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Stormtrooper 10/03/2019 (Thu) 02:15:58 No.42
What is this? The fourth of these threads I've made?
Here's for hoping it'll be one of the last, eh anons?
Holy fuck I'm a moron Long time no post anons! Here's something I've been thinking about. Which is a better idea anons, >Show Tarlus' pre-prologue days as an Indentured Laborer on Onderon or >Jump straight into his froshie year as a Sith acolyte Here's my thoughts for these options. Option One's neat because it'll solidly contrast with the other side of the coin, the Jedi plebs' training, which is more of them getting to know one another while arguing about brainlet philosophies while worldbuilding for Tython and the Jedi's current situation as a whole, while Tarlus' slaving away in shitty clay southern Onderon while putting himself in shitty situations by being a violent spazz. It'll clash in a good way alongside starting Tarlus' story from the chronological start, allowing the Sith shit later on to have a solid foundation of being a former slave to build off of. OR Option 2, skip straight into the Sith shit because in reality Tarlus' time on Onderon is an origin story to a fucking prologue to the real story, the prologue being his trials and tribulations on Korriban. Skipping straight in gives Tarlus a level of mystery and curiosity that could get some character momentum going (i.e. your, dear reader's, interest in said character) while skipping all of the vaguely unnecessary bits while directly comparing Sith training to Jedi training from the start. Also option #2 allows me to jump into the immediately more interesting shit from the start, all while staying in-step with mainline SWTOR's storyline where the Sith and Jedi storylines occupy the same timeframe. Lucky for you anons, I'm making an executive decision! I'm going with option 2. Tarlus' Onderon adventures will be written when I feel like it and will exist as a pre-addendum I guess for anyone who actually wants to read it.
I hope you're archiving this shit because this is like the sixth or seventh time we've lost this thread because of shitty websites shutting down.
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>>1354 Don't worry anon, I'm a dumb brainlet but the least I can do is compile my work before sharing it with you guys. There's all kinds of shit I have prepared that I haven't shared in my threads because of major spoilers/me being a lazy fuck I'm working on a big Dread Master set of posts so in the meantime I'll drop some insight into my microbrain ideas. >Some scatterbrained ideas for Jedi Everyone's already aware of the basic stoic principles of the Jedi, the ideas of applied philosophy (for the brainlets out there like me this means actually living by your philosophical principles instead of merely contemplating them) and almost exclusively mild platonic relationships (nothing super serious, nothing more than a spiritual/non-physical connection, aka close friendships at best) but after reading some stanford-ized philosophical summaries I'm thinking about adding more philosophical personality to the Jedi, mostly in the form of stitching specific and totally not hamfisted principles to already existing characters in an effort to give them more personality and thus a larger presence. tl;dr I'm making Jaric Kaedan an ultra-platonic sophist asshole (aka not changing much) and Satele Shan a not-Socrates with a focus on Jedi utilitarianism Jaric Kaedan in SWTOR's this guy, if you suffered through the Jedi storylines then congratulations you're masochist, but you'll know that he's a huge fucking cunt who's always second guessing everyone who doesn't give him a soulless eye contact-less Jedi Force-handjob, and despite constantly being shown to be a gigantic fucking prick he's usually 100% right. He calls out Tol Braga for being a fucking moron to think that he could square up to Vitiate let alone convince him to stop being a Sith, and guess what he was right. Too bad they cuck him over in the Consular storyline, he goes from saying you're nothing special for talking to a tweaked out twi'lek high off his mind on muh Dark Side and finding the stolen notHolocron to walking back on those statements a couple hours later just because you found the Fount of Rajivari, a dusty old crypt with an old 60s NASA computer-sized array of widgets and gizmos that effectively serve the purpose of being a room-sized Holocron for an old autistic dark Jedi, but one thing good about the Jedi Consular storyline is that we see a lot more of Kaedan than we do in the Knight one, so that's nice. Kaedan's (mostly) portrayed as an uber-orthodox, ultra-autist that tries being the most Jedi Jedi there is, with full faith in the Council (that he himself is an influential member of) and the standard doctrine of the Order. His dogmatic perception of reality may seen counter to the platonic ideas I'm gonna staple to him, but remember Plato's more basic and crucial principle is that of Ideas and Forms, the concept that the world our senses describe to us has the capacity (and inclination) for being deceptive and flatly wrong, and that there exists a purely theoretical yet more real than the one we perceive known as Ideas and Forms, characteristics (Ideas) given Forms. In English it's the idea of Subjectivity VS Objectivity. Some think a painting of a poop emoji is beautiful while in reality (Ideas and Forms) it is OBJECTIVELY smelly shit on a canvas. This alongside Plato's preference for "enlightened" beings and their innate superiority over the "unenlightened" (Big brain niggas VS brainlets) it makes perfect sense to ascribe platonic philosophy to his own because he himself views the world as objectively as he can, and as shown in SWTOR he's usually fucking right, and given the fact that he's a learned Jedi master so famous and respected that he's known as the Jedi's Watchman alongside the fact he's a decorated veteran and hero of the Republic, it's not hard to understand why he so rigidly preaches from his self-built podium >tl;dr Jaric Kaedan's the enlightened orthodox Jedi that forces his thought-out opinions down everyone else's throats Also I'm going with the aryan-design he has in the comics over SWTOR's scarred twink version.
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>>1364 But that being said there's a reason why Kaedan's not Grandmaster of the Order, for starters his understanding of the Force pales in comparison to certain other Jedi despite his deep understanding and commitment to the Jedi's roots. Tol Braga might be an altruistic retard who thinks just because he's converted a few Sith that he's the fucking Messiah of the Order, but he still has a superior practical and physical understanding of the Force (i.e. he's more fucking powerful) and Satele Shan's leagues above both of them because of a mixture of muh Revan genetics and... Well that's really about it if I'm being honest. Her only real claim to fame is being the descendant of the dicking Bastila got from a certain self-insert autist who everyone but me loves unconditionally who made this funny haha reddit image canon That being said though, Satele Shan's got some personality for me to carefully examine so I can ascribe a philosophy to her based on her actions and totally not steal Bioware's credit for writing, definitely not. Three big examples stick out in my mind when it comes to trying to pin a philosophy to Satele, those being, >Her willingness to uphold the treaty of Coruscant In some dumb SWTOR comics a Jedi cunt called Dar'nala acts like the menopause Togruta bitch she is by trying to unravel the Treaty of Coruscant through objectively moral actions such as assassinating a fuckton of the Republic's senate and luring the Sith architect of the treaty, a certain Lord Baras, into a trap where she tried to murder the shit out of him. Satele was actually opposed to the treaty (like literally every single Jedi out there when it was ratified) but because of a mixture of consideration and absolute fucking disgust at Dar'nala's actions she refused to side with the fallen yet thicc Jedi Master, instead refusing to aid in the Treaty's destruction. Now a there's a lot of conclusions you can draw from this, one of them is that I'm a retard and that it's wrong of me to conclude that one of the forces influencing her decision here wasn't some sort of Jedi-centric utilitarian-focus innate to her. Hear me out. The Treaty of Coruscant, unironically, protected the Jedi Order and the Republic. It protected them from the all-out conquest that the Sith Empire was capable of unleashing upon them, and while I will concede that the Sith were running on fumes at this point in the war that doesn't change the fact that they were more than capable of unleashing more Coruscant-tier planet-rapings, and after Malgus made the Holocaust look like a fucking joke in the Jedi Temple I think it's fair to say that the Jedi/Republic might've needed at least a minute to breath, a brief reprieve if you will, to catch their footing and recuperate. (In fact that's exactly what Vitiate was hoping for, more Jedi bodies for him to eat) In upholding the Treaty of Coruscant Satele safeguarded the Jedi's, and as an extension the Republic's, IMMEDIATE FUTURE. She bought them the break they needed to get their shit back in order before the Sith, who were already enraged by their own Emperor's blueballing of them, would whip out their lightsabers and try and hatefuck the Jedi into the dirt again. At the very least, her actions here abide by the concept of utilitarianism, so they're close enough.
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>>1365 I didn't expect to eat up that much of my character limit in one post. Oops >reason 2: Her relocation of the Jedi from Coruscant to Tython Refusing to focus on rebuilding the Coruscant temple is a symbolic choice, one that in SWTOR was made so they could show off Tython and one in my telling of things was to help the Order get back on their feet. Rather than rebuild what the Eradication Cult under Malgus shattered, and thus rebuild their position as the bulwark of the Republic, Shan had them retreat to their homeworld and recuperate their. (She literally had them go back to their roots after the trunk of their order got cut down by Malgus) >ree tython bad Yeah I don't love the idea of the Jedi having Tython as their homeworld, as in the Order itself got its start there. I much prefer the Jedi becoming the product of a bunch of alien Force cultures intermingling together with the human one on Coruscant due to hyperdrive technology connecting the Galaxy in a way previously unprecedented, with the Jedi Order blossoming as a result of this exchange between Force-sensitives. In my telling, Tythonian Force-sensitives merely invented the term 'Jedi' and their expeditions away from their home culminated with them becoming a major faction within the Proto-Jedi Order, with their principles and doctrines becoming the dominant ideology within the eventual Jedi Order. Now to get back on track, Satele's decision to retreat to Tython marks her focus as being a mostly Jedi-centric one, as she symbolically abandoned the Republic to focus on her little cult of baby-snatching wizards. Tython was the safe haven the Jedi needed badly, as the numerous praxeums and temples dotting the Republic's former borders were razed by the Sith and even the former heart of the Order's efforts got smashed into dust, Tython was an untouchable beacon of security that the Order desperately needed to get back on its feet, but as I previously wrote it still was a slap in the face for the Republic itself as their former all-powerful monk protectors insulated themselves from the rest of the Galaxy. Now this did change of course, as after the Order thoroughly established itself on Tython they did of course begin sending out members to aid in rebuilding efforts on Coruscant and across the rest of the Republic, Hell we can see in SWTOR that for their efforts they were practically given an entire chunk of the Senate Building to use as a secondary headquarters of sorts. At the end of the day though, Satele Shan's decisions were made with the expressed intent of doing the most possible good for the Jedi Order above all else. >Reason 3: I'm running out of examples There's a few to fly by here, starting with her backing of Tol Braga's autistic plan to convert/kill Vitiate. Her motivations here are simple, for starters it benefits the entire Order for Vitty to either bite the dust or, y'know, stop being fucking Vitiate. And at worst what'll happen? The status quo won't change much, she might be down a few useful Jedi but still nothing will really have changed, her council might have a few open seats but that's about it. Plus she had faith in the competence of her fellow Jedi not to be total fuckups, at the absolute worst they'd probably at least take a some of the Emperor's closest allies with them, so hey why not let those dumbasses go get their asses fucked by a millennia old Sith who eats souls? Fact is, even if everything went wrong for the expedition, the Jedi Order as a whole wouldn't be affected much because the Sith at this point had already restarted the war and everybody was already a klik up shit creek. Now in my telling things'll be significantly different, for starters Tol Braga's goal of converting the Emperor will mostly be a secondary objective, alongside the fact that the entire operation will be much larger and will have actual Republic backup. Another thing Shan did was okay Scourge working with the Jedi, mostly because no matter what things were already so fucked she didn't care where help came from.
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>>1367 I'm turning my focus onto some of the inspirations I have for Nox Malgus is cool despite being a type of Sith I hate the idea of, a Sith that "follows the Will of the Dark Side," a retarded idea, but despite his retarded beliefs I really do like Malgus. A big brain warrior who justifies his bloodlust with philosophy and math who, after fulfilling his dream of shattering the Jedi, goes on to to forge himself into a crucible for his belief of betterment through conflict by tearing apart the Sith in a civil war all while smashing the Republic at the same fucking time. The Wrath ingame has many shallow connections to Malgus, both of you have (had in Malgus' case) a qt twi'lek, both of you end up rising above your previous station despite the efforts of your superiors, and both of you end up an emperor at some point. (Implying that the Wrath is the Outlander, which he definitely is don't @ me) I'll be keeping most of the basic connections between the Wrath and Malgus, I even plan on literally pointing them out at one point. >Maul God fucking bless you /sw/ for convincing me to read the Maul books. Every single book revolving around Maul is fucking kino and fantastic, from the short story where he fucks with some miners to his brief but unironically fantastic tenure as a convict in a gladiatorial labyrinth of a prison with a giant worm, Maul is consistently a fucking dream to follow. The mixture of an extremely savage and ferocious, extremely prideful, but ultimately completely servile errand boy for Sidious with a few personality quirks like playing with machines and naming all of his gadgets (Scimitar, Bloodfin) and his unwavering allegiance to Sidious and the Sith's grand plan make him such a compelling character it's impossible not to love the horny fucker. And it's impossible not to absolute despite the bastardization of him that happened in TCW, God he is fucking atrocious in that show it hurts after reading him being done so well. He's great. I recommend reading all of his books and stories, even the comics. (I usually don't like comics) Maul's relationship with Sidious is one of my biggest inspirations for my plans with Nox during his time as Baras' """enforcer.""" Nox's a completely different character from Maul and that'll ring true in my telling of things, but they do share a common existence as willing pawns for their respective masters (at least until Nox's tries to blow him up) Maul's relationship with Sidious will be something I subvert to a degree regarding Nox and Baras, where Maul is dutiful and enthusiastic when it comes to doing jobs for Sidious (except when the jobs are too easy for him, but that usually doesn't last long) Nox is fairly snarky and unpleasant towards Baras, and while he ultimately grows to respect and admire his master for what he's given him (turning Nox into the killing machine he is, giving him Vette, giving him his ship blah blah) he rarely expresses these inner opinions to his master and usually prefers to poke fun at the size of his lungs. Maul's fantastic, but I respect his character too much to just copy it for my own shit. For Nox's driving force I'm focusing on part of a quote from Papa Sheev. >"...you’ve been searching for a life greater than that of an ordinary Jedi. A life of significance, of conscience." Now Tarlus is no Jedi, but after growing up having no choice but to slave away to pay off a bullshit debt imposed upon his family, after being forced to sit by as his friends and family get shredded by Onderonian partisans, possessed minions, and Imperial shocktroopers, after being forcefully apprenticed by Tremel, the one thing Tarlus deeply desires is the ability to choose, to be able to live a life of conscience, one where he can decide his own fate and actions. And ironically, that's what being a Sith is all about, using your own power and ability to forge your own path and live your own life as you choose. The irony in that is that Tarlus was forced into it, yet chooses to remain a Sith as it awards him the power he's been craving his entire life.
>>1370 I keep hitting my character limits. That's all for today anons
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Decided it'd be best if I left the Dread Masters for future posts. Let's talk about nignog larvae that refuse to answer the question many of us in the modern world are considering: the Boomer question. The Ruurians are those little caterpillar guys, and when I say little I mean that they're about three fucking feet tall. They occupy the humid jungle-y world of Ruuria where they live in a colonial hive system. They don't do much, as despite inhabiting the planet for fucking eons they've only managed to erect a single university that's been burdened by the task of educating the entire planet's fucking population BUT they do have an excuse, as that worm guy you can see is in fact their larval stage, the only time in their lives where they're actually sentient. After some years of chomping on leaves and contemplating how to build a shed, the Ruurian larvae will cocoon themselves into a hardy shell capable of protecting them from the harsh outside world of libruls and fake news where they can sit in contentment until they decide it's time to mow their lawn at 2 A.M. This leads to the newborn Chroma-Wing Flier (That's their name) tearing apart the econom-I mean, tearing apart their pupal shell and emerging as some sort of butterfly thing. Luckily for all the larvae Ruurians still tucked asleep in their fortnite-leaf beds, ""adult"" Ruurians don't give a shit about anything that isn't eating or fucking so they promptly forget all about mowing the lawn and instead fly away to go praise Muunilist and skulk about the mountains, patrolling for zero ultra dew. Chroma-Wing Fliers are fucking retarded and as I said don't give a fuck about anything other than the GDP, eating, and procreating. (I lied about that first part) They are the reason why Ruuria is so underdeveloped and they're the reason why what happened next happened
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>>1584 Belkadan, a world of rainforests and swamps, was a fringe world even way back when the Infinite Empire was still kicking. The world was only acknowledged by the eye-stalked cannibal fucks because of it's large size and the richness of its crust in basic elements such as iron, aluminum, and silver. While these metals are absolutely outclassed by other ores and alloys with fancier sci-fi names, they're still useful enough to warrant strip-mining the swampy shithole. (Not to mention it's exceptional size attracted a fuck ton of asteroids, so there's also a copious amount of heavy metal deposits.) Too bad the Rakatans encountered the same problem the Nazis did when they had the galaxy brained plan of erecting just about fucking anything in swampy Polish soil, so the Rakatans only managed to get their facilities around the same time that the hammerheaded fucks got cosmic karma and the Force skidaddle-skidoodled them into pleb-status. Seeing that the wizard powers had departed from their slavemasters, the Human slave miners brought to Belkadan finally had it dawn on them that they outnumbered their slug-eyed captors 10:1, and together they collectively went on a planet-scale strike that quickly devolved (or Evolved in my mind) into a full-scale genocide of the Rakatans on the world. When the overseer's undermanned garrison called for help to the rest of the Empire, no answer came. Now with the Rakatans gone, the Belkadans realized they were thoroughly fucked as their now deceased masters sabotaged all means of escaping offworld (as was standard doctrine during a slave revolt, can't have precious and delicious cattle-people fleeing into uncharted worlds and making something of themselves) the Belkadans turned back to their mines and satellite facilities (as in satellite to the mines, like habitation outposts not orbital space things) and dug in, anticipating a response from the now defunked Infinite Empire that they had no reason to suspect having collapsed on itself. Excavation sites turned into bulwarks, deep underground tunnels into interconnected supply routes, strip mines hollowed out into bunkers. The Belkadans were an industrious lot, a trait they could (but never would) thank their slave masters for whipping and artificially inserting into their genome by selective breeding like all good intergalactic slave societies would. Months of preparation turned into years, hasty preparation into dedicated reinforcement, slowly but surely Belkadan became an unassailable fortress never to be besieged. After a year they realized a Rakatan response might not be coming, after two it dawned on them it wouldn't. The militant state inadvertently created had nothing to kill but the local fauna, a "problem" the Rakatans had seen to themselves, and civil war wasn't even much of a possibility due to the Belkadans spending the last couple of years working together to ensure their people's survival. So they turned to what the Rakatans made them for, working. The mines, that were never truly abandoned as the global armament and defense campaign required a fuckton of raw resources, were expanded, the Aquifer-Annihilator 2.0s the Rakatans brought in to transform swamp into not-swamp expanded the reach and scope of potential settlements, and the weak water-purifiers assembled by the Rakatans to gather drinking water a tier below immediately lethal had already been upgraded into robust purifiers powerful enough to make life-straws look like a fucking joke (Hiding in a pitch-black cave waiting for space-cannibals to pop up is thirsty work, and lead just doesn't cut it) helped cure the heavy-metal poisoning plaguing the Belkadans. And so, they expanded and waited. They weren't sure what for, for the Rakatans to come back so they could get some ironic payback by filling them with lead this time around? For more former slaves to come and remind them that they weren't alone in their newfound freedom?
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>>1587 After exploring the depths of their puddles and ponds, the depths of their planet's inauspicious crust, the final frontier for the Belkadans was space. Too bad they couldn't get there. Fucking around with the husks of annihilated Rakatan toys didn't amount to much other than teaching them about aerodynamics for in-atmosphere flight and since all the fun technology had been ripped out and vaporized by the hamheads there wasn't much for them to do but experiment and play around with what they had. And one thing they DID have was satellites. Well, they could at least talk to the satellites, mostly communication arrays dropped off by the Rakatans so they could watch fun bloodsports between rancors and firaxa sharks in spaceball-sized swimming pools (the rancors usually lost) and gladiator matches where they'd pit grey-skinned tentacle-headed warriors from Coruscant against the weird two-hearted spike-headed horny guys they picked up on Iridonia, fun entertaining shit. The Belkadans saw these satellites, could convince them to relay technical self-diagnostic scans to them and even figured out how to get them to bounce signals back and forth across the planet, but what they really wanted was to get their hands on one of them. Too bad they couldn't convince them to drop out of orbit and parachute down to the surface, as they were hardcoded to only do that if their structural integrity was absolutely fucked, so fucked that it'd probably not survive re-entry if it had to, as the Rakatans were a SPACEFARING FUCKING CIVILIZATION WITH SPACESHIPS CAPABLE OF FTL TRAVEL, GOING INTO ORBIT AND FIXING THEM ISN'T VERY HARD but the Belkadans persevered, intent on finding a way to visit the moon and have a real moon landing unlike our fake one. Shooting the satellites out of orbit was a bad idea, as they're spinning around and only a couple are at geosynchronous orbit, meaning that the ""easy"" targets are few in number and fuck ups will result in total failure and amount to nothing other than heartache, while the hard targets are even more of a pain in the ass to deal with. I've been talking about obscure swamp people when I'm just trying to set up a single fucking event, I'm wasting both my time and your time dear reader >tl;dr Swamp man shoot satellite out of sky, learn how to fly >swampman fly around their system and decide that FTL travel is fucking retarded as they can't do it >swampman gets raided repeatedly by aliens >swampman no like aliens >Swampman eventually get raided by humans >Swampman very confused by this >Human raiders eventually fuck off after realizing all swampman has is basic metals they could find elsewhere and elsewhere doesn't share lead at high-velocities with them >Human raiders are the Tionese >Republic's a thing by now >Republic finds swampman location from Desevro pirate archives >Republic visits swampman >Swampman shoots Republic because Republic violate NAP by existing in Swampman space >Republic tries again >Swampman quits sperging >Swampman joins baby Republic Belkadan becomes a minor industrial power in the Outer Rim, Belkadan never really hung out much in the Republic because aliens made them very uncomfortable after their pretty violent history with all kinds of species. Swampman eventually chills out and tries making friends with their neighbors in the Tingel Arm. With the help of the Republic's FTL travel they quickly encountered those native to Helska Three, also known as Helska Prime, who were in fact descendants of a Belkadan colony ship. Together the now reunited peoples set out to find more of their spacer kin in the Dalonbian sector.
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>>1588 And it's a shame where they found them. Or, what was left of them. Fuck I just realized my flag's been off this entire time. Oops After a long, long time of failing to find any other traces of their lost brothers, the Helskans and Belkadans mostly gave up on the search for their kin. The Belkadans were glad they found the Helskans and the Helskans were glad they were found at all, given the total disappearance of their fellow colonials. Until Sernpidal. The local Sernpidalians, longstanding members of the Republic by now, were having numerous troubles with their mining industries so they decided to outsource to the local professionals. As strip-mine extraordinaires a number of Belkadan contractors got to work, only to find a number of harrowing discoveries. At first they believed the vessels uncovered in a ravine splitting a region of Sernpidal's southern hemisphere to be of some obscure Rakatan origin, with design traits such as prong-like structures attached to a central junction, but closer examination revealed puzzling design elements. Thrust vector vents for maneuvering built like re-purposed air-brakes, tapering of the prongs to make them aerodynamic, (useless for space travel) and a lack of Rakatan proto-hyperdrives. What it did have though, was sublight fission drives. Ones that were an awful lot like Belkadan colony ships. After these revelations were relayed first to Belkadan officials before the exceptionally patriotic miners confronted the Sernpidalian government with these findings the Sernpidalians quickly dissolved all contracts with the Belkadans and demanded they leave the planet. When the Belkadan senator demanded and audience with the governor of Sernpidal, he was rebuked. A year of campaigning in the senate from Belkadan and Helskan lobbyists followed, culminating in a senate hearing in which the Belkadan senator alongside officials representing the miners explained the situation before demanding that the Senate investigated. The Sernpidalians weren't too thrilled but eventually consented to having Senate investigators paw around their planet, and after a few months they reported that the Belkadan suspicions were correct, the ancient ships did in fact match ancient Belkadan schematics, and the Sernpidalians did admit that in the distant past they had encountered the Belkadan colonists. Fighting broke out and the Belkadans got dabbed on. They colonists crashed their ship into the ravine in order to stop the Sernpidalians from studying it, just like the Rakatans annihilated their tech to stop the revolting Belkadans. The Sernpidalians issued an apology for their short-sighted and hasty actions with the miners, and even offered to reinstate their contracts. The Belkadans were salty though and demanded an apology for the death of their colonists nearly ten fucking millenium ago, which the Sernpidalians said was sort of retarded because they had nothing to do with it. The Belkadans then demanded that the Sernpidalians pay for a full excavation of the site and the gas bill for shipping the wreck back to Belkadan for a funeral service, which they also refused The Belkadans weren't happy. The Helskans weren't happy. Both of them had spent decades searching for their kin, burning all kinds of fucking money and resources to do so, and all it amounted to was nothing. When they finally found the remains of one of these colonies it turns out they got murdered by weird aliens, weird aliens that acted like assholes before giving a halfhearted apology for massacring their kin a long, long time ago. So here we have two extremely militant and nationalist forces enraged by the actions of a smaller, less capable group, that's refusing to abide by their (admittedly bullshit and nignog tier) terms. And this is Star Wars. Guess what happens next.
>>1590 I hate sernpis so damn much. Only thing worse is finding out these subhumans produce mayoketchup.
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>>1590 Yeah the Belkadans got real uppity about not getting their reparashuns from the pale Sernpidalians, so mad they called up the Helskans and told them to fire up the warships. The Senate told them not to touch a metaphorical hair on the bald Sernpidalians little heads, but the Belkadans said that some of them were alright, don't be at Sernpidal tomorrow. That's around the time the Jedi Order stepped in. The Belkadan-Helska Pact acted fast and within a few galactic-standard days of the less than favorable "mediation" between Belkadan and Sernpidal, the Belkadans had already managed to claim space superiority above Sernpidal, having prepared for the invasion by moving their fleet into orbit above Helska before the talks were even done. A task force of Republic regulars from the Alborrio sector alongside a portion of that sector's fleet met was joined by the Jedi Belth Allusis and Verkin Ovair, two auspicious names I want you to remember. Both respected members of the Order, Master Allusis alongside his padawan Orgus Din and Ovair with his protege Nomen Karr, ironically disagreed with eachother regarding what would eventually be dubbed the 'Sernpidal Crisis.' Allusis deemed the aggressive Belkadans as overzealous and dangerously militant, believing that after the conflict had been ended that it would be only natural for the Senate to shackle their military capabilities in order to preserve peace in the fringes of the Galaxy. Ovair however was sympathetic to the Belkadans, he himself was a member of a longstanding dynasty of Jedi, and he thoroughly understood the Belkadan and Helskan's desire for retribution, himself a father with deep respect for his heritage. Plus he's a fucking incognito Sith so supporting anarchy within the Republic's his goal, just like the rest of his family, but I'll save talking about them for later. Nonetheless by the time the Republic response reached and handily neutralized the outnumbered Belkadan-Helskan force, nearly six gorill-, one-point-five million Sernpidalians were now carbon scored to shit by vengeful Belkadan blasters. Rebuilding of Sernpidal would take time, and while the Senate did in fact saddle the Belkadans and Helskans with harsh penalties and even forced them to scuttle half their "self-defense" fleet, the Sernpidal Crisis was ultimately a failure for the Belkadans, as 1.5 million dead Serpindalians just wasn't enough in their book. Lucky for them, the Sith'd give them the chance they wanted to correct that figure.
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>>1593 The Sernpidal Crisis occured roughly 280 years after the Jedi Civil War, and only a mere ~23 before the Treaty of Coruscant. Five standard years after the Sernpidal Crisis, the Tingel Arm region of the Galaxy was once more the center of violence. After the Treaty of notVersailles pissed off the Belkadans even more than finding a broken colony ship, a fleet of foreign warship materialized along the Galaxy's rim, just fucking sitting there. The Republic, surprised but optimistic to greet these seemingly extragalactic visitors, sent a diplomatic envoy to greet them. It got blowed up. It blew up very quickly, but just slowly enough for it to transmit out a live image of the fleet. The Republic didn't like this very much, so they threw a task force of Thranta-class Corvettes to make it go away. They also disappeared in short order. Around this time the Belkadans received an envoy from the foreigners, a very familiar envoy that just so happened to be wearing the same formal military garb of a bunch of fuckers that had been paying visits to Belkadan's governor. This one claimed to be named Moff Zellos, and this one offered them Sernpidal. All they had to do was let his friends crash at his crib whenever they wanted This was the start of the Tingel Arm Campaign, a diversionary move from the Sith to draw the Republic's forces into the Galactic North so the main force of the Empire could bulldoze everything around the Stygian Caldera where most of the Sith armed forces was waiting. The Republic took the bait, and countless sector fleet punched in the coordinates for Belkadan, as the task force had five years ago. They also got trashed, in short order, as the Terminus fleet they'd expected had suddenly been bolstered by all too familiar Belkadan vessels, and their fallback line was now populated by a fleet of angry Helskans charitably delivering salvo after salvo upon the retreating Thrantas. Quickly, alongside the Sith's reconquest of Korriban and subsequent routing of Republic occupiers unfortunate enough to be stationed in the Caldera, Sernpidal once more had its seas and ravines filled with albino blood as the Belkadans wreaked holy vengeance down upon them, unshackled by their new best friends and empowered to colonize the world as their fallen kin had intended. The Imperials bolstered the already impressive defenses of Belkadan to an absurd degree, transforming the world into a fortress and headquarters for the upcoming northern front of the Great Galactic War. They also visited the Ruuria, who were just happy for visitors and didn't mind much when Moff Zellos said he'd be making some weird antenna buildings on their clay. The Chroma-Wing Fliers didn't mind either. The Republic navy presence in the Tingel Arm vanished overnight, with countless corvettes getting their hammer-headed bridges crushed and spaceframes ripped open by Imperial guns or the surviving corvettes abiding by the order to retreat back to safe space. The Tingel Arm Campaign was a resounding success for the Sith, and with Korriban and the rest of the Stygian Caldera freed from the Republic, it finally dawned on the Republic that the Sith had returned.
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>>1594 With a war on two fronts, the forces the Republic had mobilized by now weren't quite sure where to focus on. The Sith answered that question for them when they attacked the Minos Cluster. Rising up like a gamer in the Galactic South, the Sith showed their scars to shipyards around Sluis Van in a vicious assault on the eyes that shattered their orbital rings and rendered the planet's manufacturing capabilities non-existent. This is also where the Eradicator Cult focused their efforts, joining the rape on the Republic after playing a pivotal role in the reconquest of the Stygian Caldera. The Sith tore through the cluster, looting and pillaging the sector with a blitzkrieg-esque fury that devastated the region for years to come But the fun was just beginning, and the Jedi were just arriving. A Sith-led raid on the world of Eliad transformed into a pitched battle between mostly Sith infantry and a Jedi-led contingent of Republic regulars that managed to capture the attention of the conquerors. Eliad transformed into a minor Republic victory, as the marauding Sith were annihilated while the Republic host was devastated. Regardless, it was an important event for the practically despairing Republic. The Sith's momentum along the other fronts was unabated however, and planet after planet along the space road to the core fell to the Imperials, such as the planet Begeren.
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>>1595 Describing SWTOR's version of the GGW is a fucking headache. Some faggot made this map and it's mostly accurate, the Sith had a three-pronged invasion that characters randomly pop up along in seemingly random planets for random bouts that usually the Sith win. Problem is, the Minos Cluster Campaign and most of the fronts stay the fucking same for two decades. Not fucking with you, they supposedly fough in the Minos Cluster for two decades over what amounted to fucking nothing because apparently the Sith didn't give enough of a shit to win down there, and the Republic cared too much about random bits of space to defend the actually important ones My understanding of it is very fucking shit and that's why, for the most part, I'll be handling it myself just to keep my brain working because otherwise I'll get confused and mad at Bioware. (Well, more mad)
>>1596 Post 1597 got dabbed on by me because it sucked. I'm gonna actually sit back and think about what happens on Karideph, so apologies but I won't be continuing my version of the GGW until I've actually put a modicum of effort into it. Thanks for reading anons, I'm getting back into the swing of posting
>>1370 >God fucking bless you /sw/ for convincing me to read the Maul books based, glad the shilling paid off. Every Maul novel was fun as hell.
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Characters make scenes and battles are scenes and wars are collections of battles, therefore we gotta actually give a shit about characters to give a shit about the battles and thus the conflict That's not a big-brain take, that's just basic writing. I'll be giving some (progressively better in quality) backgrounds for characters to act as foundations for their actions and role in the Great Galactic War, starting with the Jedi master Belth Allusis. Big posts incoming >SWTOR’s shitty and vague description Belth Allusis’ described as a ‘champion of lost causes’ and as a selfless figure, so selfless that he sacrificed a portion of the Republic’s strained military for a lost cause and strategically unimportant world because ‘muh Force told me to.’ Also he makes funny haha jokes at council meetings so he’s a cool guy, that’s what SWTOR gives us on him before they triple dab him into irrelevance in both is debut and finale. I’ll fix that gimme a minute >tl;dr, after dealing with tyrannical monarchies bent on expanding, zealously pacifistic but obstinate and intolerant theocracies, and bloody political intrigue, Belth Allusis’ experiences as a padawan and later on as a knight and even master prove to him that the only time when the underdog has a chance is when big brother steps in Skip to conclusion if you want that explained >my own autism, read if you want Fair and optimistic by nature, militant by practice. Always one to believe in what he claims the Force ordains to be correct and true, regardless of circumstance, nuance, and other’s perceptions, Belth’s always been a cheerful and positive nigga. His tenure in championing lost causes began with the Indupar-Ec Pand Dispute. A section of the Ado Sector in the Mid Rim was on the brink of conflict when the local industrial power of the monarchal Indupar imposed hefty economic sanctions on the Quara (Aqualish Subspecies) colonized world of Ec Pand, mostly because Ec Pand refused vassalization, and the Indupar thought that the Republic wouldn’t give half a shit about Ec Pand because the Aqualish hadn’t been granted a senatorial seat yet and weren’t official members of the Republic. When Aqualish demands for the Induparans to fuck off and lift the embargo ended with their representative getting imprisoned for violating Indupar’s rule against stating that their king should “castrate himself with a hydrospanner,” and Indupar continued to block supplies and trade to Ec Pand, a “disavowed crew of impassioned nationalists,” as senatorial clerks would later describe, group of settlers from the world hopped in their freighters and dragged a host of asteroids across the path of the Ado Spine, the primary hyperlane and prominent trade route in the area, which nearly caused a twelve-ship pileup but luckily ended with only five injured and zero casualties before Induparan ships cleared the path and then decided to ‘discipline’ the Aqualish. This is around the time Republic officials arrived to settle the dispute, officially summoned by Indupar’s merchant guild that was sick of NOT making any money off the colonists they’d been funding, and little Belth Allusis and his master Casca (((Ovair))) in tow because the Jedi had nothing better to do.
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Belth saw firsthand how the little fish guy was getting stomped by the big mean monarchists, as the best the tiny colony could do was scream stream after stream of Aqualish curses while shaking around their grubby alien fists as their wish for self-determination get dabbed on by a more established neighbor. The conflict never escalated into full-blown war and, after a lot of negotiating and Aqualish screeching, Ec Pand got its embargoes lifted so the Induparan merchants could economically enslave the world and conquer it much more efficiently than their shortsighted and honest monarch could. The second event I’ve come up with would be that one time Belth and Massa Ovair played a hand in the defense of the excommunicated priest from the world of Monastery following a religious coup that resulted in the domination of the Order of the Sacred Circle (a religious cult that’d been a big player in the Pius Dea era that’s mellowed out a bit after the Jedi and Republic forcefully reformed them) resulted in the formerly Hermetic council of Elders getting replaced by the much more close-minded Gnostics who claimed that their own interpretation of the Order’s beliefs would result in the protection of life Galaxy-wide and that the more liberally minded Hermits’ had sat back with their thumbs up their asses pretending that every other religion in the Galaxy had something remotely resembling merit. After putting most of the Hermetic council under grueling and inhumane house arrest, a single Elder escaped and fled to Coruscant in order to beg the Senate for help hiding from the Gnostics as they were fairly intent on finishing the job they started when they arrested his peers. Blah blah, Jedi shit, blah blah blah, Belth Allusis of course was ecstatic at the notion of ‘peacefully and definitely extremely non-violently’ defending a dying religion while Master Casca Ovair was more worried about the Gnostic, (not conservative, merely religiously intolerant) Elders siding with the Jedi when the Sith re-entered the Galactic stage, as the Gnostic traditions of intolerantly opposing deceit, warfare, and all the evils practically essential for Sith ideology would potentially trigger a revival of the cult’s long-dead Militant side, and if the Pius Dea era taught anybody fucking anything it’s that fanatic zealots with God on their mind and blasters in their hands are a pain in the dick to deal with. (The Sith knew this all too well, as they personally employed a whole fucking army of them called Shocktroopers) Blah blah, religious shit, blah blah, the Gnostics eventually non-violently convince the Hermit to come back and sit in the collective prison-temple full of blankets and choccy milk with his other Hermit buddies so they could come to some sort of accord with the Gnostics, which in Galactic Basic meant that they’d be treated with respect, cared for to the utmost degree, but otherwise completely fucking ignored as the Gnostics began preaching about the one true way and how not every theology out there is good, and that in fact most are cringe. Both Belth Allusis and his master were disappointed, but for completely different reasons. Next up on the list of shit I’m making up to make Allusis relevant was a healthy bit of Senate intrigue that had cost an Outer Rim senator his life and another senator his pride. Blah blah blah, the agriculturally fluent world of Balamak got pissy when its corrupt senator agreed to a trade deal deemed bullshit and entirely unacceptable by its governor from the economically blessed world of Randon, a planet of shrewd opportunists located at the intersection of a literal fuckton of trade routes. Being an agriculture world Balamak wasn’t good for much other than sharing its crop for shekels, but the terms of Randon’s proposition were so absurd that it’d take a nignog to accept it. And said nignog was their senator, who may or may not’ve been the proud owner of a number of Randonian penthouses.
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Problem is, when the Balamak governor attempted to remove his own senator from office, this movement was blocked by Senate bureaucracy definitely not manufactured by Randon’s considerable senatorial buddies who all stood to gain from the extortion of Balamak’s bread and glow-in-the-dark apple juice, the corrupt senator’s resignation was pushed back just long enough for him to get the agreement signed and recognized by the Senate, which would force his hopefully less shekel-inclined successor to spend the rest of his life battling with the Randon Commerce Pact’s fuckhuge lobby while his home got stripped bare of its sole asset. A little bit before this bullshit reality waddled out of the closet buck-ass naked for all to see, the Balamak senator wound up dead with a twin pair of scorch marks on his face. With him dead, the only figure with the authority to make a final decision on the trade contract being Balamak’s recently arrived Governor, who definitely was fucking ecstatic about signing a deal that’d fuck his entire planet down to its molten core. Blah blah Jedi investigation, blah blah, yes the Governor definitely paid a hitman to deal with his shitty senator, blah blah this is revealed, blah blah politics blah trade blah phantom menace blah blah. I’ll leave it open and in the air how things ended with this one. >Conclusion The point of these is to give some foundation to Belth’s previously fucking E M P T Y past and to outline a theme that frames Allusis’ worldview, as I said in the beginning with that whole blah by nature and blah by practice, his base inclinations for supporting those wronged and on the bottom were only satisfied when the underdog got their way, and the only time the underdog ever got their way was when the Republic, wielding its cudgel of a galactic-sized military, stepped in to arbitrate and right the wrongs done to the little guy. In cases where the Republic didn’t step in (or when its grip on a situation had the rugged pulled from under it by corruption like in the political assassination story) the underdog consistently got ass-fucked by those trying to nab their sweet sweet booty, such as when the Republic had its hands tied during the theocracy shit because it was a completely internal affair between the two parties, one that wasn’t violent and therefore the Republic had no grounds to act in them. The events between Belkadan and Sernpidal also reinforce this, despite taking place years after Allusis came to this conclusion, as the Sernpidalian death toll only halted when Big Brother Republic navy stepped in. Belth Allusis is a staunch military supporter and interventionist because of the events he’s played a role in, and this perspective and worldview plays a major role in why he does what he does during the Great Galactic War against the Sith. I wrote most of this shit a few days ago at night, and as per usual I don't re-read my posts and do my best to give you guys (for better or worse) my first drafts. Expect other character things to not be this stupidly fucking long and much more concise
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Inspiration to write's dying quick so I'll churn out these last few posts for you boys before I die again. >The fucking Ovairs According to Bioware's lore for SWTOR repository and spewer, a character known as Gnost-Dural (cool guy) there was a group, no a dynasty, of Jedi in the order that were in reality Sith infiltrators, doing Sith-y shit while LARPing as Jedi for like shutting Naga Sadow's tomb and totally definitely not being suspicious as shit. The only named Ovair is a guy that betrays his apprentice and then fights his apprentice (now possessed by Naga Sadow) in front of the Senate, dabs on the ghost, then gets headpats from the council for doing real good. (Despite lying to them by claiming his apprentice died) Here's my version. The Ovair surname's a common sight in records detailing the last century of the Jedi Order, with the practically legendary bloodline having its humble beginnings as the scion of a fameless Jedi from the Order's splinter group based in their little shitty stone temple on Taanab. Said progenitor of the dynasty found himself responding to a call for help from an advisor of the Duke of Domayn, a planet that's definitely not spaceProvence and definitely not a former safe haven for a sect of Krath survivors. Blah blah succession shit later, the advisor (Who herself was definitely not an Imperial Intelligence plant) got herself in a Deckard-Rachael a la blade runner relationship with the responding Jedi. The Jedi ultimately solved the riddle of Domayn's crisis but sadly never got to see the fruits of his labors, said labors being peace and prosperity for feudal aristocunts and knocking up a bitch respectively. The Advisorlady's next stop in forwarding Vitiate's big brain plan included demanding the Taanab-bound Jedi to raise their spiritual brother's son as their spiritual nephew, but also surviving the ensuing pirate attacks that just for some fucking reason wouldn't let up this time. (Taanab's always had that problem, and they probably always will because it's basically Space Wild West planet but with hungarians and purple skies) The Taanab sect of Jedi, advisorlady in tow, did what countless other sects of formerly independent Jedi did and bit the Space Wizard Union bullet and set up shop on Coruscant. Just as Planned With the help of the Sith's deeply entrenched agents on Coruscant, Advisorlady's job morphs into being the best mother she can for her little space wizard partisan in the making. This little guy grows up to be Hordo Ovair, future battlemaster of the Order. Now here's my thinking for the Sith's strategy here >Goal Infiltrate the Jedi, have agent do whatever the fuck the Sith want them to do >Means Before we go deep into methods and options, you gotta understand the Jedi Order's position, which is -Splintered/Confederated, spread out and spread thin, not too organized This makes them very vulnerable to attacks as the lack of centralization leads to isolation which leads to opportunism for enemies that otherwise wouldn't have stood a chance at busting the knee caps of the Order, but as it stands the Order's less of an Order and more of a general philosophy with even that definition being a little shaky. >Options/Methods One: Manchurian Candidate: Kidnap a few, shouldn't be too hard as only their immediate cohorts will notice. Break them/make them fall, do Sith sorcery ritual bullshit whatever it takes Boom! You got a Jedi slave. Problem with option one is that you can't be 100% sure your newly made Dark Jedi'll even be for starters loyal to the guys that kidnapped and, presumably, tortured him, so it might take a bit of loving to make him a true patriot Another problem is that even if he's 100% loyal, he might not be re-accepted by the Order, at least the larger section of it (the Coruscant Temple guys) because he's so mentally fucked and deranged that yeah, he might be spewing out Hail Vitiate every two seconds, but he might not make that great of a fucking spy >Option Two: Deep Cover Indoctrination shit This one's more big brained than option one, it's the one they did One: Infiltrate a smaller section of the Order Two: Drive the section into the larger/general group (This is just a part of the general corralling of the Order galaxy-wide) Three: Raise scions that are full on Sithaboos that won't fucking ruin everything Four: Repeat step 3 And that's what they did. The first few steps were the rockiest ones, with Hordo Ovair being a closet wizard-fascist (Or just despotist?) and some emotion control (lack thereof) problems he inherited from daddy dearest that the Taanab-sect had put up with but the Coruscanti weren't having, that passion and drive caused him to excel in the Order's phyiscal teachings and he quickly mastered swinging around a laser sword. This is important, as the Sith of the time were more sword-sword focused opposed to lightsabering shit up, with the Eradicator Cult being the only large organization with any interest in utilizing the protosaber's descendant. Hordo's primary contribution to the Sith was a thorough and detailed understanding of lightsabers, and the Jedi's philosophy on combat and its martial-ness in general. And the fucker knew what he was talking about, afterall he worked so hard they dubbed him a Goddamn battlemaster. Funny thing is, the Eradicator Cult's greatest reavers and warriors from Vengean to Malgus had the foundation of their blade techniques ripped straight from slightly-less than modern Jedi ones, and the same can be said for the majority of lightsaber-wielding Sith during the Great Galactic War. (Though they were a minority) Hordo's real problems began when he had his own kids. Specifically they started when he took a wife, a Force-sensitive thot he met while out on a job definitely not thought up by the Sith, who he beaded and dragged back to Coruscant to pop out his rugrats
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>>1818 Holy fuck they increased the character count. Based. Hordo's problems weren't accidentally revealing his illegal wrongthink that the Sith did nothing wrong opinion to his wife in a drunken stupor no, he didn't drink because that's degenerate, it wasn't convincing the Jedi council to let him keep his Outer Rim cutie no, it was his kids themselves. Raised and indoctrinated exactly as he himself was, the two twins were poised to be excellent extensions of Imperial Intelligence's claw-tipped tentacles stabbing into the heart of the Republic, too bad one of them was a faggot. Twin #2 found himself questioning some of his brainwashing after spending a little too much time around the local big-brain Jedi philosophy master, think of a Plo Koon or Yoda but not either of those two, and while he never dared reveal his family's allegiance he did harbor some doubts about the whole thing, doubts he began taking relatively seriously around age 14. He stopped existing around then too. A freak accident including pirates and the vacuum of space during a mission above Sleheyron? An engineered "accident" thought up by the Sith? Or maybe Hordo just wasn't taking any chances, regardless of the fact that his own blood was pumping through the veins of his untrustworthy son. The Galaxy may never know But what they do know is the name of the surviving son's own progeny, Barel Ovair. Look him up to see what I'm building off of, he's the only named Ovair guy in SWTOR shit The Ovair family got up to a lot of shit over the years, mostly because the Imps asked them nicely too, but I'd say that the arguably most important ones were Advisorlady (for starting it all) Hordo, (for cementing them) Barel Ovair (for making them truly famous) and Verkin (since Verkin's the one fucking about during the Great Galactic War) One thing I want to be clear on: The Ovairs are NOT Sith. Now yes they are IMPERIALS, as in members/supporters of the Sith Empire, but they themselves are NOT members of the Sith Order, if anything the more risky members of this dynasty were closer to Dark Jedi than anything else, as they were created to be an extension (one of many extensions by the way) of the Sith Empire into the Jedi Order, they were not Sith, they didn't play the multy personality game that Sheev and Plagueis mastered, they didn't have secret shrines to Vitty in their closets, they merely harbored allegiances practically screwed into their minds from birth. The closest thing in SW I can compare them to would be like a proto-Children of the Emperor, who rather than involuntary sleeper agents hardwired to be Raymond Shaw, the Ovairs are actively aware of their dual-citizenship and merely act with the Sith's best interests in mind and at heart, as they ultimately have been completely wired to do so. Even Verkin, who actively interacts with the Sith, isn't accepted by the Sith as a true Sith since he's really just an edgy traitorous Jedi Now like I said the Ovairs are just one group of infiltrators, and I'm only referring to the ones that infiltrated the Jedi. There's sleeper agents and other closet-Imps alike, the Ovairs simply rose to fame due to its members' predilection towards being named characters and since I'm fucking talking about them, those are the guidelines afterall for relevancy in this shit I'm getting sleepy and I am probably getting less coherent, Here's my tl;dr >tl;dr Ovairs are a dynasty of Dark Jedi affiliated with the Sith Empire (Imp Intelligence technically) as informants and agents inside of the Jedi Order Have a good night /sw/, I don't know when I'll be back. I want to write about Ottomans winning ww1 and nationalist serbian prize fighters
>Post about one Jedi autist >9,540 characters Jesus fucking Christ I need to tone it down I think Let's see if I can keep it down to 100 words or less. (Last one was 1,500+ words)
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Dar’nala Huge cunt, this one. The first padawan of Belth Allusis, Dar’nala was influenced by her master’s interventionist and pro-military views, ones that the Jedi council were a little spooked by due to their general aversion for cutting people apart, Dar’nala’s worldview splits from the one her master imparted to her because where Belth believes that the Republic and its military are adequate for policing the Galaxy and keeping it safe, she’s a Jediboo who firmly believes in the Order’s role as Galactic watchdogs and peacekeepers, advocating for the Jedi to play space nanny to keep the Galaxy safe. She’s got a bad pride streak and views attacks on her special wizard club as atrocious and unforgivable, and it’s potentially speculate-able that she doesn’t honestly give a fuck about the Republic at all, instead focusing on the wellbeing of the Jedi as she considers them the Galaxy’s greatest chance at peace. - Second in line for Allusis’ teachings would be Orgus Din, who’s the black sheep of the Allusis apprentice dynasty. Where Allusis’ stern in his views and Dar’nala’s downright zealous with hers, Orgus’ the one that decided to take a step back and look at the whole picture. The Jedi Order’s fragmented state has led to ideological conflict and even vague hostility towards its many splinter chapters and sects, with all kinds of dogma and doctrines all vying for control in Coruscant in order to forge the Jedi into whatever big-brain sect thinks they should be, from militant interventionists, to zealous crusaders, to pacifistic faggots that want to take a nap in their ivory towers. These fissures in the Order must be healed for the Jedi to truly re-unite once more, and it just won’t happen with everyone stuffing their own unique plsnosteal ideals down eachothers’ throats just to get enraged when they puke them back up and vomit their own acidic ideals back at you. No, Orgus believes that to mend and erase the fault lines quaking at the very foundations of the order, introspection, a focus on self-discipline and following your own rules of conduct are essential for returning the Jedi back to their former glory, not waging ideological wars that serve to do nothing but keep the Order apart. He’s basically space wizard Ben Franklin - Verkin Ovair’s well aware of the fact he is probably the last Jedi his family produces. With knowledge of the GGW looming, his family’s endeavors towards preparing the Sith for engaging Jedi are about to pay off and the role he’ll be playing for the Empire is one of gay faggot spy saboteur that fucks EVERYTHING up. Verkin can’t just go around doing obvious shit though, like assassinating the Grandmaster or something, he’s gotta play it smart. Battlefield accidents happen, and a few scrapes and scars will definitely bolster any bullshit story he comes up with to explain how he survived the boarding of the RFV (Republic Fleet Vessel) Syntax, which then blew up with all of its crew, but he luckily escaped in the only escape pod not to get fisted and sploaded by Sith turbolaser fire because he used the Force to make the gunners suddenly bad at their jobs. It’s a real shame he picked who he did for his padawan, everything would’ve worked out for him had he played that game a little smarter. - Nomen Karr’s had some troubles in his life, some reoccurring themes perhaps. It all started at age, uhh, thirteen or so with his first master. While investigating a group of potentially government-funded pirates who’d stolen what was expected to be a Sith artifact and now were pawning it off to the melinated market, the illicit tea party auction got sploaded by what was totally definitely not GenoHaradan operatives under the thumb of notSith-backed senators intent on transferring the artifact to their red-skinned masters. His master died in the explosion. The Republic’s investigation got the Finder’s treatment and after the judicial detectives finished their speedrun of the case, it was deemed that an angry black marketer took getting outbidded a little poorly and decided to praise Allah. Nomen wasn’t satisfied by this decision, as the artifact was seized by the Tionese immediately following the explosive sleepover and for some reason a group of senatorial goons transported it back to their senators INSTEAD of the Jedi. Nomen’s pleas of outrage were ignored by the Senate, but the Order itself wasn’t having it and they sent a volunteer to handle the case. This volunteer was the recently knighted Verkin Ovair, who worked alongside the masterless Nomen as they followed the trail of the artifact. Despite their best efforts, (AKA because of Ovair’s) the artifact disappeared out of known space and more pressing matters like hutts going a little over the line with massacring debtors. Nomen never forgot though. About the senate’s apathy, about the Council’s canceling of the investigation, and most importantly of his master’s death. Resentment towards authority was the first stage of his grieving process and he’s stubbornly stayed at it for an awful long fucking time, showing little respect for the Council’s decrees and demands, little interest in the Senate’s politicking, and absolute hatred towards deceit and intrigue. These events crafted him into a bitter and resentful yung’n not exactly suited to be a Jedi, but despite the council’s warnings Verkin Ovair made it his mission to finish Nomen’s training. And definitely not so he could feed and stoke the fires of hate threatening to boil inside of him. That one was a little long. My bad - Just a quick timeline note, both Nomen and Orgus’ training finished around a year or two prior to the Great Galactic War, with them already being full knights by the time the Sith crawled out from the Dromund Kaasian closet they’d been lurking in.
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>>1930 Dar'nala's looking like a tranny in that image, especially when she's next to thiccmaster Shan. No I did not edit this image don't ask Ven Zallow’s bland as a character, that or just plain. According to Bioware he’s a model Jedi, calm, composed, and pretty fucking good at chopping Sith apart with a spicy glowstick. That’s where it ends though, he’s a quiet cool good guy who isn’t afraid of nothing, thanks SWTOR very cool Now here’s my take. Zallow’s as stoic as it gets, if Zeno’d met him he’d be proud. The world for Ven’s a black and white affair, and to be fair he’s got a solid chance at being colorblind, since he’s already a fucking mute I wouldn’t be surprised if the Force saddled him with more Crusader Kings 2 negative traits. Good and evil exist, that is a fact. Another fact is that good and evil are opposites, antagonistic and antithetical to one another. They cannot inhabit the same space, an action cannot be defined by each of these things, everything has a set value in this way as positive or negative. That’s how it be Conflict doesn’t exist in Zallow’s mind, no, conflictS exist. Individual conflicts, with their variables and uniqueness, determine their own values. War against the Sith? An inherent good. Kill a traitor working with the Sith? An inherent good. Crashing a stolen Republic gunship into the Jedi temple, thus violating the space NAP? Inherent evil. Self improvement is also an inherent good, the notion of it that is. Doing so through evil means if of course wrong, but the goal of Self improvement is good when viewed in a vacuum (such as Zallow’s galaxy brain) Another good goal is protecting those who can’t. That’s a virtuous one Another good goal is removing those who trigger your evildar, that’s a virtuous one too. These values and goals define Zallow. He’s a humanitarian at heart, with his goal to help and save others fueling every badman-removing flurry of his laser sword. And yeah there’s literally no evidence Zallow can even fucking talk, he has one quote attributed to him and I’m 90% sure that Jedi sign language counts as a language, so I’m taking his stoic lack of vocal cord usage and running with it
Haven't been following this but what's your take on the different depictions of the tomb of Marka Ragnos across several games?
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>>1990 Every version of Ragnos' tomb is different for gameplay/dev reasons. The Academy one's pretty good, I feel that it drifts closer to being a massive complex of both underground tombs with too many surface structures than a dedicated underground tomb like most Sith resting grounds, but I understand that they didn't want you spending the entirety of the mission to Korriban in a dark mausoleum and they wanted to show more than just dusty dark walls. Now, they changed Korriban's color palette from orange and oh look more orange to a more familiar sand-colored sand with blue skies, but I can forgive that as a design thing. SWTOR's tomb for Ragnos has a bit in common with Jedi Academy's, being that is a large complex including structures erected on the surface alongside a proper tunnels carved out in the side of some rock to form the actual tomb bits, but SWTOR's I'd say actually is my favorite just on the basis that it's a massive complex that dabs on the other tombs in the valley, with unique statues just for Marka and an entire crag in the deeper section of the valley cut off devoted just to him, alongside the sets of overworld buildings that give it some extra flavor. I like it KOTOR's is the most barebones, I mean it had the rogue assassin droid that had some good dialogue but that was about it. It was as basic as the other ones because Bioware didn't really give much of a shit about the tombs as they were just trying to make each one have a little gimmick to keep you from falling asleep while you earned Sith good boy points and tried convincing Dustil to stop being a huge cunt Not bad but not exceptional A mixture of its appearance in Academy and SWTOR is what I'll be going with. I made this autistic rough map of the layouts for each tomb a while ago, I think I posted it in one of the threads that got deleted
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>>2017 Before I give the big Dread Masters post or talk about any more Jedi or Republic shit I want to drop a few sithposts regarding their military and my idea for their basic strategy in the war >Sith military anarcho-primitivism Sith like their beasties and Sith like their alchemy. And what they love is combining the two to make God cry. I was looking for a good War Behemoth image and I found this autism doodle and it's such high quality that I'm keeping it now. The Sith War Behemoth's basically Manny from Ice Age with a triceratops skull and enough horns to make zabraks jealous. Omnivore creatures by design, they can be sustained on just about any source of nutrition from looted stockpiles of gay spacewheat to groups of formerly useless slaves. Behemoths are pretty fucking stupid but very good at being docile little shits towards their masters, they're basically gigantic brainlets that don't give a fuck about getting whipped, instead transforming agonizing agony of trauma into mental impetus to fucking move their lazy asses. Sith are a clever lot and they came up with the behemoth-brain idea of strapping hotel-room carpet sized saddles to these fuckers before plopping turrets on them and riding their newly-made Battle Manny-s into battle against whatever poor fucking species' about to get stomped/shot/gored/eaten. War Behemoths are a dying breed however, as their durability, versatility, and troop-transport capability is slowly but surely getting outmatched by Imperial technological advances like the treaded Goliath armored vehicles. Plus it takes fucking years to grow these fuckers to proper size even with satanic alchemy growth spurts while it'll take Dromund Kaas' vehicle bays a mere week to pump out numerous mechanical constructions. War Behemoth stomping power is not to be underestimated though, as proven by their literal millennias of service to their Sith masters. >Warbirds Beak dogs from Dwarf Fortress on steroids with harnesses with lasers. Warbirds are what happens when you make Sith alchemize Big Bird and give him a Toucan Sam beak designed to punch through tank armor and chew up gay speeder bikes for breakfast, lunch, and dinner. Essentially a quicker, more mobile version of a Behemoth (only with feathers) the Warbird's the AT-ST of its day, only faster and probably more Wookiee-proof. Warbirds give ostriches a run for their fucking money as big flightless birds capable of kicking the shit out of most things, as they're gigantic 6 meter tall avian bred to stomp on techno-brainlet gadgets like armored cars and tanks. The bane of Republic artillery units, warbirds represent a stupidly dangerous and capable unit for the Sith, being capable of shredding through infantry, mechanized, and even armored units. Also they're organized into packs >Leviathans Big T-rex monsters that're about as tall as Behemoths (aka fucking huge) barney the dinosaurs bent on raising Hell so they can eat all the demons too. Leviathans don't usually get dropped on planets. Why? Because they have a nasty tendency to RIP AND TEAR everything they see, from buildings to little annoying screaming people running around haphazardly on their feet. Leviathans get dropped on worlds that the Sith want gone, ones that they've deemed completely worthless and gay and stupid, and therefore need to stop existing. Lucky for the Republic, Leviathans are rare by now. Terentateks are easier to create and control, plus they target Force users which humors Sith. Leviathans are so deadly and wild that the notion of creating more of them causes apprehension in all Sith, from mere acolyte plebs that somehow know about them, to the fucking Dread Masters who are among the last Sith to have a firm grip on that knowledge. I made a rough graph to show the general size of them, I also calculated their size based on what I've read and autistic measuring using Jedi manlets (6' tall ones) as a unit Leviathans = 50 ft/15.25m (Usually hunched tho so ~12m may be more accurate) Terentateks = 3.2m war behemoth = 13.5m warbird = 6m (10m long) Those are the important ones
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>>2126 Now the reason why I bring them up feeds into this next post, the actual physical makeup of the Sith forces. In SWTOR we only see what I'll refer to as the techno-fag side of things, the Sith troopers and blah blah their tanks and walkers and cringe. They're alright honestly, its just I feel that they lack personality in SWTOR. I'll give them personality, but there's another side of the Sith army I gotta talk about The anarcho-prim section of the Sith Empire's very, very large at this point, mostly composed of Sith warriors brandishing traditional bloodsoaked blades over the bloodshine laser swords introduced by techno-fags. In fact, the only major Sith organization to fully adopt the Lightsaber would end up being the Eradicator Cult, as they saw distinct advantages it offered in and out of combat. The Sith anprim elements in their armed forces were substantial as well, with the majority of their ground-forces still being based on ancient strategies and equipment, such as their reliance on Sith warbeasts and the hordes of Sithspawn they'd been collecting. What would later on become the standard Sith soldier, the blaster-wielding human forces that'd over time outclass their sword/spear/axe wielding cohorts, actually originated with the first Grand Moff's rearmament campaign to turn the Sith navy into a technologically advanced power house, as the mostly stubborn and orthodox army for the most part refused to accept technological advances viewing them as "Un-Sith" and "bitch-made." So instead of blaster rifles and repeating blasters, the Sith forces at the beginning of the war were mostly composed of lanvaroks, spears, axes, swords, and rather than wearing crisp and orderly uniforms, the massassi and human thralls bore lamellar-like coats, mirror plates, and other traditional armaments. (The units attached to beasts however, like the war behemoths and warbird riders, did use laser cannons that were attached to the creatures however. Footmen were mostly melee fighters) Now here's where all of this comes together. The Sith grand strategy included 3 notable sections/groups, all revolving around a distinguishing set of tactics and doctrines that gave all of them distinct personalities. The ones to retake the Stygian Caldera and reinforce the Sith homeworld were ajak'Midwan, or those that followed the doctrine of power. The graphs mean this, >grey = virgin technofags >red = chad ancient primitives The tuk'ata group (ajak'midwan) were composed of mostly primitive warriors, but a sizable attachment of modern blaster toting soldiers accompanied them and provided support as their melee-enthusiast buddies went berserk on Republic forces. Ajak'Midwan secured Sith Space and from there split up into three major tendrils, with one section blitzing down the Hydian way to shred Republic reinforcements trying to bolster their shattered allies, another section entered the Tion, ravaged a few worlds, and then accepted the tionese's plea for vassalization before heading out to do important work like saving the Behemoth boys that got their shit wrecked at Bothawui The third branch took everything inbetween the two others and established a boundary between the Sith homeworlds and the Republic, but as news came in from ajak'chwayat (Behemoth boys) that Bothawui was full of Jedi, the border garrison was thinned as reinforcements poured out from the boundary to cover the branch of southward-bound ajak'Midwan forces. Here's the list of important traits for ajak'midwan/tuka'ata niggas -Utilized trickery and big-brain tactics -Mostly primitives but had sizable techno-boy unit -Only decimated planets when it was strategically viable -Had major support from the Eradicators and Dread Masters >Behemoth boys Charging up from the Galactic South, those of the ajak'chwayat (those who's doctrine was rulership) attacked the South hoping to conquer it and use it as a jumping off point for further forays into the core, alongside the fact that occupying the south meant that the Republic couldn't flank around to stab at the homeworlds. The behemoth boys were a lot different from the other two groups, having a fairly even split of tech-to-primitive ratio, and where the other groups had a tendency to wreck the shit out of planets (one as a tactic the other because it was fun) the behemoth boys had a vested interest in maintaining the infrastructure and industrial base of the worlds they conquered, hoping to establish fortresses and other forms of bases to turn the galactic south into a bastion of Sith might that the Republic couldn't hope to take. Therefore genociding planets and rendering them uninhabitable (or uninhabited) wasn't really an option, thus the techno-fag element was largely there to rein in their bloodlust-addicted cohorts so there were still planets to rule over at the end of the day. The Behemoth boys basically just ran around, stomped the local Republic forces, then built a metaphorical wall between the parts they wanted and the parts they were later planning on taking from the Republic. Everything went pretty well, sure there were a few speed bumps around Eliad, Karideph, and sure Eriadu was a fucking bitch where the section's leading moff died to Jedi assholes at, but things weren't TOO bad. They tore apart the Rimma Trade Route, the Skine sector and its neighbors, and were on their way to meet up with the tuk'ata niggas around hutt space when FUCKING BOTHAWUI happened. FUCKING BOTHAWUI was the first major loss for the Sith, and when I say major loss I mean it was really fucking embarrassing.
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>>2130 But talking about Bothawui requires me to give it some background from the Republic's side, and as I'm focusing on Sith right now I'll leave it for later. The final group I haven't talked about would be ajak'Derriphan, or the doctrine of destroyers, represented by a hungry Sith wyrm eating itself. This group was the first one to engage the Republic, and it was the first one to scare the shit out of the senate. Composed mostly of primitives alongside a veritable fucking horde of batshit insane sithspawn, this group became the real face of the Sith invasion to the Republic, with a tendency to annihilate pesky worlds that dared pretend try and become speed bumps, mass-enslave populations before handing them over to the whims of flesh-shaping Sith before welcoming the newly-made monstrosities into their ranks before continuing the cycle against planet after planet after planet. (An INFINITE horde) They dabbed on the Galactic North, knocking it out of the war in record time before rejoining their tuk'ata bros at Dathomir and spreading out like a plague on the Galaxy, intent on pillaging and annihilating the Republic's outlying worlds. Now you might be asking, "recanon you dumb faggot, if they fuck up the galactic north then they can't rule it like they plan on in the south, why are they being retards and why are you?" Okay anon here's why. The assault on the Core worlds isn't going to be easy, let alone pretty. That and the days of the antiquated primitive element in Sith society are numbered. The core will NOT be taken by massive hordes of shit-flinging sword-swinging retards, the Sith tried that before and they lost because of it, no the war would ultimately be won when the Sith embraced technological reform, modernized everything from their armies to the Sith themselves, and then slammed into the Republic and Jedi with primeval hatred and state-of-the-art tactics and weapons. THAT is the victory the Grand Moff envisions, and that is why the North had it's population ravaged and morphed into sith-spawn hordes Emptying the North's population means that, >more space clay for the Belkadan and other Sith-aligned states to seize and grow >bigger hordes of sithspawn to throw at the core for the Republic to make an example of >less native populations to revolt against the Sith It's a win-win for the Sith. More room for their allies to expand, more dumbasses to die and prove the old ways futile, and less rebels to worry about. (That last bit comes back to bite the Sith but not in the way you're expecting unless you have a IQ above 100)
>>2131 So tl;dr for my last 3 posts, >Sith army early on in the war uses old, brainlet tactics from the Great Hyperspace War only bigger >There's three distinct personalities for the Sith forces, definitely not an idea borrowed from 40k's Hivefleets >Sith creatures are cool >Grand Moff's got a plan, big brain plan Thanks for reading anons
>>2017 Maybe they keep having to rebuild it cause they keep destroying it? :^)
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GUESS WHO'S BACK BIG BOY POST INCOMING! Let's talk about symbols. Let's talk about the dumb fucking Sith Empire logo I look at it and have no clue what the fuck it's supposed to be, but then the rusty gears in my head begin screeching into action and the ideas just can't stop flowing! >Orange autism The Nache Bhelfia (or NACHE BHELFIA as it appears on the image) was the first/most important hyperlane route discovered by the Sith Species after King Adas nicked FTL travel off the body of all the rakata he genocided and began spreading his species across their nebular domain like a venereal disease, the frigid world of Ziost became their summer home, being a cold bug-free world of dead trees and free real estate. The hyperlane skirts the inner edge of the Stygian Caldera, the nebula that Sith Space is inside of that keeps it all protected as long as the writers remember it, and because of that hyperlane 5 worlds became sacred to the Sith people. >blue dots I know there's 6, I'll get to it. Number one of course is Korriban, the Sith's ancestral homeworld thrice blessed by pure blood, dark side autism, and a fuckton of tombs. Number two'd be Ziost, the progressive onward bound daughter of Korriban, with a surface dotted by cities and shrines opposed to Korriban's sandswept surface of crags and valleys obscuring hollowed out hallowed halls of red spike men. Number three'd be Krayiss (two) a world of temple-libraries, much like a more Sith-y Ossus, a world of treatises and wisdom. Also a lot of obelisks that probably have "Dark Side for Dummies" instructions engraved into them Number four'd be good old Khar Delba, a fortress world with a surface polka-dotted with citadels and fortified shrines and a twisted forest filled with bizarre monstrosities, sickening sithspawn tribes of feral warriors spending their time murdering eachother while they wait for their masters to corral them into shuttles for war and hulking monsters such as behemoths, war birds, and other gross deviant art creations envisioned by the Ninûshwodzakut oogaboogabixnoodmumbojumbo chapters Number 5's good ol' Rhelg Ludo Kressh had a fort here. That's all I really know, Khar Delba was just called a world with a citadel and some spooky creatures on it and I came up with the rest but I really have no fucking clue what to say about fucking Rhelg. Disappointing name for a disappointing world occupied by a disappointing sith lord. Next Nicht Ka, the middle child of Korriban and Ziost. Not originally described as a member of the big 5, I added Nicht Ka because of it's significance to Vitiate's Sith Empire. Ziost and Korriban are foils for one another, the former a frigid world of spires and monuments stretching into its black sky and the other a blistering sphere with crypts sinking into its crust. One of frost the other of fire, one built up the other carved into. Together they represent the schizophrenic personality of the Sith, cold, controlled, and pragmatic whilst scorching, rampaging, and emotive. Worlds who's industries and development were set in opposite directions (literally) When the Sith Empire fell to the Republic in the hyperspace war, Vitiate knew what must be done. He knew it was he and he alone that could drag the bickering, self-destructive red skinned retards he called his brethren back from the brink by escaping into the void. Nicht Ka, the forgotten world, a middle point between Ziost and Korriban, would be the world that he united his people on. Sith from all walks of life, from those that twisted bodies into leviathans to those that would later on abandon their sacred warblades and take up the lightsaber in the name of power and eradication, knelt before Vitiate on that world. The great uniter, Nicht Ka was granted its place on this list and in Vitiate's emblem by his will and its lucky positioning. Then there's the center of the star, the black dot from which all the rays point. That's obviously the purple dot, Dromund Kaas, the world that bought by Tulak Hord in blood and conquest, the hidden black abyss that Vitiate's empire would crawl out of to avenge itself. Oh and the little chevron things around the Stygian Star, the name I'm giving the Sith Empire symbol, represents the nebula that protects Sith Space while also being the slaves and soldiers that prop up the empire. The caldera is the Sith's first bulwark against attack, just as the soldiers and other peons are the first wall of defense between the galaxy and their dark masters
>>3092 Wew, put more thought into it than Bioware did. Also >Arkania >Sith colony I honestly didn't know that, but it makes me wonder, was the reason the Republic wasnt able to track down the Sith after their defeat was because they didn't know all the hyperspace routes? It seems the only retaliation was at Korriban and other planets in the Sith Empire remained untouched.
>>3093 Never realized it about Arkania till I saw it there. Now on the hyperspace routes, I'd assume that the only one the Republic could really follow would be the most used and well known one, the big circular Nache Bhelfia. In my thing the world of Althiss (Athiss on the map with a slight rename to fit better in the lore) was a small bastion of some Sith centered around the old house of Althe, (Alth-ee in SWTOR) that managed to scrape by undetected for a while until they got too big for their britches a couple decades pre-Great Sith War and got annihilated, leading to the Republic's discovery of the Descri Wris' coreward road into Korriz, so the stuff like Svolten and Bhargebba remained hidden but the Republic had some renewed interest in mapping the area better. Said interest disappeared when the Stygian Caldera did what it did best and fucked everything up, spitting the hyperspace mappers out in the middle of grainy nebulas that tore their ships apart, making them nice and comfy with black holes, and even one was spat out of hyperspace next to a neutron star as it collapsed into a black hole. The Caldera does not like invaders And here's some food for thought, in SWTOR the Sith are puppeting an Alderaanian house called house Thule. Look at their colony list, or better yet look to the left of Nicht Ka. In all honesty this is probably a coincidence brought on by the SWTOR writers not thinking things through, (a rare criticism I assure you) and the Ancient City of Thule is the peak of German Idealism or some atlantian shit anyways
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>>3093 SPACE BOATS! It's time to talk about ships again I'll not sperg out too much on this one This image's not to scale, as the filename will confirm. Following the Mandalorian Wars, Jedi Civil War, and the JCW DLC known as the Dark Wars, the Republic was in a tough spot. A spot to tough, a little robot designed to keep the Republic alive named G0-T0 decided that it was only a couple weeks or so from falling apart. That's bad news The Republic's position was dire for a variety of reasons. For starters, it'd been picked apart and ravaged by the Mandalorians in their space jihad led by THE ULTIMATE but under the careful guidance of Supreme Chancellor Tol Cressa and the Jedi outcast Kyle Ka-, I mean, Revan, they managed to rally the Republic's strengths like the Union in the Civil War and use sheer weight of numbers, industry, and genocide against the Mandalorians to put them in their place, ultimately smashing any chance of resurgence at the decisive battle of Malachor V After this Revan murdered the Supreme Chancellor, kidnapped/butchered/recruited the special weapons project teams he'd assembled to create weapons such as the Interdictor cruiser and Centurion battlecruiser (plus all his other fun anti-mando WMDs) and then fucked off to make his own empire with pazaak and twi'lek women of the night. This ended poorly for everyone, as Revan turned his back on his once friend current apprentice and got blasted for it, then Malak led a campaign of annihilation against the Republic that shattered its industrial might like Bane did Batman, but just like Batman Revan crawled out of a hole of amnesia and Mary Sue faggotry to flex on the dark lord and his gay rakatan butt plug. Then he fucked off. After that, the JCW transformed into the Dark Wars, a time where the previously unified Revanchist empire splintered amongst competing ""sith"" (dark jedi) warlords while shadowy elements in the background cackled and laughed at them for not being real Sith. These tiny squabbling Revan remnants fought eachother as much as they fought the Republic, AKA a lot, but were so disorganized and pathetic that only a few posed anything resembling a substantial threat to the Republic. (The D'asta domain around Serenno being one of those, but they got cannibalized by Nihilus and Sion) blah blah KOTOR 2 happens blah blah The point is, the Republic had survived the worst parts of what was to come, and its fledgling government of a new inexperienced chancellor stood in the oversized Eriadu leather shoes of Tol Cressa and tried to stitch the Republic back together with a series of programs and projects meant to restore faith in the galactic body. Foremost among these was the Telos Restoration Project, a program dedicated to terraforming and reviving the desecrated surface of a world flexed on by Darth Revan. Afterall, if the Republic with all of its resources and power couldn't heal a SINGLE WORLD, than what chance did it have at ruling a galaxy? This thinking lead to the Republic putting one too many eggs in the broken basket of Telos, and while it had a plethora of other "less important" projects (like Re-Arming the navy with more toys) they spread themselves too thin and placed too large of an emphasis (an impressive feat, dividing your resources so much that the one project you care about is underfunded and hugely important due to political reasons) on Telos' restoration One blown up fuel facility later and Telos' fucked. One game (KOTOR 2) later and Telos' not fucked.
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>>3095 The important point of that post is this: >After the Mandalorian Wars, Revan's war, and the war wtih Revanchist Remnants, the Republic was hacking and wheezing like it ate bat soup It'd gotten its ass handed to it not once, not twice, but almost three fucking times and on that last one it nearly died from a heart attack while picking a fight with a broken family of gay successor states squabbling over scraps. The Republic though had survived. Much to the architect of all of these issues, Vitiate's, disappointment. Now here's what the Republic was up to (focusing on the navy) after it limped away victorious from the Dark Wars >Fixing the fucking navy Jesus Christ, in KOTOR lore (games and comics) the Republic navy is a fucking JOKE It's focused around these little gay 315 meter CRUISERS (it's corvette sized and corvette armed) that sit there and try to hold the line against formations of ships twice their fucking size and nearly triple as killy (meaning powerful) as them This fleet doctrine makes some sense in all honesty, the Republic fleet was mostly a policing body that used these ships to flex on pirates and hutts dumb enough to leave their containment zone, packs of Hammerheads in these scenarios were more than enough. But Hammerheads are CORVETTES getting told to LARP as CRUISERS It was bound to fail the second any real threat with a remotely well thought out navy reared it's T-Visor shaped head. (The mandalorians) The Mandos kicked the Republic navy's ass across the galaxy and even pushed in their guts so far that they ran amok in the Core Worlds (Cassus Fett's big brain led to that one) before Revan showed up with ACTUAL ships (Interdictors and Centurions) and pushed their shit in all the way to Malachor V Now I did what I could to rectify this situation a bit to make the Republic look a degree or so less retarded with the introduction of the Spearhead-class Frigate, a blunt, sturdy anti-Hammerhead Where the Hamhead's quick the Spearhead's slow, where the Hamhead's got thin skin and paper shields (all to dedicate more power for the thrusters of course, it's made to catch pirates) the Spearhead's got the armor of a ship a weight class above it and shield generators out the fucking ass. A unit of Spearheads act as the counterweight for the Hammerheads, they get stuck in to a fight screaming turbolasers and spitting torpedoes while soaking enough fire to vaporize a Hammerhead while the funny shark-shaped ship slams into the enemy's rear, effectively forming a hammer and anvil duo. The Spearhead's hardiness lead to it being carried over and produced as a staple of the navy long after its introduction prior to the Mandalorian Wars, the same can be said of the Hammerhead because somefuckinghow the thing shows up in the Bane trilogy, which is quite a bit after the Mandalorian wars. (That was an understatement) The big donut in the last image is an Inexpugnable-class command ship, a fuckhuge 3,200 meter long waste of taxpayer dollars because the thing got torn apart by Mandalorian ships a fifth of the size and a hundredth of the cost of it. It's a mobile space station that acts as the heart of a formation, directing entire fleets and clouds of smaller crafts. Legend has it that if you listen close enough, you can hear Muunitic sobbing from all the wasted credits There were only 6 Inexpugnables ever made. By the time of the Great Galactic War, (Vitiate's war) there were only 2 left over. By the war's end there was only one. Next up is the Centurion, it's the awesome murderwedge of the era. I've made a lot of posts about it in other places so I'll just sum it up with funny meme arrows >Expensive, not Inexpugnable-tier but still enough to make a toydarian tear up >wedge-y >Armored to the bone. Has a fucking ship gorget to protect the throat of the bridge and act as a place for more turbolaser battery real estate >A fuckton of turbolasers, that little lip/beak on the bottom EXISTS as a gun deck just for turbolaser nests >Ingeniously designed so that Every. Single. Gun can point forwards, and that's a lot of guns >Vaporizes ships in the same weight class as it (1,200 Meters) imagine what it does to smaller ones >Cool as fuck >Practically extinct by the GGW The Centurion was cool, too cool to let live. Revan designed it with the aforementioned special weapons groups, and the Centurions (and interdictors) single-handedly ended the Mandalorian's ambitions in the core by kicking their asses back to Mandalore and then into mass shadow generator land. Expensive as all fuck, complicated as all fuck, but they more than make up for their upkeep. Nobody knows how to make any fucking more as well, or really wants to make any more because of the price tag they all know is attached to it. It's an F-22 situation where the Republic has enough autism to gawk at it and jerk off to it but not enough to make anymore because of the hurtles involved with retrofitting the hull with modernized technology and doesn't feel like investing the small flotilla's worth of goodies needed to just make one of these fuckers. Plus Revan took all of them when he pulled a Confederate States of America and made his own cool guy zone. The ones still in the fleet are the only survivors of the JCW and Dark Wars, ships captured by Republic marine boarding parties or seized during raids on repair stations. They still pull their weight though, and the basic tenets of their design were carried over into the more economic... Hastati-class Heavy Cruiser. Before you say "that's just a centurion bro" it's not, it's a triangle instead of a pointy stick, the Centurion has a bottom gun-deck-beak, and the gorget on this one is smaller. The Hastati-class was designed as smaller Centurion, without the fun stuff that make the Centurion unique and amazing. It's less tapered, it's turbolasers have smaller arcs, and it's just an inferior made-in-china version of the Centy. BUT, it's still a murderwedge, and it's still scary enough to buff up fleets of smaller, gayer hamheads and hamhead bastard children that I'll get to later. The Great Value Centurion had it's construction halted after only twelve vessels were actually made, mostly to make room for the ACTUAL star of the show I'm not gonna talk about for a while
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>>3096 Fuck. I tried dropping an image in this post and it yanked me to another page and deleted it. Sparknotes version >thranta-class corvette >an actual dedicated corvette >screens fighters, screams out fighters and bombers >fast, really fast >more turbolasers than the hamhead that's a plus >really good at hit and run >smaller silhouette + better engines = better skirmishing vessel >can run in, drop bombers, then run away laughing as proton torpedoes bully bigger ships >Corellian, hence why it runs fast and has blocky engines opposed to Rendili cylinder ones But it wasn't quite enough. One big brained Grand Admiral of the Fleet realized that the Republic navy was quickly spinning towards another Mandalorian Wars situation where they'd have an army of skirmishing vessels unprepared to actually hold territory and fight off bigger threats without big boy casualty numbers. His name has nothing to do with Marian and is not Mariuk, and his reforms are not called the Mariuk Reforms. Where the roman Marian reforms made the Legion into a more efficient fighting force built around less specialized legionnaires, the Mariuk reforms are the opposite, introducing more specialization into an already over specialized fleet so that the entire fleet as a whole would be more versatile. The Bolraida-class Frigate is the retroactive missing link between Hammerhead and Spearhead, having a thick hull and army of shield generators like the Spearhead while being shaped like a hammerhead and being propelled by powerful Rendili drives, where the Thranta is a hit-and-run corvette, the Spearhead is a mobile metal asteroid, the Bolraida is a battering ram. Not as maneuverable as a Thranta and not as tough as a Spearhead, it's quick enough to get in a fight, slap the opponent upside the head, then peel out while shrugging off all the enemy fire it's too slow to evade. It adds much needed firepower to Thranta formations, dishing out generous helpings of dream-destroying plasma and in drawing enemy fire so the Thrantas can succeed in their runs without becoming space graveyard statistics, the Bolraida's bridging of the gap between modern Thranta and venerable Spearhead grants a huge boon of versatility to the Republic fleet, giving it the ability to roll with the punches of an enemy fleet and adapt to the new fight opposed to being broken by it
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>>3097 Here's a rough timeline of the Republic fleet's development. Walking away from the MWs/JCW/DWs the fleet introduced the Thranta and Hastati to its numbers, the Thranta being the Corellian applicant to the Hammerhead replacement program, the Thranta was initially accepted where Rendili's prototypes weren't because of it's refinement of the Hammerhead's skills opposed to the re-imagining of them that Rendili had. (In english, the Republic liked the cheaper Thranta because it was the Corvette they always wanted where the Bolraida was the brawler they thought they had in the Spearhead) After that, Grand Admiral Mariuk's big brain and Rendili's changes to the Bolraida platform allowed the Bolraida to fill the gap made by the Spearhead and Thranta, making Rendili StarDrive's day when their previously discarded admission to the Hamhead Replacement shit was taken back up when they made it faster. Oh I forgot to talk about the Iraida class. In SWTOR's it's called the 'UNIDENTIFIED REPUBLIC SHIP' or something. It's a little twink ship designed to run in, drop off tanks and troops, then fuck off. Rendili made it to address the Republic's lack of such a dedicated transport ship and over reliance on Civilian-grade cargo ships to fill that job. The Iraida does it pretty well. When the Hastati manufacturing lines were closed the VALOR-class Cruiser was implemented. Now the Valor-class might look stupid because, well, Bioware's sort of a fuck up, but I can make it work. The Valor's a skeletonized body of Melanie Turn- Is a gutted heavy cruiser built as a proof-of-concept for the idea of making a ship with MINIMAL MATERIALS and MAXIMUM EFFECTIVENESS The skeletonized part comes from it's stupid fucking look of having chunks of it exposed, it's got that reinforced cowl-thing of armor that exists to be a shell for the actual hull itself, being thick enough and replaceable enough to make repairs easy while still doing it's job. The main feature of the Valor is it's reliance on shielding opposed to armor, with the idea being that shields are easier to repair than metal hulls because all you have to do is feed them power from your army of power plants to keep them kicking, and a shield breach just means the ship's hull is exposed, where a hull breach means crew members are getting sucked off by the void and people are dying. >valor class >who needs a thick hull when you got redundant shields for your redundant shield shielding your core shields? >power plants EVERYWHERE >proton torpedoes? Never heard of them. Hope they don't hit me 'cause my shields can't do shit against those >just kidding we got particle shields so we'll survive one or two of those >please don't shoot those at us >fuck we need a lot of point-defense stuff, our hull can't survive those Here's the basic idea The valor-class sits in the back, cocooned by Spearheads and hammerheads acting as carriers. If anything approaches the Valor formation it has to fight through a brick wall with nails poking out of it. The Thrantas and Bolraidas sally out to engage anything capable of bulldozing the spiky wall over, weakening anything they can't outright kill with massed fire. The spearheads and hammerheads (hamheads are good fighter screeners with plenty of point-defense guns) act as torpedo repellent for the vulnerable Valor, where the Valor acts as cruiser repellent because it can soak anything thrown at it and outlast any other ship in its weight class Did I mention it's 600 meters long? The huge orange blob on the right is the Star of Coruscant, a dreadnought made as a sort of fuck you to the detractors of the Republic after it got back on its feet. It's a destroyer of worlds that gives the Sith a run for its money until it ends up on Hoth's surface
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>>3098 Now a quick recap on the Sith fleet. The immediate thing you'll realize is that it has only a couple ships where the Republic is a schizophrenic fucking mess of all makes and models, inefficient for logistics but it has to be that way because of the situation it's in The Sith Fleet is a representation of its advanced perspective, an expression of the Sith's "Imperial" side. Pragm-autism at it's finest. Each ship is a well-rounded refinement of its purpose, the tiny Gage-class is a transport, armored and sturdy with enough laser cannons to make any fighter squadron wince at the prospect of taking it on while being sturdy enough to run a blockade and deliver it's payload safely. The Gage has no official art, and it's described as a "small terminus." This is because SWTOR devs are too fucking lazy to make one for it, despite the fact they made a nameless "Sith Transport" that's the perfect size for it. Fucking bioware The Gage-class I went with is a model they introduced in the Eternal Throne shit and didn't bother naming. It fits the job perfectly, the reinforced cowl gives room for laser cannons to fend off starfighters while also shielding whatever it's delivering on the ground from attacks from above. The dumb looking bridge on the front's not the actual bridge, that's the traditional spire in the back, instead it's a bridge dedicated to unloading whatever the fuck it's carrying, be it fightercraft control or shuttle control (if it's dropping off armor and soldiers) like how the Venator in the Clone Wars has two bridges back to back, one for tactical control and the other for starfighters. The little red and shadow image shows how the Gage is in fact taken from the heart of a Terminus-class sort of like how the lore says, just scaled down and lacking a number of crucial systems that make the Terminus a Terminus. >Terminus-class destroyer I had a change of heart for the Terminus. At first I thought the old terminus' blocky, exposed top section with a blunt prow looked stupid, and I was half right. The exposed dorsal section is fucking stupid and hideous and I'm gonna do what I can to forget it, but I went too far in the other direction, giving it a smoother, pointed tip opposed to the traditional blocky bit. I did something similar with the harrower, going for the smooth and pointed prongs opposed to the blocky, less refined looking ones. I'm going back on these decisions a bit, favoring the blocky/blunt prows opposed to the smoother ones because they resemble the Star destroyer too much, and I want these to look like primeval ancestors, not prior fucking models The Terminus-class destroyer is a 500 meter long dagger, or a combat knife. It's a versatile ship-of-the-line that can fit any role it's pressed into, modular in design so it can be readily converted into a battleship bristling with turbolasers and thrumming with extra shielding, gutted for more starfighter room transforming it into a carrier, blah blah etc In it's natural state it's an adaptable pocket knife with a built in razor and glock, a surprisingly vicious vessel filled to the brim with torpedoes, turbolaser batteries, laser cannon nests, and concussion missiles turning it into a jack of all trades jacked up on roids and ready to split you in half A cool dude >Harrower The Terminus' James Bond's pocket knife, the Harrower is Rambo's bowie knife. It is what it looks like, big, mean, and brutal. A murderwedge with each gun designed to overlap eachother's firing arcs enabling maximum fire on a target in front, enough guns on the side to form a broadside capable of ravaging a Spearhead, and a unique look formidable enough to evade copyright and entice SWTOR fanboys to froth when you call it dumb looking The Sith Fleet doesn't fuck around, it knows what it's there for and it knows how to dissect the Republic fleet. Each vessel is designed to fit a variety of roles all at once and do so competently, it is the result of millenniums of labor, of sweat and toil, each concept tested in the fires of wars stoked across the galaxy, proxy weapon tests in the heat of battle so that the Sith know EXACTLY what their toys can do and how to make them better. And it's simple, three main classes, with the first two modular in design so that they can physically change their roles where the Harrower is a one-trick pony battering ram, like that one autistic guy with the magical ability to punch a hole in any wall he chooses. It's got one trick but Jesus Christ is it good at it
>>3095 >>3096 >>3097 >>3098 >>3099 Great posts. The Hammerhead class is confusing because the Republic still kept it in service well after the Mandalorian Wars (into the New Sith Wars). It can be explained away by saying that while the Hammerhead was mothballed, due to the dire circumstances the Republic was facing at the time they need to retrofit every ship hulk they could get their hands on to throw at the Sith. I also viewed the Centurion class as the successor to the Inexpungable, as the war progressed and the Republic borrowed more from Mandalorian (secretly Sith) ship design. Also would Revan's SIth Empire also field Hammerheads and the Foray be in use as well? I don't see them just scrapping them and spamming Interdictors.
>>3099 So it's basically due to the sith being much more militarized from the start?
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>>3103 Yeah basically. I'm not quite sure if I'd say militaristic, the term "seething for centuries" is more fitting. Vitty's empire was founded on the idea of avenging the old Sith Empire's death at the hands of the Republic and the Jedi, and thus the entire empire was grown around the concept of butchering the Republic as viciously as possible. Militarism followed fanaticism, and one part of the Sith's empire (The homo tech fags) focused on making the best machines and weapons of war to flex on the Republic, while the other (the cult-y traditional sith) put all their energy into using the Old Ways to eat (literally in some cases) the Republic and Jedi. While the Republic scrambled to play tard guard to a playground full of a couple dozen squabbling alien mutants, the Sith mastered the blade. They mastered the forging and honing of it through traditional arts of smithing, then quenched it in boiling baby blood or something else really fucking edgy and made it ten times killier. The militaristic side designed the most effective blasters, ships, and tactics, while the occult weirdos scribbled hebrew gibberish all over the walls and perfected the art of making sithspawn hordes and made their chrysalide easy bake oven creatures more effective
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>>3109 A little departure from military talk, let's talk about Ziost is the cold adopted step kid of the Sith species, a world that grew into the most powerful colony in the Stygian Caldera after the Sith nicked FTL travel off rakatan corpses and decided to go see the stars. See, Korriban actually got sort of abandoned after the Rakatans got their asses kicked. When Adas died the Sith acted like Sith and fragmented into feudal retards feuding over scraps of the dead Sith'ari's widgets, some decided to stay on Korriban and maintain the halls of honored dead (Korriban has a LOT more tombs than Tulak Hord, Pall, and Ragnos. In fact all three of those names didn't even exist at this point) and everyone else shrugged and ignored the weird kissai idiots and their zuguruk engineer and massassi retinue peons, afterall if they weren't gonna demand any of the rakatan FTL goodies then they could have the homeworld to themselves. So there they were, ready to go fuck off onto the ring space highway of the Stygian Caldera soon to be known as the Nache Bhelfia. This is where the original 5 super duper worlds of Sith Space come in, with Ziost as their home. Each world became their own kingdom, and with the Sith people scattered yet contained by the Stygian Caldera (some did of course travel far and wide, as far as Malachor and Arkania potentially) and all were equal under the benevolent Sith people's eyes. The most equal of these worlds would be Ziost, the cold sister world of sweet home Korriban. In actual lore Ziost was some mountainous world that was for the most part temperate, bordering on cold, prior to the Sith's abandonment of it after the Great Hyperspace War where at some point before Vitiate put his new empire in the galactic dog fighting ring Ziost's surface underwent an ice age and became the cold shithole nobody knows or cares about. But, according to other sources, it's always been cold and retarded. I'll stick to that interpretation because I want a cold foil to Korriban's scorched deserts. Ziost's not got much going for it in regular lore, and I'm here to fix that. I'm gonna breath some new life into this old girl so you can actually give a shit when Vitiate scours it of all life. And I'm gonna use Dwarf Fortress to help me
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KORRIBAN, with it's ziggurats and subterranean mausoleums, and its deserts, is a lot like the middle east in that it's old and full of assholes that pray to dark gods that like baby flesh, like the jews and moloch ZIOST is different, it's a world of war and conflict, unending violence and constant aggression. I'm basing it off of Spain Cursed by a brutal and unforgiving climate across its surface, the few shreds of life on Ziost aren't the most friendly fuckers alive. Sith are quite a bit like dwarves in a few ways, they strike the earth and carve huge crypts and fortresses from the mountains hills themselves, (dunes and canyons in the Sith's case on Korriban) and then they horde their goodies in said underground homes. And just like tolkien dwarves they're a little jewish, being intergalactic space assholes intent on crushing the Galaxy under their foot for the great shoah they endured a long time ago, which they brought on themselves by being assholes. Plus they do blood rituals. But that's where it really ends, other than the fact they drain the life out of people using hebrew magic, but other than that they're totally not the same guys, George Lucas doesn't want you to think of jews and evil. If he did, he would've done something absolutely crazy like putting hebrew letters on Darth Vader's armor or something And there's no pottery in antisemitism. Diversity is our strength. I'm getting sick of writing for some reason Anyways, so I'm not quite sure where I was going with that, I'm sort of blanking right now. Oh yeah dorfs. Dwarf Fortress' got some crazy creatures in it that're FUN in every way possible, I'll be ripping off the King of Beasts (or KINGS since there's a fuckton of them) for Ziost's creatures. Giant fucking elephants SUCK in Dwarf Fortress, Hell even regular elephants do. If you don't know about Koganusan go fuck yourself War Behemoths, huge mastodon niggas. I've seen ice age and I hope you have Ziost, ice age world. Perfect I'm a genius Keas? Cool birds. Giant keas? Go fuck yourself I put a warbird next to it, look they're striking the same pose! It all just works, mostly because my high IQ lets me see patterns like they glow in the dark, begging for me to rev my engine and hit them with my car And everybody knows about the GCS. Everybody loves our amazing grizzly-bear sized web-spitting spider friends that're probably busy picking their mandibles of dwarf bones as we speak. It's funny, right as I was coming up with the Ziost dwarf fortress idea I was being tortured by SWTOR's Zakuul storyline stuff and I ran into the Iknayids for the first time. Weird space spiders? Weird Sith caverns in Ziost? Giant cave spiders? Fuck it's perfect! Thanks Jesus And before anybody says "are you sure they're spiders bro" I SWTOR itself agrees with me, they used the same model for some large tunnel spider. God is on my side here They also use the name Scyvan for the same thing on Iokath, so I'll be using that name for Ziost's cave dwelling troglodyte spiders. I didn't notice it at first, because they're usually facing forwards at you, but they have eyes! Little orca whale eyes.
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These have probably been pretty hard to read for you guys, they're not my best posts. I just got hit by some grogginess in the middle of them, I think the feds spiked my juice or something. I probably shouldn't have talked so much shit about the holocoaster customers because it's coming back to bite me Anyways I'll sum it up >Ziost sucks it's cold and everything there wants to kill you, eachother, and then poison whoever comes and eats it >War behemoths The giant satanic Dumbos are from Ziost, they fit perfectly with the perpetual ice age gimmick of the world >Scyvan spiders Spooky acid-spitters. I thought they didn't have eyes at first, like the xenomorph from alien, and they have smooth and sloped foreheads, like retards but also like xenomorphs. Plus they got the big red egg sacks. Scyvan spiders are also tunnelers, and they need a method of tunneling! So here it is: They have acidic blood, the egg sacs gestate in the acidic blood and like baby sharks only the strongest survive. They're less reliant on their shitty eyes because they live in the dark like me when it's 3 AM and I'm playing Movie Battles 2, and they spit acid like me after I eat too many bell peppers. The eyes are mostly vestigial at this point, that's why they're small like orca eyes. Where the Sith of Korriban dug deep the Sith of Ziost built tall, towers and spires that pierce the clouds and endure every blizzard and storm hurled at them by the world around them. One thing that I said a long time ago, maybe here maybe not here, was about Ziost's trees. I described them as lifeless, dead but undying. That was me flexing my poetic license to do whatever the fuck I feel like, and now I'm making it real Ziost's trees are dead, but it wasn't the cold that killed them. Here on comfy Earth fruit trees can become afflicted by insects called tree scales, gross buggers that eat away at trees while forming a powerful shell. They're pretty cool! In SWTOR when you go to Yavin 4 you'll notice the gross fucking trees everywhere, this image doesn't do just how slimy the trees looked in that game. And they're all pale and sickly, like a big reptile plant thing. Ziost's trees have been consumed by an arboreal plague that has enveloped them in gross, leathery scale skin. The parasite eats away at the tree while at the same time supplying it nutrients from the sun (whenever it shows up, which is rare) and from the soil itself, prompting the tree to heal itself stronger and tougher while the scales again eat away at it, like a cancer with self-preservation instincts. This process has turned Ziost scale wood into an impressively badass hunk of log, as dense as petrified wood while being as resilient as rocks. It's a great microcosm of Ziost and the Sith themselves at large, through pain and conflict the survivors are awarded with strength, continually tested again and again until they either collapse and die or rise up like real gamers
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Hey oldheads, read and weep in joy as this nigga returns Before I go off and ramble about Ziost and maybe other planets some more, I just wanted to talk about some gamer related activities such as inspiration and the drug that it is. Not long ago I went out with my grandpa and hung on the side of a mowing tractor as we mowed some fields, it wasn't this one but it was similar. No glass just and open canopy with a bolted on corrugated metal roof, (which was important because that's what I held onto while standing-sitting on the wheel arch) and between the sounds of the venerable diesel engine chugging in front of me, the ancient PTL powering the mower howling like a fat black lady denied child support behind me, and good ol' grandpa yelling at me to jump out and move the watering pipes (and Holy fuck those things are floppy for being made out of metal) it's moments like these that really get the inspiration flowing. My blessed retarded brain is capable of some severe autism, such as keeping me entertained for five hour truck rides through conversations with myself about nigger stuff and writing ideas, sequences and character quirks, subtle symbolism and motifs to hammer into your thick skulls, that type of stuff. Doing grunt labor on a cell site 200 feet in the air's fun too, cutting up a chunk of aluminum with scissors to pass it off as a factory-made locking mechanism because auditors are desk-jockey faggots with evolving criteria on bullshit they can't hope to understand while jacking off in their comfy spinning chairs really helps you understand what it's like being an honest laborer. So I take all this inspiration, all my fun experiences, and liquefy them to fill any shape I want them to, like my dumb stories. The tractor stuff inspired me to make a proper backstory for the indentured laborer slave camp on Onderon, a sob story similar to Tarlus' family's in that some wide-eyed jack off had the galaxy brained plan to start a ranch up, a ranch of vicious space-pigs known as Cannoks and the dull but useful nerf, while using a species of local space cactus to feed the Cannoks since they'll eat anything, including important mandalorian technical support gear. But where the ranch's story parallels Tarlus' family's is the part where it all goes to shit, a few bad harvests, a few kidnapped and baconized cannoks, all it took was a couple bad days to turn the honest ranch into a secret meth house for Iziz's alien space mobsters. Similar to how Tarlus' humble persian rug selling family (definitely not a reference to Nick's antique story from MDE) fell on hard times and ended when the sleazy STD-friendly backroom deal extravaganza """bar""" filled with nikto teeth and then blaster smoke. Tarlus was damned by his family's broken entrepreneurial dreams, while the ranch was twisted into a breaking bad distillery by similar failed fantasies. Inspiration can come all over the place, fuck George Lucas' movies are almost ALL references to something that caught his autistic eye.
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>>3156 I've gone over the primary inspirations for Tarlus/Nox's character in the past but I've refined my ideas a bit while adding in new ones. I'll make this quick. >Big Sith Rule of Two "Was getting your backstory copied part of your plan?" Jokes aside while there's a lot of similarities between Dessel and Tarlus' lives, (purposeful ones) they're distinct for a bunch of reasons because I'm not a plagiarist I'm an autist that cannibalizes ideas and adds his own spin to them. Dessel? Indebted laborer miner man with a dead dad, big guy (ww) that's destined to become a Sith. Tarlus? Debt slave mechanic/indiana jones tomb explorer/fight club hitman/retarded brawler that makes excuses for his violence. They're similar in that they both are forced to work off a bullshit debt they inherited from their family, and have a dead dad, and could probably roll you into a bowling ball and kick you down a hill but that's besides the point. Bane is clearly a victim, of the company that took his freedom and of the assault on him that leads to the death of a Republic soldier and necessitates his fleeing, but Tarlus' victimhood ends with his family's imagined debt to the space mobsters they slighted when his mother blew the whistle on them. (It's a shame Onderon's witness protection program funding went to rebuilding Telos instead of protecting its people) Bane doesn't start fights, he's ATTACKED by another miner, and then AMBUSHED by drunk idiots, Tarlus shows up to people's (well they're usually aliens, hard to call em people) doors with violent intent, Tarlus frequents slave brawls because causing pain makes his heart happy, Bane is a guy fucked over by the galaxy while Tarlus is a monster made by the misery shackled to his existence, but a cruel monster nonetheless. Oh, and he's depressed. Not the mopey sad depressed just the spiteful, short-tempered feminine depressed that leads him to have shitty nightmares reliving his painful past that make him want to hurt people because he's a poorly adjusted retard. Anyways >Maggluss Malgus' an obvious parallel for Tarlus, well Nox at that point, because SWTOR made him to be that. Sith warrior? Check Twi'lek waifu? Check Big guy? Check A part of the Sphere of Military Offense? Check They've got a lot of superficial (and actual) similarities but Malgus is a calculating, nuanced, and vaguely noble warrior with a code of conduct and Tarlus'/Nox's a glorified hitman and space janitor for whoever his master is, and that fact remains the same for most of his life he can't fucking escape it. Baras uses him as a big pimp hand and middle finger, Vitiate uses him as a beating stick for anything dumb enough to say the Emperor's not just wearing no clothes but also is in fact trying to eat the galaxy. He's an executioner no matter where he is in his life, Tarlus-Nox-Wrath >Scourge I don't like the Revan book, saying anything else is me beating a dead horse. Scourge and Nox are like brothers, no more like clones of eachother in different stages. Scourge is the Emperor's Wrath, an executioner just like Nox will is/become, but he's a few steps ahead since he's got the goal of stopping Vitiate from giving the Galaxy a big ol' suck, where Nox is closer to the young Scourge in the Revan book before he learns of Vitiate's intentions, a glorified beat stick. There's gonna be similar beats, Scourge arrives on Dromund Kaas and fights mercenaries hired by his employer, Baras does some similar shit, way later on Nox realizes the same thing Scourge does and fights to stop his old master, blah blah blah Tl;dr for Scourge >A more actualized version of Nox who actually has a goal beyond just killing whoever he's pointed at. Superficial similarities that are direct references to Scourge in the Revan book to forge the connection >Maul Of course Maul's there, I like Maul and he's cool. But Tarlus' nothing like Maul's character. Maul is a controlled, extremely disciplined killing machine that's calm and collected on the outside while fighting tooth and nail with the category 10 hurricane inside all while giving 1000% of his effort into pleasing his master and doing everything correctly. Nox's a hitman in the same vein as Maul, but where Maul is unflinchingly loyal Nox is loyal out of complacency opposed to actual reverence. Where Maul will willingly die put his lightsaber down his throat and activate it if Sidious said so, Nox'd have some second thoughts if Baras told him that it was a great idea. Pre-Betrayal Nox is closer to Maul's antithesis, being a deranged hedonist with bloodshed on his mind and not much else, Post-Betrayal Nox is much closer to Maul because he's learned some degree of discipline and temperance after getting buried alive. So TL;DR >Both are space hitmen for their masters and ultimately disposable tools, but have very different personalities, and where Maul is a perfectly honed blade that'll cut anything Sidious wants, Nox is a dirty bomb in a crawlspace planted there by Baras to vaporize anything he doesn't like Running out of steam a little here, want to talk about sith culture not character garbage >little anakin This is a new one. I watched TPM and decided that the Anakin showed in TPM can be bent and molded to fit my needs. Little Anakin has a bit in common with Tarlus, a slave working for a sleazy alien that's good at fixing things and is generally regarded as high-value by his master but still a slave. Anakin wants to be a pilot so he can take his mother and fly away, and even builds a podracer in his backyard. Tarlus wants to take his mom and escape the shitty life they have, and even has bits to make a shitty speeder bike, just not enough bits. And this next part fits better with Luke but I'm still putting it here anyways, where Luke looks up to the twin suns and wants to get away from the claustrophobic existence of being a water farmer, looking out at the SUNS with hope, Tarlus never looks out at the suns, instead the moons of Onderon that are his companions. Where Luke and Anakin live in the day, with dreams of adventure and hearts full of hope, Tarlus' stuck in the dark, he lives the nightmares that plague his dreams and when he looks to the heavens like the protagonists of the 6 movies do it isn't the suns he sees, just the cold abyss staring back. This changes when he's given a chance to escape his bonds and free his family, for once his chapters don't take place at dusk or night but in the bright day, and even this gets turned on its head when he races the setting sun to the burning slavetown he called his home and finds his family dead. (Similar to how Anakin in AoTC rides a speeder to the muslims at dusk and finds his mother dead at night) I'm done rambling for now Tarlus is little Anakin if Qui-Gon never found him, only if Anakin was a very spiteful and bitter person who hated not having control over his life and a talent for violence. Oh and Tarlus' not a pilot, just a mechanic.

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