUT SCIENTISTS AND SHIET, with "it was just all a dream" ending. I also literally couldn't find a single good looking character, everyone was ugly except MC (male), phantoms (aliens) and robots. This is Prey's 2 gameplay demo from 2011: https://invidio.us/watch?v=vPMr0joaE6A I could have converted it to webm, but file posting through Tor is blocked here. Play either original Prey from 2006, or if you really want to play Prey 2017, then play it's Mooncrash DLC it's unironically better than the main game.
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>>14922 Postal 2
>Have redhead fetish >If they have wide hips it actually becomes hard to function around them >Leanna is a near perfect representation of every single one I've met I was born to suffer
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>>15233 >If they have wide hips it actually becomes hard to function around them Is this why Shinji sucks at everything?
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>>15164 It's just as bad as I expected then. >>15233 She's more of a blonde I though. Maybe i'm just retarded and blind.
>save her ass multiple times >do literally everything she asks except killing the waifu that saved your life >autisticly screeches at you and tries to kill you I don't even feel guilty I gutted her like a fish.
Does anyone have memorable gimmick/challenge playthroughs for this game? I've played through it thrice, once as the typical sword and board user, once with full stealth, and once as a "spellsword" and no shields or other defence. I was pleasantly surprised how well each area held up to each playstyle: most areas with human enemies are ghostable stealth challenges, for instance. It genuinely felt like three different game experiences, and I found a new hidden area every time. >>15242 >brain hitchhiking demon corrupts your flesh and permanently taints your soul so her host doesn't die with her <dude she's so caring, wow >helpful girl gives you advice to make your mind your own again >don't follow it because you prefer sharing your every thought with a red slut <wow why would she try to kill me? how odd, she has no motivation for such an act I've never understood this view, yet it seems to be the prevailing opinion whenever DMoMM is discussed. What is there to like about Xana that she didn't do for her own benefit?
>>15257 playing it on the hardest settings just amount to the game turning into kick everything into everything, once you get up to a certain point.
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>>15234 It's probably why the UK and Ireland are so heavily cucked by their women. >>15238 It's like a weird Blonde/Red/Brunette mix but I have seen it as predominantly red. There are a few girls with that as their natural hair color (without the brown), but she looks like she has brown hair but dyed it red with blond highlights. I just see her as a redhead regardless, because for some reason they are way more woke (despite the fact they're almost extinct) or nagging than average. >>15257 I honestly found Xana kind of annoying. She strikes me as a gold digger. I have known girls who are super thirsty and clingy, but she is way too confident and exaggerated. It reminds me of very experienced girls I knew who acted that way just to sleep around, while the clingy girls are usually shy or hostile and you don't figure out they had feelings for you until they're gone. Leanna on the other hand seems like she would constantly bitch and moan at you if you didn't do what she wanted. Even if what she wants is absolutely retarded. This is probably why so many people hate her. That shit was fine when Women actually maintained tradition, societal values and prevent men from becoming Man Children. However, in this current society of degeneracy and woke shit it's a massive liability. For some reason in the mid-2000s game developers were cramming female companions who stroke the players ego the entire game. Like Alyx from HL2. It made Darkwatch pretty much unplayable for me. They always come off really fake.
>>15260 >pic please tell me that is fake >It made Darkwatch pretty much unplayable for me that bad?
>>15262 It is fake: you can see the flat bottom of her belly when she tilts.
>>15262 >please tell me that is fake It probably is. I was trying to find another picture and I ran into it not even knowing what it was. >>It made Darkwatch pretty much unplayable for me >that bad? It's like if Leanna was stuck in your head instead of Xana. I was able to get through it the first time, but everytime I replay it as soon as I hear that ghost bitches voice I end up quitting. It really sucks too, because I really enjoyed the atmosphere, the weapons and gameplay. It's just that I cannot stand the female companion.
>>15260 >It's like a weird Blonde/Red/Brunette mix but I have seen it as predominantly red The term is "strawberry blonde," although Leanna isn't one. I think she has some kind of medieval blonde highlights. Maybe it's the all the mana potions. >bitch and moan if you didn't do what she wanted I suppose. That never occurred to me because her goals and mine aligned perfectly during the game (despite me being sympathetic to the necromancer, because his plan was genuinely sound and would have worked), so I never felt any conflict. >>15262 >fake It's from a Hollywood movie, which I know because I saw the trailer once when I was young and didn't understand what that shot meant; you can practically see the wires holding her up. The absolute state of Weimarica.
>>15268 >The term is "strawberry blonde," although Leanna isn't one. I think she has some kind of medieval blonde highlights. Maybe it's the all the mana potions. Strawberry blondes don't have brunette in the mix. It looks like she dyed her hair to be strawberry blond. >I suppose. That never occurred to me because her goals and mine aligned perfectly during the game (despite me being sympathetic to the necromancer, because his plan was genuinely sound and would have worked), so I never felt any conflict. There's a lot of signs of it even if you do what she says. If you save her and she still tries to kill you for not purging Xana it crosses the line though. It goes from basic bitching straight to antifa. It comes off as a really jarring escalation and seems more like inconsistent writing with her character than anything. If you left her to die and she came back seeing Xana then I could understand it.
>>15260 >>15257 If you read Xana's bio from that other M&M game she's stated to be a pretty honest demon and originally a human who got condemned for burning her boyfriend to death after he cheated on her. In dmomm she mostly pushes you down the path that leads you to the most power since she'll also benefit from sharing in that power.
>>15257 >brain hitchhiking demon corrupts your flesh and permanently taints your soul so her host doesn't die with her Lad you were born half-demon anyway.
>>15276 I was just saying based off experience she comes off way more as a slut/gold digger than one of those girls who cannot stop thinking about their crush. I think it's just how confident and open she is about it. No one, male or female, just throws themselves onto someone like that unless they've been around. Maybe it's not what the writers intend, but that's just how I've always felt.
>>15278 Is it really a gold digger if she gives a fuck about genes?
>>15278 I mean she's literally a succubus. It's not like she has any persuasive powers other than sex appeal.
>>15294 Don't really recall her talking about that. She seemed more interested in helping the main character take over the world. >>15303 I was going to mention that but felt it'd be kinda low hanging. Succubus' are straight up demon women who manipulate men into ruining their lives. It kinda is more evidence supporting what I'm saying.
>>15311 >demon women who manipulate men into ruining their lives But you play as a strong demon, not man.
>>15311 She does try to manipulate you but it's not clear she wants you to ruin your life. In terms of what she gets out of it the more powerful you are don't go goodfag, betray your dad and rule alone just means she gains a better place at your side.
>>15271 >that image what a qt
>>881 we should play this in multiplayer again. shit was fun last time >>15238 >>15268 >>15271 I think the proper term is "dirty blonde" as in what you get when a brunette gets too much sun and the hair begins to lighten up into blonde. >>14869 >implying that the demon form you get from xana is in anyway better than the holy weapons. might even be worse really as the weapons might be sub par but the demon form just kills you
>>15350 >I think the proper term is "dirty blonde" as in what you get when a brunette gets too much sun and the hair begins to lighten up into blonde. Leanna's hair is way too dark in some areas for that. Dirty blondes usually have a light color transition to a slightly darker color, but it's all the same color and it's a pretty subtle transition. Leanna has red, dark brown and blonde highlights.
>>15350 >we should play this in multiplayer again. shit was fun last time Shame the balance was fucked. Low levels favoured melee and high levels were magerape.
>>15350 >we should play this in multiplayer again you got a download link?
>>15391 There was one in the gamenight OP so that should still work.
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I'm surprised there aren't too many mods for this game, any source mods that "borrow" from the game or indie game spinoffs. The game is so simple. It's structured like every other linear shooter of the mid-later 2000s. The kick (lots of games copied this like Skyrim), the destructible terrain (just props), the melee fighting (tons of source melee games), rope arrow (taken from Thief), etc.
>>15606 I heard it took years for Arkane to release a modified Source SDK that worked with the game, and by then interest was pretty much gone.
>>15610 Even then. How has no one made a spinoff game or at least borrowed heavily from it? None of this shit looks like it'd be hard to add in Unity or Unreal.
>>15614 First person physics games are uncool now unless they're in VR.
>>15614 >Physics in videogames >PC exclusives What are you? A nerd? 8th Gen console CPUs can't even handle good lighting anon
>>15614 Aside from general dev incompetence: - Source engine melee hit detection is notoriously bad, as any TF2 player can tell you. - Dark Messiah was a niche spinoff game of a niche strategy series. I think it sold poorly, and I'm sure the devs lost money on the awful console port. - As >>15617 mentioned, there are probably many people who'd dismiss a game like it as VR pandering. - The game is extremely broken because it was an early Source engine game, so its only "visibility" is in speedruns that break it wide open and skip half or more of each level. - The player is expected to manage a bunch of different items, skills, and enemy types with the full access of a KB+M. A game not being sold on consoles now is a big hurdle for it being greenlit. Fucking Diablo was consolized; nothing is safe. There are also many small things that contribute to DMoMM feeling "right." Even simple things like the way Sareth will bend his knees when jumping from a small heights, or the way you can swing yourself around a climbing rope/chain because Sareth's body isn't anchored to the middle of it. These details really contribute to immersion, but I don't think any dev these days would even notice them.
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>>15657 >Nothing is safe Plenty of stuff still is thanfully, and with consoles becoming increasingly irrelevant, I think more platform focused titles will pop up, it's already happening somewhat even if they're ported later or at the same time, sometimes the ports are completely ignored in later updates. We're certainly getting more platform focused titles now than 10 years ago, that's for sure. Even Operation Flashpoint had to be on consoles for fucks sake.
>>15723 Consoles will never become irrelevant. Sony and M$ will just buy in more exclusives. Their entire existence will be for business reasons and it'll work because the endless hoard of normalfags will eat up the shit their PR puts out.
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>>15728 They already are anon Mobileshit has taken a huge chunk of their more casual business and audience and consoles now have sold less than 6th and 7th Gen. It's in heavy decline with Sony, which is the lead company and has been for nearly 3 decades now admittimg that the systems are niche. Why do you think they're about to release their games on PC? They hit the peak and they know it, casuals are either on their mobile or playing some F2P on their work computer. A dedicated system for vidya is no longer needed if you want to play videogames, all you need now is a tool you use daily. Despite no competition from Microsoft or Nintendo the PS4 hasn't even outsold the PS2. Consoles are going the way of Arcades in a Generation or Two. Fucking screencap this
>>15747 >Despite no competition from Microsoft or Nintendo This is wrong though.
>>15614 There're all kinds of small but comfy games that nobody knocks off, because everyone is too busy making knockoffs of lower-effort games that made more money. Look at how many "card battler" knockoffs followed Slay the Spire. Even the Japanese made porn card battlers.
>>15747 >Sony, which is the lead company and has been for nearly 3 decades Sony was a joke during the 7th gen. >Despite no competition from Microsoft or Nintendo The Switch is an enormous competitor. Are you high?
>>15747 PS5 and Xbox Whatever will flop. Switch will continue to do well
>>15793 For some reason from the 7th gen going forward console faggotry has essentially been limited to Sony vs Microsoft. The switch ended up like the PC where console fags don't even think about it and vice versa is true.
>>15887 Strange because Windows and PS4/Xbone have a large overlap in games, whereas Switch is less redundant with Windows.
>>15889 It doesn't really have anything to do with games funnily enough.
>>15751 Yes >>15776 What competition? The WiiU was a failure and the Xboner was a trainwreck at launch and never recovered. Only the Switch is even getting some PS4 market share and even then it barely does due to fillimg a different niche and having overlap between the consumers of both consoles since it offers something different. The PS4 had no competition for 4 years straight >>15793 >Sony was a joke The first few years, it wasn't the massive success that was the Wii, but it recovered. >The Swich is a competitor Not outside Japan it isn't and the Switch was released in 2017 >>15804 >They will flop The Xboner? Likely The Pis5? No it won't, everybody will still buy one to play FIFA and the exclusives. Just much less than the PS5 >>15889 >Strange Not really Thing is tablet more underpowered than hardware that came out 4 years prior. It just fits a really different role
>>15892 >more underpowered than hardware that came out 4 years prior. Same could be said for all consoles.
Sorry about the derail
>>15892 >everybody will still buy one to play FIFA isnt FIFA numbers going down?
>>15893 True but nobody is buying a Switch for visual fidelity. Portability is the role it fills which neither the PS4 or Xboner do. >>15900 Physical numbers only Consolefags are buying more and more digital each year though.
>>15747 >the PS4 hasn't even outsold the PS2 That's hardly surprising considering that the PS2 is the best selling vidya system of all time. The PS4 is still 4th highest, which doesn't exactly constitiute poor sales. Consoles are still going strong, they're just coming down from the peak normalfag popularity that was the 6th and 7th gens and moving back into being systems that only people who actually like video games buy.
>>15904 >they're just coming down from the peak normalfag popularity that was the 6th and 7th gens and moving back into being systems that only people who actually like video games buy. Which is weird to think about, because each gen has more and more games but less playable ones.
>>15900 >>15901 They're also jewing most of the customers a lot more individually nowadays with microtransactions out the ass.
>>15350 >the demon form just kills you Nigger, you have no idea. For 0 skillpoint investment you get: >transforms faster than weapon swap >faster movement and sideways/backwards mobility >about 9dmg hand attacks with dagger speed and double the normal weapon reach, completely blueballing your enemies For context, daggers of the Dragonfang deal 14 dmg to undead, 7 to others. <can't parry >fast power attack dealing about 15dmg with huge reach and width >power attack applies way more force than a kick, ragdolls enemies and often kills them by collision with floors and walls >sprinting and jumping attacks available with no combat skill and without charging a power attack (not that you need these with demon form reach) >1 dps health drain, 20 heal on kills >takes less than 10 seconds to kill most enemies with your retarded reach and power without taking any damage Black guards have about 50hp on hardcore and take about 5 seconds to kill, leaving you with more healing than drain, as long as you leave the demon form when you don't attack. >can't consume adrenaline, so you can always keep it to, say, boost Inferno spell for 100 damage And you can still improve it by casting Sanctuary and getting the Strength skill for +6 damage (it works). Demon form is ridiculously overpowered, if anything.
>>15257 >ZAP MUTHAFUKA <no weapons allowed run I can't remember since when I had so much fun. Only way to survive is to throw various objects and spells at enemies and throw whatever objects there are lying around.
>>16274 I'm going to try this. Sounds like it'd make stealth amazing. Are there any parts where you absolutely NEED to fight though? Like securing the boat?
Anybody know the item codes for the armors?
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>>16288 No idea, never tried stealth. I just ran away like a cowardly wizard while throwing spells and boxes at people and creatures trying to murder me. Ofcourse when Orcs wanted to 1v1 me I had to go full Miyamoto Musashi on the orc and kick him to death, which was slightly frustrating.
>>16288 >Are there any parts where you absolutely NEED to fight though? Like securing the boat? Depends if you count using mounted ballistas as a weapon.
Actually, it looks like I overestimated the reach on basic attacks in demon form because of increased FOV, but it's still great. The running attack and power attack are sick. I have no clue about making webms. https://www.youtube.com/watch?v=2kezbgxJXzU
>>16533 >I have no clue about making webms. The absolute laziest method:: 1. Download and install youtube-dl 2. Add it to your path look up how to do this, it's easy as shit 3. Open a terminal (Linux) or cmdprompt (Windows) 4. Type youtube-dl -f "best[filesize<18M]" URLGOESHERE if you wanted one that's under 16 change it to 16M etc, on the rare occasion it goes over the amount you tell it you want just rerun the command at a lower size Done. This won't work for every video you'll need to learn more advanced methods for longer videos, for example and there are a bunch of more advanced tricks but this is quick and painless. I forget where the downloaded file ends up by default.
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>>16550 >Those physics >Those animations >That art design >Those models >Those textures >That audio >That non cluttered non minimalist HUD with framing and visuals details that fits the game instead of green bar number 30000 >This is a 2006 game I keep forgetting videogames used to be good because whenever I remember I get fucking depressed over how we regressed
>>16845 >I keep forgetting videogames used to be good because whenever I remember I get fucking depressed over how we regressed I rarely experience this because I almost never play games that are made after 2010. It's the subtle things that make them unplayable for me. For example, I cannot play Dishonored at all because they decided to use muted colors that blends everything together. You can tell it was a problem because they had to rely on silhouetting or slapping icons on things to cover this fact up, which I hate playing with. It's really jarring when you're coming from games like Arx, Dark Messiah, Thief or Deus Ex. In those game I can immediately tell where everything is and usually I have a good idea of what can and can't be interacted with. I actually get a headache from shit like this in newer games, which is somewhat of a blessing all things considered.
Oh hey, Dishonored gave me physical headaches too when I played it. It's the only game I remember that had this effect and I have no idea why.
>>16859 >For example, I cannot play Dishonored at all because they decided to use muted colors that blends everything together. This is endemic to console games or multiplats too. Something about them always comes out blurry and I don't think it's just colour choices. F.E.A.R. 2 vs F.E.A.R. is a great example where 2 is technically speaking the superior game graphically but in practice it looks cartoony and blurry compared to the 'crispness' of the first game. Or compare the Stalker games to Metro. Just something about the way it all blurs into one.
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>>16550 I could download a 16.1MB mp4 of that video with a Local Youtube Downloader script with my browser. It looks like shit with all that youtube compression. Well, I dug up a webm guide in my pic folder and made a webm, but it took over an hour on my potato.
>>16876 For what it's worth ffmpeg will work with youtube-dl, so if you're more advanced just use -F note upper case to see all the video and audio streams and pick two to combine. As long as ffmpeg is in your path as well it should just wurk.
>>16873 It's because they're bending over backwards to make the games look as real as possible in a screenshot but make it fucking terrible to actually play. Bad lighting being covered up by post processing effects like tinting or creating a color palette around it. Lower poly models with ugly bump/specular map shaders slapped on it to give it the illusion of depth where there is none and making things look wet. Low FOV to avoid lag spikes making the games feel tunnel visioned. Aggressive Level of Detail making objects not immediately infront of you hard to make out. Not to mention for some reason a lot of modern games have really clunky movement for some reason, possible to make it more realistic but it just feels awkward.
>>16880 Basically E3 demo syndrome but visually rather than a weirdly overdetailed 30 minutes of the game.
>>17191 Yeah, kinda. They make those E3 demos knowing they have to compromise. They make their compensations in a way were the game will look as close to the E3 demo in a screenshot even when it look awful when you're actually playing it.
>after entering Stonehelm, it's possible to pick up a shortsword when a guard gets killed by a cyclops >cyclops is unkillable Fucking GAY. I've never played Dark Messiah multiplayer and I really want to. Can someone set up a gamenight? I have no experience with that.
>>17210 >I've never played Dark Messiah multiplayer and I really want to. Can someone set up a gamenight? I have no experience with that. There was a gamenight back on 8chan before it died. It shouldn't be hard to host if you can use one of the Steam emulators.
>>17211 I can't find a multiplayer client download and I've never participated in a gamenight. I need an oldfag.
>>17214 >I've never participated in a gamenight I hope you like magikikes and their jew tricks vs kniggers all weekend. >>17211 >steam emulator Zombie master gamenight when?
>>17221 >Zombie master gamenight when? I asked a while back but during the prime era of gamenights ZM just didn't handle large playercounts well. Now that shit is quieter it'd be perfect.
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>>16303 It's impossible to add armors.
>>17192 >They make their compensations By adding shittons of post processing effects, yeah. Whoever introduced motion blur, depth of field, chromatic aberration, film grain, vignette and color grading in videogames needs to fucking die Absolute fucking cancer, many of which don't belong in movies as well unless you're an Hollywood shiteater, which is probably 90% of the people in the ESA.
>>17357 Normalfags have a hard time processing visual information. When half the screen is blasted out with bullshit post-processing they feel less overwhelmed, and the game difficulty compensates for the fact. >Shiny lights and colors, me press button for more shiny lights and colors yayyyyyy bing bing wahoo boyyyyy
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>>17360 Women especially. inb4 this is the real reason why physics games died out
>>17391 I thought this was a math question and was getting ready to integrate an equation for the volume of a cylinder.
>>17391 Wait, I thought the trick is that the water level will appear to be a bit higher, but women fail at drawing a horizontal line?
>>17395 And some men. But proportionately more women. Some think it might be due to an X-linked recessive trait.
>>17396 X-linked dominant, rather*
>>17391 Seems like a parody of what misogynists supposedly believe. I get that gathering easily available resources and bitching at the collective sleeping location didn't take much brain power, but come on.
>>17391 Something interesting from that same book: <Boys do better on some visuospatial tasks like mental rotation of shapes. Skills needed in engineering, math and science in general. However, when girls play video games engaging in activities that improve visuospatial activities, the gap tends to narrow but never close.
>>17391 Whoever fails this test hasn't spent enough time boozing or in the kitchen. Too much drinking with straws, as in no need to tip glass or bottle?
>>17395 >>17396 >>17397 Not only that, but You know how a lot of ancient and tribal art lacks any sort of perspective? There's evidence that pre-perspective cultures literally do not understand 3D space and to some extent their weird flat, brightly-coloured art actually reflects how they see the world, like symbol drawing reflects your internal symbols of objects. They flunk basic 3D spatial reasoning puzzles like guessing which angle an object's shadow would cast if the light were at a different angle, and some have even been documented as wasting weeks trying and failing to build a wooden crate to put their instruments in. There is probably a racial component to this, but it took all of humanity (including europeans) a long-ass time to figure out basic ideas like making objects look distant by drawing them smaller. Before that we drew same-sized objects overlapping each other or closer objects at the drawing's bottom and further ones above them. Eventually we figured out a sort of isometric or oblique projection, but we didn't always use them and ideas like foreshortening and vanishing points took longer still. Weirder still, Byzantine and Russian Orthodox icons (which are not supposed to be an objective depiction of physical space) have a long history of using reverse perspective where objects actually get SMALLER the closer they are to the viewer and we're still not completely sure why. The tl;dr is that people "see" the world in their minds more differently than you'd expect and this comes out in their art. A great modern example would be manga art: salty western artists who can't replicate it often accuse it of being symbol drawing, and they have a point: it does have a weird, almost iconographic quality to it even when the artists know their perspective and anatomy well. I wouldn't be surprised if their writing system has something to do with it: logograms are more complex than alphabets and convey more information so it likely follows that a logogramatic people have more subtlety to their symbols than alphabetic people.
>>17415 >The first known picture to make use of linear perspective was created by the Florentine architect Fillipo Brunelleshi (1377-1446). Painted in 1415, it depicted the Baptistery in Florence from the front gate of the unfinished cathedral >he basically copied it by painting on a mirror What the fug? I didn't know humans were this stupid. We didn't even quit being retarded yet, but some faggots want equal rights and procreation for the mentally impaired.
>>17420 These people weren't stupid. They spent their entire lives dedicated to honing their craft and figuring out linear perspective took a lot of mathfaggotry. It seems easy now because we're born in a culture where people have been doing this for hundreds of years and thus we're surrounded by art drawn in linear perspective. Look at the post's last image and this one, and tell me the artist is an idiot for struggling with perspective because he didn't know the Italian mathfag innovations.
>>17422 I mean humans as a whole are stupid in comparison to my expectations. I thought all those funny looking paintings were from artists that happened to lack a teacher or experience, but it turns out proper perspective straight up didn't exist until 15th century, even though it's something you can see right in front of you as you draw. It's like instead of having a fundamental understanding of something so simple, we have to learn a skill to imitate that understanding. There's too much room for improvement. If it were up to me, I would ban procreation for those who can't even draw a horizontal line on that bottle image, for starters.
>last pic Those shoes look retarded as fuck but the dog is cool
>>17415 >spacial reasoning Vidya apparently has an effect on this because playing vidya, particularly early 3D games, helps you space things out. >>17391 Females and males have different variance in intelligence: men are much more variable. This means there are more retarded men and more intelligent men but many less who are average. Overall this leads to a surprisingly similar slightly male-favoured (mean) average intelligent over large groups but it's also why natural progression has high level roles and prisons both dominated by men.

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