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6th Gen Thread Anonymous 09/03/2019 (Tue) 13:09:55 No.823
What have you been playan recently, anons? What's your favorite vidya?
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Devil May Cry – featuring Dante from the hit Devil May Cry series. Last time I played the original DMC was somewhere in mid 00s so this was basically like playing it fresh. The first thing that really struck me was just how gorgeous the game looks, the art direction is absolutely incredible, it can honestly rub shoulders with DMC3 in that aspect and this is a 2001 game. It’s definitely up there with early gen trailblazers like MGS2, Shenmue2, FFX, games that looked like something out of distant future in an unbelievable leap from 5th gen with its barely definable blocks to something that still looks good today… Man, the 6th gen shift was truly the greatest in all of gayming; you almost feel bad for newfags who will never experience something as groundbreaking, with modern vidya doing just light cosmetic upgrades every new gen. Gameplay wise it’s still very much recognizable as a DMC game but understandably humbler. Kinda amazing how core elements carried all the way up to 4, although control layout is different to the rest of the series and it took forever for my brain to adjust. Where it definitely differs is in objective variety, you’re mostly just meandering through castle grounds collecting keys in a very down to earth manner for son of SUPADA; it’s quite comfy in its own way and there’s much more flavor text than in any other entry to go with it but all that definitely cements the game as Resident Evil with swords. There are also uncharacteristic underwater FPS levels that had the potential of being a major pain in the ass but they are so short it's not really an issue. Boss battles however are excellent, just what you'd expect and probably where the game stood out the most at the time as a new sub-genre. Music is good but it doesn’t leave such an impression as it did in 3 and 4, there’s much more ambience and kinda flaccid one note techno than the kuhrayzee techno of the sequels. The story is mostly bare bones, more of a premise really and it’s instead more interesting to look at it retroactively through the prism of the franchise. For instance, even though I vaguely remembered that the mysterious knight was Vergil, I didn’t expect to actually see his face in this game and even some iconic moves like Summoned Swords. Or how Trish did nothing of value but forced herself onto Dante to give her free housing. Good time.
>>36408 It was originally supposed to be Resident Evil 4 as well, probably why the level art design is so atmospheric and moody. compared to more the fantastical and cuhrazee later titles. When I play DMC1 I always get this desire to also play it's levels as a slow paced Resident Evil game.
>>36414 Yeah you don't even encounter that many enemies in the first half of the game, often allowed to just explore empty rooms full of misc. details and flavor text in order to build up the mood, which is in stark contrast with the rest of the series. They clearly wanted you to be somewhat uneasy in this, at least during early stages before you become unstoppable killing machine.
>>35990 Anon the change between the 6th and 7th Generation was so dramatic, you can see it in prominent franchises when they made the jump from the 6th to the 7th. There is a noticeable drop in quality, a lack of innovation and change in design choices to make games for the retarded masses that swarmed the internet in 2007. Many of my favorite franchises from the 5th generation didn't make it into the 6th generation or their 6th generation entry were arse, but it didn't matter because we had so many alternatives to chose from and it was a vibrant time. Meanwhile the 7th generation was so fucking awful it almost turned me off from gaming completely and I went into retro gaming and handhelds. The 7th generation improved slightly at its end, but we are still living in desolate times.
>>36458 >The 7th generation improved slightly at its end I would say 7th started ok but with many errors and when everyone started copying wagglan mechanics it all went to shit.
>>36458 The problem was the adoption of retard-friendly online multiplayer for consoles. All of the cancer stems from that.
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>>36294 >Make it up to me, where do you work, seeking employment. I drive for 3 hours to plug in printers and reinstall wangblows for boomers >>36299 >Nigger it's in the fucking filename >angel.png yeah that really narrows it down
>>36458 >The 7th generation improved slightly at its end The hell do you mean? It got even worse at the end, it just started off well before devolving into shit 2-3 years later. >>36467 It certainly was a catalyst but there was a massive flood of people towards tech of any kind and videogames were also reaching places like the Middle East and India with massive success. 8th Gen got even worse as China, which was mainly stuck with PC F2P shit and why ASSFAGGOTS and F2P became so popular at the time, opened the console floodgates in 2013.
>>36479 >The hell do you mean? In the beginning the 7th generation of games was stuck in a "brown period", console FPS and cover shooter flooded the market. Media about games wasn't great before, but it became really obnoxious during the 7th generation and we got shit like publishers declaring entire genres of games to be dead. This changed towards the end of the 7th generation, games stopped being brown and certain titles, both big and small, showed that certain game genres weren't dead and that there was still a market for them. Then Sony tried to eradicate Linux support on its consoles, but that lead to people breaking the console open and allowing people to pirate everything. Similar thing happened to the Wii, which no matter what bullshit Nintendo tried to pull became a open platform. And on top of all that we got the Gamergate shitstorm ripping the Game media a new asshole over how political corrupted they have become, thus leading to a new renaissance of independent game reviewers on youtube. If you were looking for good games during the start and middle of the 7th generation, you had to overcome a wall of shit. This wall of shit started to vanish towards the end, allowing to pull out the few good games this generation had.
>>36515 >Gamergate shitstorm ripping the Game media a new asshole over how political corrupted they have become, thus leading to a new renaissance of independent game reviewers on youtube. Goobergate died in about 3 months after it began and led to nothing. If you think jewtube eceleb shills are "independent reviewers" you need to go back to 8coom and kill yourself.
>>36515 It's obvious you weren't playing games at the start of 7th gen >In the beginning the 7th generation of games was stuck in a "brown period", console FPS and cover shooter flooded the market No, that was the middle of it. In the beginning you still had middle market games and Japanese devs still at the helm of console development. Once you get to 2008, it's all downhill: Japan games are in decline, PS3/360 duke it out for shitty third party FPS and TPS games slathered in bloom, brown, and 30 fps, Nintendo is more worried about wagglin, etc. And it only got worse. >games stopped being brown and certain titles, both big and small, showed that certain game genres weren't dead and that there was still a market for them Yes, it was great seeing [niche genre] revived by [indie cuck who doesn't understand games] while they needlessly put [trannies, niggers, etc] in it for no reason besides indoctrinating what used to be a politically odorless medium. >Then Sony tried to eradicate Linux support on its consoles, but that lead to people breaking the console open and allowing people to pirate everything. Similar thing happened to the Wii, which no matter what bullshit Nintendo tried to pull became a open platform. Outside piracy attempts did fuck all to actually make games good. And in the Wii's case, Nintendo deliberately went out of their way to not bring over Last Story and Xenoblade until a fucking petition forced their hand. They clearly wanted to siphon off "gamers" to handhelds while dedicated home consoles were for normalfags. Oh, and nice job on ignoring Sony's infamous security breach. >And on top of all that we got the Gamergate shitstorm ripping the Game media a new asshole over how political corrupted they have become Which they've only tripled down on while people calling them out get silenced or discredited. GG won't mean shit until outlets like Kotaku are fully dead. >renaissance of independent game reviewers on youtube. Oh fucking boy I sure love seeing faggots given software and hardware review copies to shill for them in video form.
>>36472 >I drive for 3 hours to plug in printers and reinstall wangblows for boomers That reads heavenly right now, got an open position? >angel.png >yeah that really narrows it down Yeah, it does: https://www.bing.com/search?q=%22angel%22%20videogame%20character
>>36479 I cannot speak for that anon, however, once the ps4 released and normalniggers jumped ship from the PS3 there was a quite a number of good releases by japanese developers from 2013-2016. This obviously doesn't speak to the generation as a whole but that's one way to say say there was an end of generation increase of quality.
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>>36515 >In the beginning the 7th generation of games was stuck in a "brown period", console FPS You're an idiot, there was tons of crossgen stuff and the aesthetics, variety and genres of 6th Gen were still very much present but with 7th Gen hardware >>36537 >there was a quite a number of good releases by japanese developers from 2013-2016 They were mostly cross gen titles with the PS3 and the Vita and most were pretty mediocre.
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>>36551 >There will never be another decent dead rising game It hurts
>>36551 Yeah when you bring that up, those were cross generation titles, still they were games on the ps3, if you were part of the existing userbase you had that game on your platform at the time. I still found enjoyment in some of them, Dragon's Crown and Fighting Climax are my standouts from the time period I'm talking about.
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Decided to play pics related, what am I in for in terms of quality, and if the first one is trash, can I skip to the second if it's any better?
>>36608 the first Knights of the Old Republic is objectively better than the sequel in all things except maybe the writing and having more skills and powerups Knights II is bugged as fuck and missing content and lacks the same charm as the first.
>>36608 They are both good but the gameplay was never incredibly deep. but both are competent SRD d20 nerdshit served up with some decent writing. As >>36619 notes, Kotor2 got shafted during development and its plot sort of just falls apart at the end. Still worth if you liked the first game's premise.
>>36608 not him, but are the games worth a playthru if I don't actually care about soywars and their lores, as their own standalone experiences? Will I know what's going on and/or will I be having fun?
>>36516 Not that anon but while youtube e-celebs and streamers are by no means immune to paid shilling it's still better for them to be the method of choice for publishers than for 'traditional' video games media because the barrier for entry is far lower and the only motive is profit. With traditional sites and magazines the control over who can review stuff is in the hands both of the publishers who fund it and those running the magazine/site who have been getting progressively more SJW over time and so exclude white males, anyone with non-approved tastes/beliefs and so on. With youtube/streamers there's still generally the fact that almost anyone successful is in the pockets of publishers and has to toe the line that way but publishers don't give much of a shit about the political side just the greed side. Basically before you'd be fired for saying the wrong game was bad or for calling trannies mentally ill but now the latter is fine as long as you still do what publishers want.
>>36646 You don't have to watch Star Wars or know much about it before playing the Knights games. I didn't. A lot of the lore in the games were self contained and learn as you play experiences. Almost everything is explained in optional dialogs with NPC and Party members you meet along the way. You won't feel lost
>>36608 Get the fanpatch/restoration mod for II: https://www.moddb.com/mods/the-sith-lords-restored-content-mod-tslrcm **don't bother with the additional planet. It's most necessary for the bugfixes and making the ending less shit. >>36646 >not him, but are the games worth a playthru if I don't actually care about soywars and their lores, as their own standalone experiences? II is, in my opinion, and also tends to show where the lore has flaws so you might like that. I never liked the first that much but it's a perfectly standard pre-SJW Bioware experience so for me it's a bit bland. If you've played DA:O or Jade Empire think that with lightsabers for the first one. >Will I know what's going on and/or will I be having fun? If you're not retarded you'll be fine with the lore and story. You could also drop the first game part way through and skip to II and as long as you talk to fags and pay attention you'll be fine plotwise.
>>36660 Are the games Good, tho? What other games would you compare them to the closest? And about how much are both of them combined going to take me to beat? >>36661 >It is similar to Jade Empire That's another game I always wanted to play, but never got around to it. Can you give me a TL;DR on it? I think I might just play all 3, on a binge Was the first Dragon Age even good?
>>36662 >Are the games Good, tho? I loved the first Knights game.The characters, the world building, the quests, the soundtrack. It's an MMORPG minus the MMO aspect. Combat is based on dice rolls and rapidly clicking on your attacks and power buttons in the hopes that you manage to get the first hit or have higher stats than the enemies you're fighting. Some people aren't sold on the fact that Knights didn't have freeform combat, but the games really are worth it. What have you got to lose by giving them a shot?
>>36587 Brown FPS shit came later when Halo 3 and Call of Duty 4 were massively popular. That's what I'm trying to say.
>>36608 I played the second one first and didn't have any problems at all understanding the story. so skipping the first one isn't the end of the world but the feats and powers and other character building is a lot more fleshed out in TSL it's hard to go back to 1. That being said combat isn't that great, it's mostly just spam this attack feat or that force power or maybe you can spice it up and cast some buffs and THEN spam attack feats, and I honestly remember being more challenged in the first game than the second one (but then I played the second one a LOT more) Despite what some people say the restored content mod doesn't fix everything perfectly and even with it there are a few spots that still show the fact that the game was rushed also if you really don't like your party members you can still get their bonuses and upgrades they give in the second game if you get negative influence and in the first game you can fucking murder them
>>36662 >And about how much are both of them combined going to take me to beat? Shit I missed that question The first Knights will probably take you about 18 hours to beat if you avoid all optional content and ride on the main story's coattails from start to finish. Different story paths based on if you want to be a goodie or a baddie adds more time to playthru I never managed to finish the second Knights but it's probably a bit longer than the original
>>36662 >That's another game I always wanted to play, but never got around to it. Can you give me a TL;DR on it? I think I might just play all 3, on a binge Interesting but unevenly executed combat system, decent enough setting. Standard Bioware plot. On the action end of ARPG. Easily the game I had most fun with out of the three but I wouldn't rate it as amazing. >Was the first Dragon Age even good? I didn't like it very much personally. Some fags enjoyed it for the combat but the complete and utter blandness of the writing (setting, characters and plot) just bored me and the whole origins ideas just means a slightly different tutorial and the occasional callback to it later. If you like somewhat mechanically sound games and enjoy playing in a generic world you'd probably like it, if you're after a memorable RPG or decent writing I'd skip it. I'd say go for the idea of trying all three in a row. You can always drop them.
>>36672 >gaylo and cod4 >starting the brown FPS trend Dont you mean quake and WW2 shooters? cod4 and gaylo have much more colors and overall they're more green
This is the best game, not only of the 6th gen but possibly of all time.
>>1069 he means like those downloads that have every dumped rom for a particular console. They seem to be more difficult to find than prior gens.
>>36692 why did i respond to a nearly year old post
>>927 Give VCS another try, it's one of the best GTA campaigns. >The "empire building" stuff felt very repetitive People like the empire building side mission only because it gives you a shit ton of money to spend on the good weapons and go apeshit on story missions (you can outright skip a lot of chase missions with the rocket launcher, and the scoped revolver is an OHKO on nearly everything, makes the fight with the diaz brothers a joke).
>>36695 heh, no worries mate. we've all been there. :^)
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>>36681 >cod4 and gaylo have much more colors and overall they're more green Yet none of their copycats had any of that >Quake Not unless you think stuff like Duke and Strife is brown and drape >WW2 shooters that are mostly set in either france or the Netherlands filled with greens >Brown No
>>36695 because he's a newfag rapefugee
>>36408 Interestingly, according to Kamiya the mission-based structure was introduced late in the development and originally it was even more like Resi.
>>35990 Agreed.
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Eternal Ring – I haven’t played the King’s Field series yet but from what I can tell this is basically KF lite. This was a PS2 launch title and I don’t know whether FromSoftware wanted to or were asked to coincide the game with the launch, or whether they were testing 6th gen waters before the next mainline installment. Either way it’s pretty bare bones. The game’s main gimmick is a ring crafting system which is probably its best aspect; it’s pretty in-depth and satisfying: making rings, finding rings; rings with offensive spells, rings with defensive spells, status rings, there’s a lot to experiment with. They all also have very nice renders. Other than that there’s really not much else to do, the game is pretty short and not particularly well designed; yeah it’s tough but also very primitive and easily exploitable - nothing can stand up to your circle strafing. The visuals are pretty weak and in fact the game looks worse than King’s Field 3 on PS1, both in terms of art direction as well as actual tech. The game just has no mood or style to it at all. There’s also a plethora of bugs, with my favorite being projectiles hitting you through walls and ceilings. It’s so unfair I almost kinda like it, it completely changes the conventional vidya dynamics – “you thought you were safe behind that wall, faggot? Wanted to heal and regroup? Think again!” I did however like the HUD and UI, they are well designed and crisp. Despite the manual and the game itself lying to you that the analog controls are supported, they are in fact not so you have to play with a d-pad and with PS2’s pressure sensitive buttons you have to jam hard the directional button for hours; my thumb needs an extensive therapy now. The music is weak as fuck, it’s completely inappropriate 90% of the time with the same limp loop playing ad nauseam. Even no music at all would be a better choice. The story is barely present and sadly is also shit, there’s just nothing to work with here. No good lore™ or anything either. You might be thinking I hated the game but despite all that I still enjoyed it, there’s a certain charm to playing something so hardcore and archaic, I just wish there was some incentive to play it other than meta. King’s Field 3 and 4 look much better in that aspect so maybe they are what I'm looking for.
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Ico – finally hunted down a reasonably priced copy in good condition and damn, it was perhaps worth it to wait nearly 20 years to play it and truly appreciate it, what a great vidya. Art direction, aesthetics, atmosphere – all are absolutely impeccable; it’s one of those games where you know you’re playing something very special from the first minute. And of course Yorda is top tier barefoot waifu. From technical perspective the game starts very simple and at first strikes you as a budgetary title of sorts but then proceeds to showcase some jaw-dropping visuals that look on par with late gen titles. Very impressive water, cloth and lighting effects; especially of note is the final escape through the rainstorm which looks incredible. And all that from a 2002 game that runs in 240p. Gameplay wise I was kinda surprised what a straight up platformer this was, just like with its visuals the game starts simple but then goes full Tomb Raider, with big dumb videogamey levers and everything. The combat is basic and closer to survivor horror games, acting as more of a distress situation than an actual gameplay mechanics and the idea is to avoid it; you can even solve some puzzles in a way that will not spawn enemies at all. In fact, feels like they missed on the potential of making the castle more open ended, giving you the opportunity to explore it and tackle some puzzles out of strict order. The game even continuously shows you entire layout of the castle from every vantage point, which I believe it was one of the first to do; I remember thinking how that looked very Dark Souls and it turns out Miyazaki was heavily inspired by the game. But oh well, still good shit. The story is that specific brand of minimalistic narration that relies on solid concepts and lore to do the job, I really liked it. You immediately want to know more about the world. There’s barely any music in the game as it mostly goes for ambience, and what few melodies are present only slightly punctuate the situations so there’s not much to talk about here but it is the game’s distinctive style. It is a shame that normalfags sort of hijacked the game's image and use it as a talking point for their immersive cinematic™ experience shit, downplaying that Ico uses that in favor of actual gameplay and there’s never any moment when you’re not in control of the situation.
Are there any modern games like this? HD remake when?
>>38906 >Are there any modern games like this? No, platformer genre has died. >HD remake when? Hopefully never.
>What have you been playan recently, anons? I finally got my ass down to go through the first Kingdom Hearts. it's a shame that only now I got around to playing it So far I'm really enjoying it aside from the fact that the difficulty seems to be all over the place. I spent one full evening just trying to defeat Cerberus, but later I wiped the floor with everybody in both Agrabah and the Jungle (even though they're supposed to be harder). Again, aside from that, fun. Fighting is satisfying, voice acting & cutscenes well done, characters well made/written.
>>38856 I just wanted to say that I really enjoyed reading reviews in this format. Thank you
i don't speak moron. what's a vidya?
>>39246 >he says, in moron
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>>39205 I would tell you to play the Remix 2.5 version of the series if anything. The game on the PS2 does not do it justice in fact it really is the most dated of all the versions honestly. The only rough part about the game is it's length in the beginning with Tarzan and certain parts of the end as well but it is worth it as you make your trek through the series.
>>39215 Sure thing anon, though I moved to smug/vg/
>>36689 I only had the demo and I still have great memories, nothing better than nailing your buddy with a bottle right before he crosses the finish and stealing the win.

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