/vidya/ - Vidya Gaems

∇ideo games

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Upcoming Games Thread Anonymous 02/07/2020 (Fri) 05:28:02 No.14476 [Reply] [Last]
What videogames are you looking forward to /v/? Here's a few of mine: >Bannerlord >Serious Sam 4 >Total War Warhammer 3 >Ready or Not >System Shock Remake >Elden Ring >Out of Hell >Gates of Hell >New Streum On title >Platinum PC ports >83 >IGI 3 >Gaylo 1 and 3 PC ports for the modding content >Angels Fall First >Dragons Dogma 2

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>Dying Light 2 is the only one that comes to mind. but i fear that it will be enhanced with lots of diversity & pozz - that sweet soros money is always finding it's way in ( https://finance.yahoo.com/news/billionaire-george-soros-snaps-3-151228222.html )
>>38808 I guess no original IPs will ever be made from now on
>>28457 The first one looks pretty rough around the edges. I didn't play, I just watched some gameplay, but it's easy to see the "action" segments are a chore. The characters/setting/plot have a lot of charm though. I'd be tempted to say it should have been a movie or something, but I think it would lose it's charm if it wasn't a game.
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>>38832 Deadly Premonition is one of those heavily flawed masterpieces. Hindered back by both inexperience with the hardware and Swery's quirkiness, it comes of as unintentionally hilarious in a lot of instances but the sheer passion and comfyness behind the game perseveres, making it a unique and memorable experience that's fun to deconstruct just as much as to play. Games like this are much more interesting and stay with you much longer than conventional mainstream products acclaimed by normalfags. Ironically, the sequel will be a conventional, mainstream product acclaimed by normalfags.

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Anonymous 08/20/2019 (Tue) 20:40:15 No.241 [Reply] [Last]
Banners
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>>38766 I saw this in /geimu/, added. Of you have the .mp4 with the audio clip of the vtubber, EVEN BETTER.
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>>38765 You just suck at this tbqhwy.
>>38784 orz, added
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>>38830 I got you covered.

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Horror games MkII Anonymous 04/06/2020 (Mon) 20:56:03 No.24778 [Reply] [Last]
Previous thread >>17889 The only scary game is Typing of the dead.
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>>38779 To their credit, Heather still looks very bangable.
>>38798 looks like a generic gary's mod model
>>38799 >knees too point, 0/10
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Drift Police General /dpg/ Anonymous 08/18/2019 (Sun) 10:02:07 No.113 [Reply] [Last]
a.k.a. Racing Vidya Thread

Some salvaged links.
Test Drive Unlimited
Repack with MP fix and all needed files. Read the readme for this.
http://www.mediafire.com/file/iftxm266quh86yp/Test_Drive_Unlimited_Platinum.7z

Need For Speed World with Offline Patch
Works but no known way to adjust controls for gamepads/wheels. Figures EA would make a racing game with only keyboard controls.
https://mega.nz/#!TGQgGQqb!fKNMcjLMUHdysV_Bg5o0lPrrSReFovYFXcv1dvxStT8

Midnight Club 3 Dub Edition Remix
Needs an emulator to function.
http://www.mediafire.com/file/4es1tfrma2wlote/Midnight_Club_3_-_DUB_Edition_Remix.7z
Also needs PS2 Bios http://www.mediafire.com/file/9420k0m03qezpdw/PS2_Bios.7z
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>>23412 1. Pick a cool landscape 2. Model it in an editor 3. Put a racetrack on it
Wreckfest turned out to be even more boring and slow than I expected. Another one to the shitpile...
If there are unfortunate people that are on Windows 10, what is your opinion of Forza Horizon 4?
Looks like new GT has been confirmed.

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2020's flops predictions Anonymous 05/10/2020 (Sun) 02:47:12 No.38237 [Reply] [Last]
Triggered shills edition. Post your predictions for biggest flops for this year, along with the guaranteed flop that The Lesbian of Us 2 will be.
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>>38295 >so new he doesn't turn down every mp4 he sees
>>38295 Retard, don't say it out loud.
>>38238 Not sure if you are being ironic or actually retarded
>>38805 Not sure if your retarded or retarded.
>>38805 then you have autism dude lmao

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Webm Thread Anonymous 08/24/2019 (Sat) 22:03:08 No.348 [Reply] [Last]
Let's have a webm thread. Post want you've made or collected since 8chan has been down.
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>>37206 Not as fun of a run but I think the quality came out much better.
>>37314 -Monster Hunter 3 Ultimate -Dong Freeze -Bayonetta 2 -Xenoblade Chronicles X That's it, certainly not worth a WiiU like many on 8chan bought like fucking retards.
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Google just literally censored this video in the US as I was showing it to someone, the fuck.
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Anyone want to see my Persona4 speedrun?

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Intellivision Amico Anonymous 01/13/2020 (Mon) 06:56:17 No.11325 [Reply] [Last]
Recent interview with the CEO Tommy Tallarico. http://archive.li/mLHb0 Some excerpts >The buttons light up. The gyroscope is working. You can see all the fun stuff there, the touch screen. The disc, which I don’t think you’ve seen working yet–a normal D-pad is eight positions. Up, down, left, right, and diagonals. We have 64 positions. We have pressure on it as well. >We decided to go with a capacitive touch screen, which bumped our build and materials up. This is a resistive touch, but we’re going with the glass touch as well. It’s just more responsive. >We’re appealing–the whole idea is to bring families together. We’re not necessarily appealing to the hardcore gamer. Our go-to-market strategy is to go after moms who have young kids. >In regards to a home console, Xbox and PlayStation are more for teenagers. They start to get the Switch around eight, 10 years old. Even Roblox and Minecraft are seven, eight, nine. A lot of our strategy is, let’s also have games–yes, we have the retro reimagined stuff we’re doing. Yes, we have tons of sports and recreational games. Not only baseball, football, soccer, but cornhole and bowling and darts and pool(...) Tons of board games, whether it’s Yahtzee or Farkle or Wheel of Fortune or things like that. >Let’s take a game like Texas Hold ‘Em for example, where everyone has their two cards on the controller and the flop is on the screen. This is the kind of stuff that’s never been before. What if you have dice in a Farkle game? You see the dice and shake it when it’s your turn. You throw it and it goes up on the screen. Every game we’re making is unique to our controller. They cannot be put on a PlayStation or Xbox or Switch or mobile. >There’s going to be about 40 games at launch. Then every 10 to 14 days we’ll come out with one game at a time. We’re never going to release two games at once. Keep in mind, it’s a closed system. We’re going to be announcing, at E3, all of our licenses(...) Not only for kids, but for adults. There’s a lot of stuff that people are going to be delightfully surprised by. >We’re launching in North America, Europe, and potentially the Middle East, all at the same time. That’s our plan right now. We’re also talking to Australia, that area. I was in China for a week. We met with the Chinese government, some big players over there, about potentially–over in China they’re very family-oriented. If you think we have problems over here with mobile screen time, over there it’s a whole other level. When we were talking to them about our solution, they flipped out. They loved it. >We have about 35 people in-house. Last time we talked it was probably around 20 or so. We have more than 300 people in development working on games for us. >We got $1 million from the Bavarian government over in Germany. That’s where our European home office is, in Nuremberg. They give us $1 million because they loved the idea and the concept so much. We have to spend that money on development in Germany. We’re working on seven games for that money. That gives you an idea–again, you’re talking about seven to 10 people working for nine months. Our budgets are $150,000, $200,000, maybe $250,000 on the high end. It’s a completely different business model. >Everything on the system is exclusive. That doesn’t mean that–if we’re doing a game like our version of Breakout, it doesn’t mean there won’t be another Breakout. But our Breakout that we’re doing, that we’re paying for, that we’re designing, that we’re making for couch co-op, that we’re using our screen and gyroscope to do, that version cannot be played–not that it won’t be, but it can’t be. The way we’re designing all our games, it’s specific to this. You’ll either like it or not. A hardcore gamer might be turned off. A lot of people hated motion controls on the Wii, and a lot of people loved it. >We’re going to stay in our lane. We know what we’re good at. We know what we can accomplish. We don’t feel that anyone else is doing it like we’re doing it.
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>>38262 Good, fuck dolphins.
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>>38271 No, dolphins fuck you.
>>38276 I can see them making a game where you're allowed to rape white males tbqhwy.
I honestly think this console is going to suck but I'm buying it anyways because I'm a huge Earthworm Jim fag. Tommy said lots of things about making the games appeal to the lowest common denominator so even the most retarded kids and old people with alzheimers could play it. He's already touting the Wii as a huge inspiration and seems to be excited at the prospect of making this another garbage shovelware console with no truly great games. I really hope I'm wrong, but I doubt it's going to be anything but an EWJ machine for me.
>>38512 >this console is going to suck but I'm buying it anyways You're part of the problem then.

Games only you played Anonymous 03/21/2020 (Sat) 18:19:44 No.22027 [Reply] [Last]
And just a general shovelware/obscure games thread. Picrelated is a surprisingly good RTS (maybe Grand Strategy?) game with decent production values. The scale is big enough to let you get into it and the game is freeform/open-ended enough to have some replayability. Intro is a bit overdone though.
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>>38278 reddit memes
>>38301 It would take approximately ten seconds in paint to fix that image. Poster is a lazy nigger.
>>38234 Shit Talker v1.2 by Jaundice?
>>38304 sorry, still getting used to gimp
>>38306 >using gimp that takes 5 seconds to load for basic edits

Grimy, moody, rusty and dirty games Anonymous 05/05/2020 (Tue) 23:46:49 No.36119 [Reply] [Last]
I'm fucking sick of all the soy in everything, including the medium I used to like the most which used to be influenced by grunge and industrial, so I need games with some fucking edge in their aesthetics. Here's some good examples: -Killing Floor -Silent Hill -Lost in Vivo -S.T.A.L.K.E.R -Cry of Fear -Kings Field -Soulshit -E.Y.E -Quake -Alien franchise games
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>>38097 >Streamerbait Just because Pewdiepie attached himself to it doesn't mean it was developed that way. The physics based gameplay was pretty funthough I prefer Penumbra. I would be like saying Ao Oni or Yumme Nikki were streamer bait when they were just a way for some lads to vent their creativity.
>>38027 Penumbra was way too spooky. I try to play it every few months but its too scary. Those dogs are terrifying.
>>38191 >its too scary What a pussy
Honestly surprised nobody mentioned Cryostasis yet
>>38034 >to have actual gameplay that isn't just jumps cares is it though

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Co-op Spotlight: Metal Gear Solid Peace Walker Anonymous 04/15/2020 (Wed) 06:05:35 No.26997 [Reply] [Last]
This is something I've wanted to do for a while and I just haven't had the time to set things up. I played a bit of this on the PS3 and really wanted to try out the multiplayer mode. I'm also interested in testing out Metal Gear Online featured in Snake Eater, but PPSSPP is easier to run than PCSX2 and there are no analog buttons involved so you don't need a Dualshock 3. SET UP The default settings in the most recent release of PPSSPP should be enough, but just make sure that you have networking enabled, the ad hoc server is myneighborsushicat.com, port offset is zero, and that the virtual MAC address has been randomized, which you can do by clicking on it a few times. PPSSPP should also have a firewall exemption. Aside from that, I don't know what ports have to be opened. If it's anything like Monster Hunter, you'll probably need to open a specific UDP port for lobbies and six TCP ports for co-op/versus. I assume you'll be in the clear if your router has DMZ, but I've never tried it with this. If you've ever played this game like this, please explain. Just like with Portable 3rd, this game was updated with an HD texture pack when ported to PS3. The link to the texture pack will be included below. In order to install it, open PPSSPP, start Peace Walker, and go to Settings > Tools > Developer tools. At the bottom, make sure that "Replace textures" is enabled and click on "Create/Open textures.ini file for current game". This will create a new directory called ULUS10509, which is found in memstick > PSP > TEXTURES within your emulator directory. Replace ULUS10509 with the HD version. FILES PPSSPP: https://ppsspp.org/ Game: https://coolrom.com.au/dlpop.php?id=45596 HD Texture Pack: https://mega.nz/file/J8N3mS5Y#CShFTaMhF6w1tGUb86ZZ6tIVKfGuRL2Pbjm-cdL6uG0 No idea if there's any anti-piracy measures. TROUBLESHOOTING(?) This is just a list of problems I expect to come up:

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>>37783 I'm going to aim at around 6-7pm EST today. >>37818 Well, we could try something like encrypting IPs with a public key generated by the host so he's the only one who will be able to decrypt it.
>>38074 >6-7pm EST MGO or PO+?
>>38107 Don't know yet. I want to do MGO but there are a few people I know who can't run PCSX2, so it might have to be PO+. Truth be told, I haven't played it enough to form an adequate opinion on it, so I want to see how it plays out. If it's no good, I may force SWAT 4 to be thrown up.
Shit, I'm actually going to be pre-occupied for a while. I don't know when I'll be on.
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looks like a chunk of the map just vanished. fun games tonight.

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